Unofficial Tabletop Role-Playing Game
Much like its predecessor, Super Saiyan 4 is able to evolve even further, ascending to a higher stage. Not many know about this stage of Saiyan transformation, as it can only be unlocked under very specific circumstances. If you enter a bloodthirsty rage while in Super Saiyan 4, your power will erupt. Your fur shifting to a neutral gray shade, with your hair growing longer and more untamed, changing color to match. Your skin shifting to an intense pink shade as your eyes shift to a blood red color, to match your intensity.
Your very presence emits a feeling of pure anger and bloodlust, which is mirrored in your fighting. Though the power of this form is undeniable, the strain both physically and mentally incurred by it can be far too much to handle.
When you destroy a piece of Apparel through the Ripping Apparel rule when entering this Transformation, you regain that piece of Apparel (already equipped) when you leave this Transformation. It maintains the same values it had just before it was destroyed, including its current Break Value.
AG | FO | TE | SC | IN | SP | PE |
+6(T) | +6(T) | – | – | +3(T) | +6(T) | – |
Malicious Saiyan Might. You gain a stack of Battle Born at the start of every Combat Round, instead of every two Combat Rounds. Additionally, increase the limit of Battle Born stacks for the Strike and Wound Combat Rolls to 3 instead of 2.
Increase each of your Combat Rolls by +1d6 for each stack of Battle Born on them. For example, if you have 2 stacks of Battle Born on Strike and 3 stacks of Battle Born on Wound, you would increase them by +2d6 and +3d6 respectively.
The first time in a Combat Encounter each of your stacks of Battle Born in a single Combat Roll would reach 3, you may reduce your Morale Saves by -3 to increase your Wound Roll by +2(T). If you have 8+ stacks of Battle Born, treat your Tier of Power as if it was +1 higher for all Strike and Wound Rolls.
Fury and… When you transform into this Transformation, increase your Maximum Ki Point Pool and Capacity Rate by +1/2 of their totals, respectively. This effect applies before any other effects that occur during a Transformation. Once per Combat Encounter, when gaining a stack of Battle Born while in this Transformation, you may regain Ki Points equal to 1/4 of your current Capacity Rate.
Once per Combat Round, when you use the Direct Hit or Guard Parry Maneuver, increase your Soak Value by +5(T) for that attack, before any calculations.
…The Beast. For each Health Threshold you are below, increase your Combat Rolls by +1d6. For the sake of the Punching Down rules, you are Gigantic.
To enter this Transformation, you must have a Tail and while in this Transformation, your Tail cannot be removed through any means.
Intense Bloodthirst. Once per Combat Round, if you successfully knock an Opponent through a Health Threshold, gain +1 stack of Battle Born. Each time you gain a stack of Battle Born through any means, reduce your Life Points by -5(bT).
Once per Combat Encounter, as an Instant Action, you may remove 2 Battle Born stacks from the Dodge Combat Roll to use the Power Up Maneuver as an Out-of-Sequence Action. If you do, you may immediately make either a Basic Attack Maneuver or a Signature Technique Maneuver (that is an Attacking Maneuver) as an Out-of-Sequence Action immediately afterwards. If you choose to use an Attacking Maneuver through this effect, reduce your Life Points by -10(bT) and increase your Ki Wager for this Attacking Maneuver by an equal amount.
Super Saiyan 5 Mastery. Mastery for Super Saiyan 5 can be gained twice. Each time you gain Mastery for Super Saiyan 5, increase the Dice Category of the Extra Dice gained from Malicious Saiyan Might by +1 Dice Category (d6 becomes d8 and then d10) and reduce the level of the Draining Aspect by -1. When you gain Mastery for Super Saiyan 5, you gain these bonuses in order of Mastery:
`Emotional Warrior. Once per Combat Round, if you successfully knock an Opponent through a Health Threshold, gain +1 stack of Battle Born.
Once per Combat Encounter, as an Instant Action, you may remove up to 2 Battle Born stacks to use the Power Up Maneuver as an Out-of-Sequence Action. Depending on the number of Battle Born stacks you removed, you may use the following Maneuvers as an Out-of-Sequence Maneuver immediately after completing the Power Up Maneuver:
Primal Saiyan Tendency. Once per Combat Round, if you would use a Basic Attack Maneuver, you may instead use the Primal Attack Maneuver (detailed below):
`Primal Attack Maneuver (1 Action). Follow the typical rules for a Basic Attack, however, reduce your Life Points by up to -x(T) to add 1/2 of that amount onto your Strike Roll. The x is equal to the number of Battle Born stacks you currently possess.`