
Much like its predecessor, Super Saiyan 4 is able to evolve even further, ascending to a higher stage. Not many know about this stage of Saiyan transformation, as it can only be unlocked under very specific circumstances. If you enter a bloodthirsty rage while in Super Saiyan 4, your power will erupt. Your fur shifting to a neutral gray shade, with your hair growing longer and more untamed, changing color to match. Your skin shifting to an intense pink shade as your eyes shift to a blood red color, to match your intensity.
Your very presence emits a feeling of pure anger and bloodlust, which is mirrored in your fighting. Though the power of this form is undeniable, the strain both physically and mentally incurred by it can be far too much to handle.
- Evolved Stage Type: Unique (Super Saiyan 4)
- Transformation Type: Form
- Form Type: Legendary
- Prerequisite(s): Fully Mastered Super Saiyan 4
- Stress Test Requirement: +4
- Tier of Power Requirement: 6+
- Aspects: Innate State (Raging/Bloodlusted), Exhausting, Straining, Draining (LV2)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | +1(T) | – | +1(T) | +1(T) | – |
Primal Aggression: An almost instinctual thirst for violence is fueling you now. You don’t plan to stop until you put your enemy in the dirt or die trying.
(1)-[Permanent]: You cannot enter the Super Saiyan 5 Transformation unless you are in the Bloodlusted State.
(2)-[Passive]: You cannot leave the Bloodlusted State through any means.
(3)-[Ruling]: Your ‘Primal Force’ is equal to x(T), where x is equal to 1/2 of the number of Battle Born stacks applied to your Wound Rolls (max. 3(T)).
(4)-[Passive]: Increase your maximum number of Battle Born stacks you may apply to your Wound Rolls by 4, but you do not gain any bonuses to your Strike or Dodge Rolls from any stacks of Battle Born applied to them.
(5)-[Passive]: While your number of Battle Born stacks applied to your Wound Rolls exceeds the number of stacks applied to your Strike or Dodge Rolls, increase your Strike Rolls, Dodge Rolls, and Soak Value by your Primal Force.
(6)-[Passive]: For any effects that apply bonuses based on your number of Battle Born stacks, treat your number of Battle Born stacks as if they were 1 higher for every 2 stacks of Battle Born applied to your Wound Rolls.
(7)-[Automatic]: Upon leaving this Transformation, you suffer from the Impediment Combat Condition for the remainder of the Combat Encounter.
(8)-[Triggered, 1/Round]: If you spend a stack(s) of Battle Born through any effects, regain Life and Ki Points equal to your Primal Force.
(9)-[Triggered, 1/Encounter]: If you use your Multiplicative Technique while below the Injured Health Threshold, before you apply any other [Triggered] effects in response to that Attacking Maneuver, you may gain a stack of Battle Born in each Combat Roll.
MASTERY TRAIT
Primal Focus: You have learned to harness the inner beast, no longer losing yourself to your bloodlust.
(1)-[Permanent]: Super Saiyan 5 loses the Draining, Exhausting, Straining Aspects, and gains access to the Innate State (Mindful) Aspect.
(2)-[Permanent]: Ignore the 1st and 7th effects of Primal Aggression.
(3)-[Passive]: While you possess 6+ stacks of Battle Born applied to your Wound Rolls, increase your Combat Rolls and Surgency by 1(T).
(4)-[Passive]: Ignore the 2nd effect for the first Levels of the Mindful and Raging States.
(5)-[1/Round]: Spend a stack of Battle Born to use the Power Up Maneuver as an Instant Maneuver.
(6)-[1/Round]: Spend 2 stacks of Battle Born to use a Healing Surge as an Instant Maneuver.
(7)-[Triggered, 1/Encounter]: If you use your Multiplicative Technique while you are below the Injured Health Threshold, you may apply either the All-Out Super Profile or the Complete Annihilation Super Profile to that Attacking Maneuver.
LEGENDARY TRAIT
Primal Hunger: Beyond seeking battle, the Saiyan blood within you boils over and seeks the destruction of your enemies.
(1)-[Triggered, 1/Round]: If you would enter the Raging or Superior State through an effect (except that of an Aspect), you may instead enter the Bloodlusted Special State for the duration listed for that effect.
Bloodlusted Special State
Bloodlusted
(1)-[Passive]: Apply your Tier of Power Extra Dice an additional time to your Wound Rolls, ignoring the Tier of Power Limit (see — Core Rules).
(2)-[Triggered, 1/Round]: When making an Attacking Maneuver, you may spend a stack of Battle Born to apply an Energy Charge to that Attacking Maneuver.
(3)-[Triggered, 1/Round]: If you are hit by an Attacking Maneuver, you may spend a stack of Battle Born to use the Basic Attack Maneuver or Signature Technique Maneuver as an Out-of-Sequence Maneuver.
(4)-[Triggered, 1/Round]: If you Defeat or knock an Opponent through a Health Threshold with an Attacking Maneuver, gain a stack of Battle Born.
(5)-[Triggered, 1/Encounter]: If you Defeat an Opponent with one of your Attacking Maneuvers and trigger the 4th effect of Bloodlusted, instead of gaining a single stack of Battle Born, you may apply a stack of Battle Born to each Combat Roll.