
You possess, through some means, the ability to turn damage you take into power, allowing you to grow in both strength and size as you take more and more damage. This allows you to bypass your own limits, making you practically invincible! Your newfound skill will let you crush any foe.
- Racial Requirement: Any
- Transformation Type: Enhancement
- Enhancement Type: Standard
- Prerequisite(s): Beast-Man Factor or Animal Race
- Stress Test Requirement: 4
- Tier of Power Requirement. 1+
- Aspects: Graded, Enhanced Save (Corporeal), Dedicated
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +G(T) | +G(T) | – | – | +G(T) | – |
Bestial Vengeance: When you take damage, your body grows stronger, allowing you to grow to great heights.
(1)-[Passive]: While you are below the Injured Health Threshold, increase your Soak Value by 1(T).
(2)-[1/Round]: You may use the Direct Hit option of the Defend Maneuver without spending a Counter Action.
(3)-[Triggered, Resource, 1/Round]: If you receive Damage from an Opponent’s Attacking Maneuver, reduce the Damage you would have received after all calculations by 1/2 of your Might and then, if you still take Damage, gain a Crusher Point (max. G+3).
(4)-[Graded]: Crusher Form has 4 Grades. Each Crusher Form Grade:
- Increases the Stress Test Requirement by 3.
- Each Grade after the first adds a level of the Growth Aspect (i.e. Grade 3 has Growth LV2, Grade 4 has Growth LV3).
- Requires a certain number of Crusher Points to enter it. Each Grade after the first requires 2 more Crusher Points than the last Grade (Grade 1 requires 0, Grade 2 requires 2, Grade 3 requires 4 and Grade 4 requires 6).
- Sets your Attribute Modifier Bonuses as shown on the table above.
Bestial Evolution: Due to your increased strength and size from the damage you take, your counterattacks are brutal.
(1)-[Passive]: While you possess 4+ Crusher Points, increase the Dice Category of your Punching Down Extra Dice by 1 Dice Category.
(2)-[Triggered, 1/Round]: If you hit an Opponent with an Attacking Maneuver who is a smaller Size Category than you, increase the Wound Roll of that Attacking Maneuver by 1(T) for every 2 Crusher Points you possess.
(3)-[Triggered, 1/Round]: If you are hit by the Attacking Maneuver of an Opponent who is a smaller Size Category than you, increase your Damage Reduction by 1(T) for every 2 Crusher Points you possess for the duration of that Attacking Maneuver.
(4)-[Passive]: Gain the following effects depending on which Bestial Traits you have access to:
- Alternate Sight [Passive]: Increase your Strike Rolls by 1(T) and the Dice Score of your Perception Skill Checks by 1.
- Arboreal [Triggered, 1/Round]: When making an Attacking Maneuver, you may spend up to 2 stacks of Sunlight to apply an equal number of Energy Charges to that Attacking Maneuver.
- Bestial Build [Passive]: Increase your Soak Value and Defense Value by 1(T).
- Blood in the Water [Passive]: While an Opponent is below the Injured Health Threshold, increase your Wound Rolls by 1(T).
- Burrowing Beast [Passive]: While you are in Cover, increase your Soak Value by 1(bT).
- Camouflage [Passive]: Increase your Wound Rolls by 2(T) while Hidden.
- Claws [Triggered]: If you make an Attacking Maneuver with an Integrated Weapon, increase the Strike and Wound Rolls of that Attacking Maneuver by 1(T).
- Elemental Adaptation [Triggered, 1/Round]: If you are hit by an Attacking Maneuver of your Resisted Element, gain a Crusher Point.
- Extra Limbs [Triggered/Start of Turn]: Spend 2 Counter Actions to gain a Crusher Point.
- Fangs [Triggered, 1/Round]: If you use the Bite Attack Maneuver, apply an Energy Charge to that Attacking Maneuver.
- Grippy Grabbers [Passive]: Increase the Wound Rolls of your Physical and Energy Attacks by 1(T).
- Impaling Horns [Passive]: Increase the Strike Rolls of your Physical Attacks that possess the Charging Assault Advantage by 1(T).
- Land-Based Beast [Passive]: While in the Standard Battle Environment, increase your Soak Value and Wound Rolls by 1(T).
- Regenerating Beast [Passive]: Increase your Surgency by 2(T).
- Retractable Limbs [Passive]: Reduce the Damage Category of all Called Shots by 1 Category for the sake of your Damage Calculation.
- Return to Heritage [Passive]: While in the Feral State, you can still use Signature Techniques. Additionally, increase the Wound Rolls of Attacking Maneuvers made through the Basic Attack Maneuver by 2(T).
- Silk Production [Passive]: Reduce the Ki Point Cost of the Binding Unique Ability by 2(T).
- Sturdy Shell [Passive]: Increase the Apparel Bonus of your Shell by 1(bT).
- Tail [Triggered, 1/Round]: If you use the Tail Attack Maneuver, apply an Energy Charge to that Attacking Maneuver.
- Treacherous Spikes [Passive]: Increase the Apparel Bonus of your Quillset by 1(bT).
- Underwater Beast [Passive]: While in the Underwater Battle Environment, increase your Soak Value and Wound Rolls by 1(T).
- Weather Resilient [Passive]: While in your selected Battle Weather, increase your Soak Value and Wound Rolls by 1(T).
- Winged Beast [Passive]: While in the Low Sky or High Sky Battle Environment, increase your Soak Value and Wound Rolls by 1(T).
Burst Limit
Warrior the Crusher: You force your body to grow in size and strength, displaying your crushing superiority.
(1)-[Triggered/Transform]: Gain 2 Crusher Points.
Mastery Trait
Dangerous Crusher: You have grown to titanic size and strength, making yourself the most dangerous opponent on the battlefield.
(1)-[Passive]: For calculating the bonus/penalty to your Defense Value from your Size Category, and for the effects of Punching Up, you are considered to be of the Large Size Category if your Size Category is Enormous or larger.
(2)-[Passive]: While you have 6+ Crusher Points, Crusher Form gains the Armored Aspect.
(3)-[Passive]: The 3rd effect of Bestial Vengeance loses the [1/Round] Keyword and gains the [2/Round] Keyword.
(4)-[Passive]: Increase your maximum number of Crusher Points for the 4th Grade of Crusher Form by 2.
(5)-[Passive]: Double the amount of Crusher Points you gain from the effects of Warrior the Crusher.
(6)-[Passive]: The 9th Crusher Point counts as 2 Crusher Points for your effects.
(7)-[1/Round]: If you are at your maximum number of Crusher Points for your current Grade of Crusher Form, you may use the Transformation Maneuver as an Instant Maneuver. If you do, you must enter a higher Grade of Crusher Form.
(8)-[Triggered/Power, 1/Encounter]: Gain 2 Crusher Points.