
Thanks to the malleable, unnatural goo that your body is built from, you are able to perform strange acts, shape your body in uncanny ways, and make attacks that seemed certain to strike suddenly miss. Your unpredictable nature makes you an impossible foe to defeat in ordinary combat.
- Racial Requirement: Majin
- Transformation Type: Enhancement
- Enhancement Type: Standard
- Prerequisite(s): N/A
- Stress Test Requirement: 8
- Tier of Power Requirement. 1+
- Aspects: Enhanced Save (Impulsive/Corporeal/Morale)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | – | +1(T) | – | – | – | – |
Wild and Wondrous: Your whimsical, ever-shifting nature allows you to constantly change your abilities and fighting style, letting you confuse and mystify your enemies and amaze your allies.
(1)-[Permanent, Passive]: Upon gaining access to this Enhancement, select 3 Majin Secondary Racial Traits that you do not possess. These become known as your Wild Cards. If the 4th effect of Majin Mania would change which Majin Secondary Racial Traits you have access to, immediately pick 3 different Wild Cards to replace those you had previously.
(2)-[Triggered/Transform]: Select a Wild Card and gain access to that Wild Card until you leave this Transformation.
(3)-[1/Encounter]: As an Instant Maneuver, you can lose access to a Wild Card you possess to gain access to another Wild Card until you leave this Transformation.
Majin Mishaps: Your malleable, gooey body shifts in unpredictable ways, giving you combat advantages no one can see coming.
(1)-[Passive]: Increase your Soak Value and Defense Value by 1(T) for the duration of any Counter Maneuvers you use.
(2)-[Triggered, 1/Round]: If you make a Strike or Dodge Roll against an Opponent and lose the Clash, you may reroll that Combat Roll and increase the Dice Score by 2(T).
(3)-[Triggered, 1/Round]: If you take no Damage from an Opponent’s Attacking Maneuver that targets you, you may use the Basic Attack Maneuver as an Out-of-Sequence Maneuver. If you do, you must target the Opponent whose Attacking Maneuver triggered this effect for that Attacking Maneuver.
(4)-[Triggered, 1/Encounter]: If you use a Healing Surge, you may use a Standard Maneuver with an Action Cost of 1 Action as an Instant Maneuver.
Burst Limit
Wild Round: You can temporarily confound and stupefy your enemies with even more tricks than normal.
(1)-[Triggered/Transform]: Gain access to all of your Wild Cards. At the end of your next turn, lose access to 2 of these Wild Cards (you decide). Additionally, until the start of your next turn, you can use any Standard Maneuver as an Instant Maneuver (you must still pay the Action Cost).
Mastery Trait
Wild Side Awakened: You become even more unpredictable and chaotic, embodying pure chaos incarnate.
(1)-[Passive]: The 3rd effect of Wild and Wondrous loses the [1/Encounter] Keyword and gains the [1/Round] Keyword.
(2)-[Passive]: The 4th effect of Majin Mishaps loses the [1/Encounter] Keyword and gains the [1/Round, 3/Encounter] Keywords.
(3)-[Passive]: Increase your Surgency by 2(T).
(4)-[Passive]: Increase the Wound Rolls of any of your Attacking Maneuvers made as an Instant Maneuver or Out-of-Sequence Maneuver by 2(T).