
Your combat role of choice does not have to be an honorable one- enhancing it with the cunning and deceptive tactics of your demonic heritage ensures that even those who are used to dealing with someone of your particular combat persuasion are always caught off-guard, giving you the upper hand.
- Racial Requirement: Any
- Transformation Type: Awakening
- Awakening Type: Lesser
- Awakening Origin: Body
- Prerequisite(s): Class Up Awakening, Demon Clansman Factor
- Maximum No of Stacks: 1
- Tier of Power Requirement. 4+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1 | +1 | +1 | – | – | +1 | – |
Demonic Class: Like the shrewd, cunning demon you are, you incorporate underhanded tactics into your chosen specialization.
(1)-[Passive]: Increase your Combat Rolls made against Characters suffering from a Combat Condition by 1(T).
(2)-[Triggered, 1/Round]: If you deal Damage to an Opponent with an Attacking Maneuver, make a Might Clash against that Opponent. If you win, that Opponent gains the Drained Combat Condition until the start of your next turn.
(3)-[Choice]: Depending on your choice for the Option effect of Class Selection, gain the following effects:
- Hero [Passive]: While an Opponent is suffering from a Combat Condition, increase your Soak Value by 1(T).
- Elite [Passive]: While an Opponent is suffering from a Combat Condition, increase your Surgency by 1(T).
- Berserker [Passive]: While an Opponent is suffering from a Combat Condition, increase your Wound Rolls by 1(T).
(4)-[Choice]: Depending on your choice for the Option effect of Class Selection, gain the following effects:
- Hero [Triggered/Power, 1/Encounter]: Make a Might Clash or a Clash (Cognitive) (you decide) against all Opponents within a Large Sphere AoE (centered on you). If you win against an Opponent, that Opponent gains a stack of Impaired until the start of your next turn.
- Elite [Triggered, 1/Encounter]: If you use a Surge, target an adjacent Opponent. Make a Might Clash or a Clash (Cognitive) (you decide) against that Opponent. If you win, that Opponent gains a Combat Condition you are suffering from (except Suffocating, Transfigured, or Pinned) until the start of your next turn. If you are not suffering from any Combat Conditions, that Opponent instead gains a stack of Impaired for the duration.
- Berserker [Triggered, 1/Encounter]: If you deal Damage to an Opponent with an Attacking Maneuver, that Opponent gains the Drained Combat Condition until the start of your next turn.