Arcosians are bipedal humanoids that have red eyes and white keratinous plating covering scaly reptilian skin. They also have other reptilian features such as horns, long tails, three-toed feet, and spikes. Arcosians’ keratinous plates can sometimes resemble gems. These types of plates are much stronger and seem to cover more vital parts of their bodies, mainly the head, torso, wrists, and ankles. Theses plates form a type of exoskeleton known as a bio-suit which protects them from harm. Arcosians have long prehensile tails that can be used to lift large amounts of weight, as well as for combat. It is unknown if Arcosians have always looked this way or if it is the effects of a genetic mutation and a dominant clan’s genes. There are rumors that Arcosians weren’t always so distinct and eye-catching.
The average height for an Arcosian is around 4’3” and they weigh around 120 pounds. Their plating is typically a shade of white or gray and their skin can be blue, purple or pink – although more vibrant colors have been known to exist. Despite their small stature and weight, Arcosians are very fit and seem to have no trouble keeping a naturally athletic physique. How Arcosians age is unknown and it is impossible to tell how old one Arcosian is compared to another. Since their aging process is unknown, no one is sure how old they can become or how long they live. Arcosians also do not have any defining gender features – it is believed that they possess no gender. Their method of birth is unknown, but they typically reference their parental figure as a father.
|Attribute Score Increase. Both your Tenacity and Agility scores are increased by +3 and your Force score is increased by +2.|
Age. The aging process of Arcosians is unknown, and there is no way to tell if an Arcosian is young or old. It is believed Arcosians have a year of maturity and then remain the same with no effects of aging until they die.
Health Modifier. +3
Size. The average height for an Arcosian is around 4’3” and they weigh around 120 pounds while in their suppressed form. They can grow to different heights and weight when they transform. Typically, their true form is roughly the same height and weight as their suppressed form. Arcosian characters can choose to be Small, Medium, or Large.
Z-Soul. Arcosians can have a wide range of personalities, but all Arcosians share the same defensive and distant disconnect from normal social interactions. Arcosian character will typically have a z-soul related to power, control, wealth, dominance or passion.
– Saving Throw: Corporeal
– Skills – Select two of the following: Acrobatics, Persuasion, Stealth, Survival or Thievery
Survivor (Arcosian Trait). Arcosians can survive in any environment, no matter how harsh or limiting it is. They cannot suffocate or freeze even after days in the vacuum of space. They can even accomplish this feat while mortally wounded.
Arcosian characters increase two Saving throws of their choice from Impulsive, Corporeal or Cognitive by +1(T). Additionally, when rolling a Corporeal Saving Throw, they can re-roll any natural results of 3 or less – they must accept the second result. You can re-roll botched results with the Survivor Racial Trait and do not suffer from their penalty if you do.
Arcosian are extremely durable and can survive bifurcation and vivisection wounds. If you fail your Steadfast Save, you may choose to spend 2(T) Ki Points for each Health Threshold you are below to automatically succeed instead.
Keratinous Plating (Arcosian Trait). This natural bio-suit can cover your body in various different styles. You cannot gain the benefits of Armor or Standard Clothing, but you may still wear it for aesthetic purposes. Instead, at Character Creation, you may choose to gain one of the below benefits:
Cruel Intentions (Arcosian Trait). Merciless and cunning Arcosians’ aim during combat is to win by inflicting large amounts of damage to the enemy within a short time. Since their extreme power can over-stress their physical form, they must act quickly to end a battle. If you successfully strike (hit) an opponent, increase your Wound Rolls for the rest of the turn by +1(T). This bonus cannot exceed +3(T).
Whenever you successfully knock an opponent through a Health Threshold with your attack, you gain the Superiority Combat Condition on Combat Rolls until the end of your next turn.
Brutal Assault (Arcosian Trait). Arcosians are known for their brutality and ruthlessness during combat. It is unknown if this savagery stems from their bloodline, clan, or the innate temperament of the Arcosians themselves. If you successfully strike (hit) a target with 2 attacks this Combat Round, increase the Wound Roll of your next attack against the same target by +1d6(T). This bonus only applies for the next attack after successfully striking (hitting) a target and will be lost if you miss that attack. Your next attack must occur within the same Combat Round as your two successful attacks.
When making an attack, if every other action you had available during this Combat Round has been used for the Energy Charge Maneuver, you may gain the benefits of Brutal Assault on your Wound Roll by reducing your Strike Bonus by -1(T).
Prehensile Tail (Arcosian Trait). You have a long tail that is longer than your other appendages. You can use the tail as if it was a third hand, however, more delicate activities, such as untying knots, are not possible. You cannot carry or use any type of weapon with your tail.
Once per Combat Round, you can make a Tail Attack. A Tail Attack is an Instant Action and can be any type of Basic Physical Attack. Increase your Melee Range by +1 Square for your Tail Attack. If you successfully hit your target, you may force them to move into your Melee Range. This applies immediately as part of the attack before any other effects.
Metamorphosis (Arcosian Trait). A mutated gene allows Arcosians to reduce the stress put on their physical forms. You have access to the Metamorphosis Alternate Form.
If Metamorphosis is the only Alternate Form you have access to, reduce its Stress Test Requirement by -1(T).