Arcosians are bipedal humanoids that have red eyes and white keratinous platting covering scaly reptilian-like skin. They also have other reptilian-like features such as horns, long tails, three-toed feet, and spikes. Arcosians’ keratinous plates can sometimes resemble gems, these types of plates are much stronger and seem to cover more vital parts of their bodies, mainly the head, torso, wrist, and ankles.  Theses plates form a type of exoskeleton known as a bio-suit which protects them from harm. Arcadians have long prehensile tails that can be used to lift large amounts of weight as well as for combat. It is unknown if Arcosians have always look this way or if it is the effects of a genetic mutation and a dominant clan’s genes. There are rumors that Arcosians weren’t always so distinct and eye-catching.

The average height for an Arcosian is around 4’3” and they weight around 120 pounds. Their platting is typically a shade of white or gray and their skin can be blue, purple or pink – although more vibrant colors have been known to exist. Despite their small stature and weight Arcosians are very fit and seem to have no trouble keeping a naturally athletic physique. How Arcosians age is unknown and it is impossible to tell how old one Arcosian to another is. Since their aging process is unknow no one is sure how old they can become or how long they live. Arcosians also do not have any defining gender features – it is believed that they possess no gender. Their method of birth is unknown, but they typically reference their parental figure as father.

Mutations. At some point in the Arcosian’s past before they formed the planet trade organization and the destruction of their homeworld the race suffered from a widespread genetic mutation. It is unclear how or when this mutation happened, all that is know that one specific family bloodline known as the Chill Clan rose to power. It is possible this led to a global conflict that destroyed their homeworld, but there is extremely little information about this time in Arcosian history. It is known the Chill clan’s specific mutation made them tremendously powerful. It is this knowledge that led to the idea that the clan destroyed a vast major of the Arcosian race and forced the remaining clans under their control. Later the Chill Clan formed the planet trade group and they expanded outward into the stars.

This mutation not only increased the afflicted Arcosians’ powers, but it altered their physical forms – so much that using the full extent of their power caused a large toll on their bodies. A side-effect of this physical altering condition gave Arcosians the ability to molt or transform from one physical appearance to another to reduce the stress of the power. Some Arcosians had one or two forms while others have three or four forms. Arcosians typically stay in what is known as a suppressed form and only revealed their true form and power when necessary. This created a nature disguise and powerful diplomacy tool turning the mutation from a curse into a positive good.

The physical forms for each Arcosians vary, but they all roughly share the same physical height and features. In their suppressed form or third form Arcosian are short in stature with limited keratinous plates and small horns. In their second form, they are much larger and very imposing with bull-like features. Arcosian’s first form, sometimes known as assault form, is large much like the second form, but with a wilder amount of physical mutations. The assault form looks strange and alien-like compared to other physical appearances. With elongated skulls, which combine an Arcosian’s mouth and nose into a crude beak this form can be rather bizarre looking. An Arcosian’s true form is simplicity frightening with a sleek, nimble and slender look. This form is also known as an Arcosian’s base form – the other forms simply serve to reduce physical stress and as camouflage. In this base form the keratinous platting becomes skin-like and completely covers the body – still maintains is damage reduction properties.

Society. Little information is known of Arcosians and even less is known about their society or how it was formed. They are led by a clan leader referred to as a king. It is alleged that the strongest clan leads the entire species and the strongest within the leading clan is considered the king. Arcosians typically respect only power and dominance having very little patience for anything else. This leads to an extremely competitive, merciless and constant battle for control over a clan and the species.

At some point in their history, the Arcosians gain the ability to travel space and they quickly gain notoriety by forming the planet trade organization. Through this organization, their clan-based society grew with each clan controlling parts of the organization and star systems. Many of the known galactic tyrants have been Arcosians. Fear, dominance, and power are the foundation of the Arcosian social hierarchy. Although, there are Arcosians that don’t agree with this structure many are still subservient to it through the dominance of the Frieza Clan. There are even Arcosian’s that fled the organization and live their own secluded lives.

Home World. The Arcosian homeworld is thought to have been destroyed long ago after the Arcosians gain the ability to travel space. Its destruction is believed to have stemmed from a large-scale civil war between ancient Arcosians factions, from which the current clan structure arose. This lead to the creation of the plane trade organization by the Chill clan – later passed down from leader to leader until ruled by Frieza.

