Arcosians are bipedal humanoids that have red eyes and white keratinous plating covering scaly reptilian skin. They also have other reptilian features such as horns, long tails, three-toed feet, and spikes. Arcosians’ keratinous plates can sometimes resemble gems. These types of plates are much stronger and seem to cover more vital parts of their bodies, mainly the head, torso, wrists, and ankles.  Theses plates form a type of exoskeleton known as a bio-suit which protects them from harm. Arcosians have long prehensile tails that can be used to lift large amounts of weight, as well as for combat. It is unknown if Arcosians have always looked this way or if it is the effects of a genetic mutation and a dominant clan’s genes. There are rumors that Arcosians weren’t always so distinct and eye-catching.

The average height for an Arcosian is around 4’3” and they weigh around 120 pounds. Their plating is typically a shade of white or gray and their skin can be blue, purple or pink – although more vibrant colors have been known to exist. Despite their small stature and weight, Arcosians are very fit and seem to have no trouble keeping a naturally athletic physique. How Arcosians age is unknown and it is impossible to tell how old one Arcosian is compared to another. Since their aging process is unknown, no one is sure how old they can become or how long they live. Arcosians also do not have any defining gender features – it is believed that they possess no gender. Their method of birth is unknown, but they typically reference their parental figure as a father.

Arcosian Lore

Arcosian Aptitudes

Attribute Score Increase. Both your Tenacity and Agility scores are increased by +4 and your Force score is increased by +2.

Age. The aging process of Arcosians is unknown, and there is no way to tell if an Arcosian is young or old. It is believed Arcosians have a year of maturity and then remain the same with no effects of aging until they die.

Health Modifier. +3

Size. The average height for an Arcosian is around 4’3” and they weigh around 120 pounds while in their suppressed form. They can grow to different heights and weight when they transform. Typically, their true form is roughly the same height and weight as their suppressed form. Arcosian characters can choose to be Small, Medium, or Large.

Z-Soul. Arcosians can have a wide range of personalities, but all Arcosians share the same defensive and distant disconnect from normal social interactions. Arcosian character will typically have a z-soul related to power, control, wealth, dominance or passion.

Arcosian Proficiencies
Saving Throw: Corporeal
Skills – Select two of the following: Acrobatics, Persuasion, Stealth, Survival, or Thievery

Survivor (Arcosian Trait) (Body). Arcosians can survive in any environment, no matter how harsh or limiting it is. They cannot suffocate or freeze even after days in the vacuum of space. They can even accomplish this feat while mortally wounded. Once per roll, you can re-roll any d10 Natural Result of 3 or less when making a Corporeal Saving Throw – you must accept the second result.

Arcosians are extremely durable and can survive bifurcation and vivisection wounds. Once per Combat Encounter, if you fail your Steadfast Save, you may choose to automatically succeed instead.

Keratinous Plating (Arcosian Trait) (Body). This natural bio-suit can cover your body in various different styles. You can only wear one layer of Apparel but, at Character Creation, you may choose to gain one of the below option:

  • Dense Armor. Increase your Soak Value by +2(T).
  • Sleek Physique. Increase your Defense Value by +1(T).
  • Aggressive Physique. Increase your Wound Rolls by +2(T).
  • Royal Armor. Increase your Personality Modifier by +1(T).
  • Enhanced Plating. While you are benefiting from the effects of the Power Up Maneuver, increase one Combat Roll of your choice by +1(T). This effect does not stack with itself.

Cruel Intentions (Arcosian Trait) (Mind). If you successfully strike (hit) an opponent, you gain +1 stack of Cruelty. Each stack of Cruelty increases your Wound Rolls by +1(T). You only have a maximum of up to 3 stacks of Cruelty and you lose all stacks of Cruelty at the end of each Combat Round.

Whenever you successfully knock an opponent through a Health Threshold with your attack, increase your Combat Rolls by +1d4 until the end of your next turn. This effect increases by +1 Dice Category for every Tier of Power reached, starting from Tier of Power 2. For example, at Tier of Power 3, the bonus from this effect would be +1d8.

Brutal Assault (Arcosian Trait) (Mind).  Arcosians are known for their brutality and ruthlessness during combat. It is unknown if this savagery stems from their bloodline, clan, or the innate temperament of the Arcosians themselves. Once per Combat Round, if you have successfully struck (hit) an opponent with 2+ attacks this Combat Round, you may increase the Wound Roll of another Attacking Maneuver against the same target by +1d6(T). This effect is announced alongside any Ki Wagers.

You may also use the effect of Brutal Assault if you have used the Energy Charge Maneuver twice in this Combat Round – but only for the Attacking Maneuver declared through the Energy Charge Maneuver. If you do, reduce your Strike Roll for this Attacking Maneuver by -1(T).

Prehensile Tail (Arcosian Trait) (Body). You have a long tail that is longer than your other appendages. You can use the tail as if it was a third hand, however, more delicate activities, such as untying knots, are not possible. You cannot carry or use any type of weapon with your tail.

Once per Combat Round, you can make a Tail Attack. A Tail Attack is an Instant Action and can be any type of Basic Physical Attack. Increase your Melee Range by +1 Square for your Tail Attack. If you successfully hit your target, you may force them to move into your Melee Range. This applies immediately as part of the attack before any other effects.

Divergent Evolution (Arcosian Trait) (Body). Some Arcosians are born with immense power that is difficult and exhausting to control. At Character Creation, select one of the two options below:

  • Standard: Treat the Tier of Power Requirements for Legendary Forms with the Arcosian Racial Requirement as if they were -1 less for your ability to obtain them and reduce their Stress Tests by -4. Additionally, reduce their Attribute Modifier Bonuses (AG/FO/TEN/IN/SP) by -1(T) and you do not gain access to their Legendary Traits. Once your base Tier of Power reaches their original Tier of Power Requirement, you may choose to stop benefiting from this effect for that Transformation at any time (this choice permanently affects that Transformation).
  • Mutant: You gain access to the Metamorphosis Alternate Form, but you cannot leave the Metamorphosis Alternate Form unless you are using the Transformation Maneuver to enter a Legendary Form.

    If you would leave any Transformation except through transforming into a different Transformation, you revert to the first stage of the Metamorphosis Alternate Form. You still suffer from Stress Exhaustion if you would have otherwise.
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