
Your combat training has shaped you into a well-rounded fighter skilled in both close-quarters combat and long-distance marksmanship. Whether it’s long-range sniping with your evolved eye, or taking potshots at the enemy from behind cover, or simply beating them down with your fists, you exploit every weakness to achieve your desired outcome.
- Racial Requirement: Cerealian
- Transformation Type: Enhancement
- Enhancement Type: Standard
- Prerequisite(s): N/A
- Stress Test Requirement: 12
- Tier of Power Requirement. 2+
- Aspects: Enhanced Save (Impulsive/Cognitive), Dedicated
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +1(T) | – | – | +1(T) | +1(T) | – |
Close-Range Attacks: You know precisely how to utilize your enhanced eyesight and skills as a sniper to target your opponent with pinpoint precision and forceful strikes turning you into a fearsome fighter.
(1)-[Passive]: While an Opponent is inside of your Melee Range, increase your Wound Rolls by 2(T).
(2)-[Passive]: While an Opponent is inside of your Melee Range, increase the Dice Category of your Energy Charges by 1 Category.
(3)-[Passive]: While an Opponent is inside of your Melee Range, all of your Signature Techniques that only target Opponents within your Melee Range gain an Energy Charge.
(4)-[Triggered, 1/Encounter]: If you target an Opponent within your Melee Range with a Signature Technique, increase the Damage Category of that Attacking Maneuver by 1 Category for the sake of that Opponent’s Damage calculation.
Long-Range Attacks: Your training as a sniper and your enhanced eyesight make you a menace at long-distance attacks, able to strike from far enough away that your enemies won’t even know what’s hit them until it’s too late.
(1)-[Ruling]: All Squares within a Destructive AoE (centered on you) are known as your ‘Area of Control’.
(2)-[Passive]: While no Opponents are within your Melee Range, increase your Strike Rolls by 1(T).
(3)-[Passive]: While no Opponents are within your Melee Range, reduce the Critical Target of your Strike Rolls by 1.
(4)-[Passive]: If an Opponent uses the Movement Maneuver within your Area of Control, this triggers your Exploit Maneuver.
(5)-[Passive]: If an Opponent uses any Standard Maneuver while within your Area of Control, you are considered to be on an adjacent Square to them for deciding if they trigger your Exploit Maneuver.
(6)-[Triggered]: While no Opponents are within your Melee Range and you use the Signature Technique Maneuver, you may spend a stack of Critical Eye to add a single Advantage with a TP cost of up to 10 TP to your chosen Signature Technique.
(7)-[1/Encounter]: While no Opponents are within your Melee Range, you may use the Exploit Maneuver without spending a Counter Action.
Burst Limit
All-Seeing Red Eye: Your red eye’s visual prowess is unmatched by any race in the Universe. With it, you can see more of the battlefield than most, regardless of how far or close you might be.
(1)-[Triggered/Transform]: Until the end of your next turn, your Area of Control covers the entire Battlefield and all Opponents are considered to be within your Melee Range regardless of their position in the Battlefield, while you also qualify for all effects that start with ‘While no Opponents are within your Melee Range’.
Mastery Trait
Adapted for All Combat: You’ve proven that you can utilize the talents of your race to best others regardless of the distance between you and your foes.
(1)-[Permanent]: All-Range Combat loses the Dedicated Aspect and gains the Heartbeat Aspect.
(2)-[Permanent]: Increase the Attribute Modifier Bonus (AG/TE) of this Transformation by 1(T).
(3)-[Passive]: While an Opponent is inside of your Melee Range, increase your Soak Value by 2(T).
(4)-[Passive]: While no Opponents are within your Melee Range, increase your Dodge Rolls by 1(T).
(5)-[1/Encounter]: Use the Movement Maneuver as an Instant Maneuver. This use of the Movement Maneuver does not trigger the Exploit Maneuver from any Opponents.