Whether by an unearthly spirit or by some supernatural force, these bodies, once deceased, now move with unlife. The exact nature of their return from beyond the veil may vary, but regardless of the reasons or the animating forces, when the dead walk the earth once more, the living are in grave danger.
Attribute Score Increase. Your Tenacity Score is increased by +2 and either your Force or Magic Score is increased by +1. Racial Life Modifier. +1 Saving Throw: Corporeal |
Primary Racial Traits
Undead Survival (Body): Your decaying body is animated by unnatural forces, making it more resilient than before.
-[Passive]: Increase the Dice Score of your Steadfast Checks by 2.
-[Passive]: While you are in the Undying State, increase your Wound Rolls by 3(T) but you cannot regain any Life Points from the effects of your Traits.
-[Triggered/Defeated]: Enter the Undying State until the end of the Combat Encounter.
-[Automatic]: Leave the Undying State if you are hit by an Attacking Maneuver that deals Damage equal to or exceeding 1/2 of your Maximum Life Points. If the Attacking Maneuver inflicted Lethal Damage, it only had to inflict Damage equal to or exceeding 1/4 of your Maximum Life Points.
Reborn Warrior (Body): While you are no longer what you once were, your origins are still plainly visible.
-[Passive, Ruling]: Select a Race. This Race becomes known as your “Past Life”. Gain up to 2 Secondary Racial Traits from your “Past Life”.
-[Passive]: Increase your Racial Life Modifier by 3 for every Secondary Trait you did not gain through the first effect of Reborn Warrior.
-[Passive]: Select a Primary Racial Trait of your “Past Life”. If you possess the Mutation Manifested Power, you may forgo gaining a Mutation Trait to gain this Primary Racial Trait instead.
Secondary Racial Traits
Undead do not possess their own Secondary Racial Traits.