
- Racial Requirement: Any
- Transformation Type: Enhancement
- Enhancement Type: Standard
- Prerequisite(s): N/A
- Stress Test Requirement: 12
- Tier of Power Requirement. 2+
- Aspects: Transcendent, Enhanced Save (Cognitive/Impulsive), Prelude, Draining (LV2), Exhausting
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | +1(T) | – | +1(T) | +1(T) | – |
Challenge-Focused: T
(1)-[Triggered/Start of Turn, Triggered/Transform, Ruling]: Target an Opponent. That Opponent becomes your ‘Challenger’ until the start of your next turn.
(2)-[Passive]: Increase your Combat Rolls by 1(T) against your Challenger(s).
(3)-[Triggered]: If your Challenger is Defeated, you may target an Opponent. That Opponent becomes your Challenger until the start of your next turn.
(4)-[Triggered, 1/Round]: If you Defeat a Challenger or knock them through a Health Threshold with an Attacking Maneuver, gain 1 Action.
(5)-[Triggered/Power, 1/Encounter]: If you have a Challenger, enter the Surging State until the start of your next turn. If you do, you must select a Challenger to be your Focus through the 1st effect of the Surging State.
Determination to Overcome: T
(1)-[Passive]: While you are below the Injured Health Threshold, increase your Soak Value and Wound Rolls by 1(T).
(2)-[Passive]: Reduce the Ki Point Cost of your Attacking Maneuvers that target a Challenger by 1(T).
(3)-[Triggered, 1/Round]: If you make a Clash that uses your Saving Throws or Might and is initiated by your Challenger, you may increase the Dice Score of that Clash by 1(T).
(4)-[Triggered, 1/Round]: If you make a Clash that uses a Skill and is initiated by your Challenger, you may increase the Dice Score of that Clash by 2.
(5)-[Triggered, 1/Round]: While below the Bruised Health Threshold, if you target a Challenger with a Signature Technique, you may apply an Energy Charge to that Attacking Maneuver.
(6)-[Triggered/Transform, 1/Encounter]: Regain xd10(bT) Life and Ki Points, where x is equal to the number of Health Thresholds you are below.
Burst Limit
Focused Assault: Y
(1)-[Triggered/Transform]: All of your Opponents are considered Challengers until the start of your next turn. Then, you may use the Basic Attack Maneuver as an Out-of-Sequence Maneuver. If you do, you do not have to pay the Ki Point Cost for this Attacking Maneuver.
Mastery Trait
Controlled Focus: T
(1)-[Permanent]: Heightened Focus loses the Draining and Exhausting Aspects.
(2)-[Passive]: Increase the Wound Rolls of your Attacking Maneuvers that target a Challenger by 1(T).
(3)-[Passive]: Ignore the 2nd effect of the Surging State if you entered it through the 5th effect of Challenge-Focused.
(4)-[Triggered, 1/Round]: If you target a Challenger with a Signature Technique, you may apply an applicable Advantage to that Attacking Maneuver that has a TP Cost of 10 or less to that Attacking Maneuver.
Transcendent Trait
Transcendent Focus: F
(1)-[Permanent]: Heightened Focus gains the Scaling (LV2) and Perfect Ki Control Aspects.
(2)-[Passive]: While you have a Challenger, apply your Tier of Power Extra Dice an additional time.
(3)-[Passive]: The 1st and 5th effects of Determination to Overcome apply regardless of your current Health Threshold.
(4)-[Triggered, 1/Round]: If you are targeted by the Attacking Maneuver of a Challenger, you may use the Defend Maneuver in response to that Attacking Maneuver without spending a Counter Action.
(5)-[Triggered, 1/Round]: If you target a Challenger (and no other Characters) with an Attacking Maneuver, you may increase the Damage Category of that Attacking Maneuver by 1 Category.