It is known the Arcosian homeworld was a harsh and cold planet with dense cloud cover and tremendous gravity. Arcosians’ natural strength and physical aptitudes are attributed to the planet’s gravity and unforgiving environment. Even with these natural aptitudes many Arcosian’s don’t compare to the power of those with mutated genes. Not much else isn’t known about the Arcosian homeworld and much of the known information seems to vary depending on who you speak to – some Arcosian’s aren’t even sure of their distant planetary history.

History. Arcosian’s are naturally powerful race that lived on a distant star. At some point, some members of their species developed genetic mutations and gain tremendous power. This led to conflict on their homeworld and civil war broke out destroying the planet. From the ashes of their ruined homes and the deaths of nearly the entire population arose the Chill clan. This clan was made up of the most powerful genetically mutated Arcosians – a family bloodline. They dominated the remaining descendants of the race and formed the planet trade organization. Expanding quickly the organization conquered planet after planet and turned the tide of many wars all in the name of financial gains. This continued for some time until Lord Chill the clan’s leader stumble upon a distant planet called Plant. It was here that Chill fought an ancient unknown Saiyan. Lord Chill died to his injuries and the fear of the super Saiyan was born. With his death, the organization decided to hire other species to do the work of conquering planets for them.

It would be many years later before the Saiyans were strumbled upon again by the Arcosians, this time by Lord Freiza one of Chill’s distant descendants. Freiza took over the clan and the organization after his father king Cold passed it down to him and retired. The knowledge of super Saiyans and the entire species had become myths by this time and Frieza saw the Saiyans only as tools to be used. He sent his ambassadors to negotiate and the Saiyan were hired to conquer planets for the evil tyrant.

At some point, Freiza met with the god of destruction Lord Beerus and was crowned emperor of the universe. Beerus also told Freiza that he grew tired of the Saiyans and that Freiza was to destroy them. Since the stories of the super Saiyan and the fear of combined Saiyan strength, Freiza carried out Lord Beerus’ request. He recalled all the Saiyans from across the origination’s vast empire to their home planet. Frieza’s plan was discovered and a group of rebels Saiyans attempted a coup but failed. The planet was destroyed along with nearly the entire Saiyan race save a few – it believed that less than one hundred Saiyans survived.

The remaining Arcosians not a part of the Freiza clan were dispatched or went into hiding around this time leaving only Freiza and his family at the forefront of the universe. The planet trade organization was also confronted by the Galactic patrol at this time, but while many of its’ members were powerful, they couldn’t stop the evil tyrant. Roughly, twenty-three years pass and Freiza is left unchallenged rampaging across the universe. When Frieza comes across a rather difficult planet to capture he decides to send in the few Saiyans still under his control. However, the Saiyan warriors told Freiza that they would need more help and asked to search for a lost Saiyan named Kakarot – the younger brother of a Saiyan still employed by Freiza. This event set off a series of events that lead to the defeat and death of Lord Freiza and his father King Cold.

Knowledge of Arcosian history from this point in time is completely unknown save the actions and schemes of Lord Freiza, who is revived thanks to the power of the dragonballs and the planet trade organization.

Names. Arcosians are known to only have names derived from the elements of cold such as ice, snow or in some cases refrigeration. Since Arcosians don’t have any defining genders their names are typically non-binary.

Names: Brizzar, Cooler, Eiber, Frost, Froze, Hythermia, Shiver

Arcosian Aptitudes
Attribute Score Increase. Both your Spirit and Potency scores increase by three (+3), your Tenacity score is increased by two (+2).

Age. The aging process of Arcosians is unknown and there is no way to tell if an Arcosian is young or old. It is believed Arcosian have a year of maturity and then remain the same with no effects of aging until they die.

Health Modifier. Three (+3)

Size. The average height for an Arcosian is around 4’3” and they weight around 120 pounds while in their suppressed form. They can grow to different heights and weight when they transform. Typically, their true form is roughly the same height and weight as their suppressed form.

Dexterity. Your base speed is two (2) squares or six (6) yards.

