
A mangled mess of a being, your body and mind have begun to decay for whatever reason, resulting in an entity that’s not quite right. Regardless of the means, the results are the same. You’re breaking down, in every sense of the phrase.
The purpose of this Manifested Power is solely to represent certain changes among Adversaries to create interesting villains for the party to defeat.
- Racial Requirement: Any
- Transformation Type: Awakening
- Awakening Type: Greater
- Awakening Origin: Body
- Prerequisite(s): This character is an Adversary
- Maximum No of Stacks: 1
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +4 | – | – | – | +4 | – |
Corrupted Body: You exchange the sanctity of your body and mind for power.
(1)-[Passive]: While you are below the Bruised Health Threshold, reduce your Defense Value and Awareness by 1(T), but increase your Wound Rolls and Soak Value by 2(T).
(2)-[Passive]: Increase your Combat Rolls and Soak Value by 1(T).
(3)-[Passive]: Ignore the effects of the Desolated Environmental Quality. Additionally, while occupying a square with the Desolated Environmental Quality, apply an Energy Charge to all of your Attacking Maneuvers.
(4)-[Passive]: Upon gaining this Awakening, gain a Monstrous Trait while you possess this Awakening.
(5)-[Passive]: Gain access to the Massive Blow Adversary Maneuver.
(6)-[Triggered/Threshold]: Enter the Raging State.
(7)-[Triggered/Threshold]: You may spend all of your remaining Adversary Actions to use the Massive Blow Adversary Maneuver as an Out-of-Sequence Maneuver. If you do, for each Adversary Action spent, apply an Energy Charge to that Attacking Maneuver.
Massive Blow
Massive Blow [1/Round]: You destroy everything.
–Maneuver Type: Standard Maneuver
–Action Cost: 1 Action
–KP Cost: 5(T) higher than the Ki Point Cost of your chosen Profile
–Exploitable: All Adjacent Opponents. If you take Damage from an Attacking Maneuver made through the Exploit Maneuver in response to this Attacking Maneuver, the Maneuver fails.
–Effect: Make an Attacking Maneuver of any Profile. That Attacking Maneuver gains a Destructive AoE of your choice. After concluding that Attacking Maneuver, all squares within that AoE gain the Desolated Environmental Quality for 2 Combat Rounds.
Desolated
If you end your Turn in this Environment, then reduce your Life Points to be 1 below your next Health Threshold and reduce your Dice Score for the Steadfast Check by 2. If, before applying this effect, you are below the Injured Health Threshold, then instead set your Life Points to their lowest minimum value and you are Defeated.