Unofficial Tabletop Role-Playing Game
Power is not measured by strength alone. You, more than anyone, know this to be true. Adapt. Evolve. Overcome. If you can do that, you can overpower anyone who stands before you. Studying your opponent and learning how to improve your own skills on the fly, you have developed the distinct ability to grow stronger and stronger as you fight, never allowing anyone to wield more power than you.
AG | FO | TE | SC | IN | SP | PE |
– | – | – | – | +2 | – | – |
Combat Imprinting. When faced with an adversary of significant might, you improve during each second of combat. At the start of each Combat Round, when facing an opponent who is at least one Tier of Power higher than your current Tier of Power, you gain +1 stack of Progress to place in either your Strike, Dodge or Wound. You can only have 2 stacks of Progress on a single Combat Roll. Each stack of Progress increases the selected Combat Roll by +1(T). Increase the maximum number of Progress stacks you can place on each Combat Roll by +1 for each instance of the Pure Progress Manifested Power after the first.
If you do not have access to an Alternate Form or Legendary Form, you may use the effects of Combat Imprinting if your opponent has entered either an Alternate Form or Legendary Form regardless of their Tier of Power.
Stance Change. Once per Combat Encounter, at the start of your turn, you may adjust your fighting style to fit your opponent. You may reduce your Attribute Modifiers on up to 2 Attributes by an amount up to 2x your base Tier of Power to increase up to 2 other Attribute Modifiers by an amount that, when added together, equals the total reduction on your previously selected Attributes. The changes remain until the end of Combat, at which point your Attribute Modifiers return to how they were before combat. You can end these changes as an Instant Action, returning your Attribute Modifiers to how they were before using Stance Change. You cannot reduce or increase the Attribute Modifiers of Scholarship or Personality.
For each instance of Pure Progress after the first, you can treat your base Tier of Power as +1 higher for the effects of Stance Change and you may use Stance Change an additional time per Combat Encounter.
If a change in your Attribute Modifiers would occur that would result in one of your Attribute Modifiers being reduced more than is possible (such as to a negative value), remove all penalties and bonuses gained through Stance Change.