Z-Soul. Arcosians can have a wide range of personalities, but all Arcosians share the same defensive and distant disconnect from normal social interactions. Arcosian character will typically have a z-soul related to power, control, wealth, dominance or passion.

Arcosian Proficiencies
Saving Throw: Corporeal
Skills – Select two of the following: Acrobatics, Diplomacy, Persuasion, stealth, survival or Thievery

Arcosian Racial Traits. There are no subspecies for the Arcosian race since the only known surviving clan is the Freiza clan – is it believed all living Arcosians are descendants of this family bloodline. Arcosians characters gain the following traits.

Survivor (Arcosian Trait). Arcosians have evolved to deal with a myriad of harmful environments. They cannot suffocate or freeze, even after days, in the vacuum of space. They can even accomplish this feat while mortally wounded. Arcosians can survive in any environment, no matter how harsh or limiting it is.

Arcosian characters increase their all saving throws, excluding morale, by two (+2) per tier of power reached. Additionally, when rolling a corporeal saving throw, they can repeat any natural results of three (3) or less – they must accept the second result. You can re-roll botch results with the survivor trait.

Arcosian are extremely durable and can survive bifurcation and vivisection wounds. Increase your soak value by two (+2). Increase this effect by two (+2) for each tier of power reached. However, when you reach a health threshold reduce your soak by one (-1). Increase this effect by one (+1) for each tier of power reached. This cannot cause your soak to be reduce to a negative value.

Keratinous Platting (Arcosian Trait). This natural bio-suit can cover your body in various combinations. You cannot gain the benefits of any type of wearable armor, although you can wear it aesthetically. When suffering lethal damage from any source you can reduce the total damage by two (-2) to a minimum of one – this reduction increases by two (+2) for every tier of power reached.

Cruel Intentions (Arcosian Trait). Merciless and cunning Arcosians aim during combat is to win by inflicting large amounts of damage to the enemy within a short time. Since their extreme power can over-stress their physical form, they must act quickly to end a battle. Whenever you successfully strike and wound a target, you gain the combat modifier superiority for the remainder of your turn. You can gain this effect more than once per round and the effects cannot increase or “double” due additional applications of this effect.

Brutal Assault (Arcosian Trait).  Arcosians are known for their brutality and ruthless during combat. It is unknown if this savagery stems from their bloodline, clan or the innate temperament of the Arcosians themselves. If you successfully strike a target with two (2) or more attack maneuvers increase the damage of a third attack maneuver against the same target by +1d8. Increase this effect by +1d8 for each tier power reached.

Prehensile Tail (Arcosian Trait). You have a long tail that is longer than your other appendages. You can use the tail as if it was a third hand, however, more delicate handlings such as untying knots are not possible. You cannot carry or use any type of weapon with your tail.

If you successfully wound a target with three (3) or more attack maneuvers you can make a bonus physical attack against the same target using your tail. When using your tail as a physical attack you can only add half your strength modifier to the wound roll. You also can not wager any ki points on this bonus attack.

Metamorphosis (Arcosian Trait). A mutated gene allows Arcosians to reduce the stress put on their physical forms. You have the ability to transform using metamorphosis – the stages of metamorphosis are described in the transformation section.

Arcosian Starting Equipment. When creating an Arcosian character you can choose from the following gear and equipment, in addition to any items you purchase or are granted. You will select either item ‘1’ or ‘2’ from the list below.

  • (1) Energy Booster X
  • (1) Spiritualist kit or (2) Martial combat kit
  • 4d10 worth of staring wealth

Dynamic Statistics. You can use the following table to randomly determine your Arcosian character’s features. Such as age, height, and attributes.

1-9 years 10-19 years 20-29 years 30 + years
typeBase hrightheight modifierbase weightweight modifier
Arcosian 4’3″ +3d10 inches 120lb. +5d10 lb.

Random Attribute hierarchy. Using the same rules for primary, secondary, tertiary, you will roll a die and the natural result will correspond to an attribute from the chart below. Make three separate rolls, one for primary, secondary and tertiary – re-roll any doubles, discard results of nine through ten and roll again. The remaining attributes start at two (2) like normal.

1 Agility
2 Spirit
3 Insight
4 Scholarship
5 Personality
6 Strength
7 Potency
8 Tenacity

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