
Strength is everything. You know that. The limits that are holding you back, limiting the strength that you can exert, are nothing but another enemy. By breaking through those limits, you are able to enter this Legendary Form. Your power erupts, your aura alone becoming strong enough to leave visible plumes of flaming energy across the environment while making space itself quake under your might.
Powerful
- Racial Requirement: Any
- Transformation Type: Form
- Form Type: Legendary
- Prerequisite(s): Fully Mastered Power Boost (This Prerequisite cannot be replaced)
- Transformation Line: Full Power Boost
- Transformation Stage: 0 (Null Stage)
- Stress Test Requirement: 14
- Tier of Power Requirement. 4+
- Aspects: Enhanced Save (Corporeal), Perfect Ki Control, Natural (LV2), Peaked
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +3(T) | +3(T) | +3(T) | – | +1(T) | +3(T) | – |
Greatest Power: Your strength is unrivaled, allowing you to constantly raise your power even further.
(1)-[Permanent]: Power Boost (or any of its Variants) becomes the first Stage of the Full Power Boost Transformation Line, becomes a Legendary Form (with the Legendary Trait detailed below), has its Stress Test Requirement increased by 9 and has its Attribute Modifier Bonuses (AG/FO/TE/IN/MA) increased by 1(T).
(2)-[Passive]: While you have no stacks of Power, this Transformation gains the Perfect Ki Control Aspect.
(3)-[Passive]: For every stack of Power you possess, increase your Wound Rolls by 1(T).
(4)-[Passive]: While you have 1+ stacks of Power, increase your Soak Value and Defense Value by 1(T).
(5)-[Passive]: While you have 2+ stacks of Power, increase your Might by 1(T).
Power Boost Legendary Trait
Building Power: Your pure strength continues to grow as you ignore all shortcuts to become the strongest.
(1)-[Passive]: While you have 3+ stacks of Power, increase your Combat Rolls by 1(T).
(2)-[Triggered/Power]: Regain 5(bT) Capacity.
(3)-[Triggered/Start of Turn]: If you have no stacks of Power, regain 2(bT) Ki Points.
Super Full Power Boost
- Racial Requirement: Any
- Transformation Type: Form
- Form Type: Legendary
- Prerequisite(s): Fully Mastered Power Boost (This Prerequisite cannot be replaced)
- Transformation Line: Full Power Boost
- Transformation Stage: 2
- Stress Test Requirement: 30
- Tier of Power Requirement. 5+
- Aspects: Enhanced Save (All), Glowing, Bursting, Straining, Exhausting, Draining (LV*)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +6(T) | +6(T) | +6(T) | – | +2(T) | +6(T) | – |
Power Surpassing Limits: Your strength surpasses all comers, proving once and for all that you are unrivaled.
(1)-[Passive]: While you are Power Spiked, increase your Tier of Power by 1 (see — Breakthrough).
(2)-[Passive]: While you are Power Spiked, this Transformation has the Armored Aspect.
(3)-[Passive]: This Transformation’s level of the Draining Aspect is equal to your number of Power stacks.
(4)-[Passive]: Remove the maximum from the 5th effect of Improved Power.
(5)-[Passive]: Increase the amount of Power stacks you gain from the Power Up Maneuver by 1.
(6)-[Passive]: Depending on what Transformation is the 1st Stage of this Transformation, gain access to one of the following effects:
- Power Boost [Passive]: You may enter both the Superior and Surging State through the 4th effect of Overflowing Power instead of having to pick one.
- Android Power [Passive]: Increase the Dice Category of your Energy Charges by 1 Category.
- Mortal Power [Passive]: While you are in the Healthy Health Threshold, halve the amount of Ki Points lost from the Draining Aspect.
- Cerealian Power [Passive]: The 2nd effect of Initial Cerealian Power loses its [1/Round] Keyword.
- Earthling Power [Passive]: While you are below the Bruised Health Threshold, halve the amount of Ki Points lost from the Draining Aspect.
- Glass Power [Passive]: Increase the Dice Category of your Energy Charges by 1 Category.
- Majin Power [Passive]: Increase the amount of Life Points regained from a Healing Surge by 1d10(T).
- Namekian Power [Passive]: Increase the amount of Life Points regained from a Healing Surge by 1d10(T).
- Neko Power [Passive]: Apply an additional Energy Charge through the 3rd effect of Copycat Power.
- Negative Power [Triggered/Power, 1/Round]: Make a Morale Clash against all Opponents within your Negative Zone. If you win, they gain the Drained Combat Condition until the start of your next turn.
- Shinjin Power [Passive]: Increase the amount of Life and Ki Points you regain through Combat Recovery by 1d6(T).
Mastery Trait
Mastery of Pure Power: Any who cannot offer you a proper challenge do not deserve to stand before you; you will crush them before they can offer any futile resistance.
(1)-[Permanent]: Super Full Power Boost loses the Straining and Exhausting Aspects. Additionally, you can choose if you apply the effects of the Bursting Aspect or not upon entering this Transformation.
(2)-[Passive]: Increase your Combat Rolls by 1/2 (rounded up) of the Apparel Bonus for the piece of Apparel destroyed through the Bursting Aspect upon entering this Transformation.
(3)-[Passive]: Increase your maximum number of Power stacks by 1.
(4)-[Passive]: Halve the amount of Draining levels gained through the 3rd effect of Power surpassing Limits.
(5)-[Triggered, 1/Encounter]: If you are Power Spiked and would lose any number of Power stacks, you may spend 2(bT) Ki Points for each stack of Power you would lose to not lose those stacks of Power.
(6)-[Triggered/Power, 1/Encounter]: If you are Power Spiked, increase your Tier of Power by 1 until the end of your turn.
Legendary Trait
Power Spike: No matter how strong your opponent is, you are stronger, and you will prove it, no matter what.
(1)-[Ruling]: If you possess your maximum number of Power stacks, you are ‘Power Spiked’.
(2)-[Passive]: While you are Power Spiked, increase your Combat Rolls and Soak Value by 1(T).
(3)-[Triggered, 1/Round]: If you are Power Spiked and you deal Damage to an Opponent with an Attacking Maneuver, that Opponent gains a stack of the Broken Combat Condition until the start of your next turn.
(4)-[Triggered, 1/Round]: If you are Power Spiked and you receive Damage from an Opponent’s Attacking Maneuver, you may reduce that Damage (after all calculations) by 1(T) for each stack of Power you possess.
(5)-[Triggered/Power, 1/Encounter]: Instead of gaining a stack of Power through this use of the Power Up Maneuver, maximize your Power stacks.