Ultra Instinct

The most powerful transformation in the known universes, Ultra Instinct. This is an extremely rare and hard-to-achieve transformation state. It is notorious among the Shinjin Hierarchy and even among the Gods themselves. No mortal being has learned to master this transformation or control its complete power. Ultra Instinct is considered the absolute peak of power.

Ultra Instinct Omen

  • Race. Any
  • Transformation. Legendary Form
  • Stage. 1
  • Stress Test. 38
  • Tier of Power Requirement. 6+
  • Aspects: Enhanced Save (All), God Ki, Draining (Level 2), High Speed Form (Level 3), Durable Form (Level 3), Perfect Ki Control, Bright Aura, Exhausting, Temporary Form (Level 1)
AGFOTESCINSPPE
+8(T) +6(T)+2(T) +6(T)

Thoughtless Combat. If you are successfully struck (hit) by an opponent, you may gain +1 stack of Instinct. You can only gain up to +2 stacks of Instinct each Combat Round. For each stack of Instinct, increase your Dodge Rolls by +1d4.

When you knock an opponent through a Health Threshold, you may immediately use the Power Up Maneuver as an Out-of-Sequence Action. When you use the Power Up Maneuver through the effects of Thoughtless Combat, increase your Capacity Rate by 1/2 instead of 1/4. Additionally, increase the bonus to Combat Rolls from Power Up to +2(T) instead of +1(T), but you can only use the Power Up Maneuver once per Combat Round and the benefits from Power Up cannot stack.

You have an infinite number of Counter Actions while in this Legendary Form.

Detached Calm. You cannot gain Negative Combat Conditions, you can ignore all penalties to your Combat Rolls and Aptitudes and no Maneuver you make provokes Counter Actions.

Once per Combat Round, you may use the Movement Maneuver as an Instant Action.

Overwhelming Heat. At the end of each Combat Round, increase all of your Combat Rolls by +1(T) while you remain in Ultra Instinct. If you have 6+ stacks of Instinct, at the end of each Combat Round, you may make a Basic Attack Maneuver as an Out-of-Sequence Action.

Divine Movement. You may use any of the following benefits, once per Combat Round each:

  • Unfettered Movement. You may use the Afterimage Technique Magical Ability without paying the Ki Point Cost. You may apply this effect even if you do not have access to the Afterimage Technique Magical Ability.
  • Soaring Fist. If you are using a Physical Attack, you may apply the effects of the Soaring Profile onto that Attacking Maneuver in addition to its existing Profiles. This cannot be used on a Signature Technique of the Combination Maneuver that possesses the Chain Attack Advantage.

Ultra Instinct Omen Mastery. When you gain Mastery for the Ultra Instinct Omen Transformation, you gain the following benefits:

  • Serene Mind. Remove the Temporary Form and Draining Form Aspects. Gain the Strainless Aspect.
  • Overcoming the Heat. Replace the effects of Overwhelming Heat with those below.

Overwhelming Heat. Increase your Combat Rolls by +4(T). At the end of each Combat Round, you may make a Basic Attack Maneuver as an Out-of-Sequence Action.

For each stack of Instinct, increase your Strike Rolls by +1d4.’

Perfected Ultra Instinct

  • Race. Any
  • Transformation. Legendary Form
  • Stage. 2
  • Stress Test. 44
  • Tier of Power Requirement. 6+
  • Aspects: Enhanced Save (All), God Ki, Draining (Level 4), High Speed Form (Level 3), Durable Form (Level 5), Perfect Ki Control, Temporary Form (Level 1), Exhausting, Weakening Form.
AGFOTESCINSPPE
+2(T)+2(T)+1(T)+2(T)

Instinctual Combat (Thoughtless Combat). When you fail to dodge (get hit) by an opponent’s attack or fail to strike (hit) an opponent, gain +1 stack of Instinct. You can only gain up to +2 stacks of Instinct each Combat Round. For each stack of Instinct, increase your Strike and Dodge Rolls by +1d4.

When you knock an opponent through a Health Threshold, you may immediately use the Power Up Maneuver as an Out-of-Sequence Action. When you use the Power Up Maneuver through the effects of Instinctual Combat, increase your Capacity Rate by 1/2 instead of 1/4. Additionally, increase the bonus to Combat Rolls from Power Up to +2(T) instead of +1(T), but you can only use the Power Up Maneuver once per Combat Round and the benefits from Power Up cannot stack.

You have an infinite number of Counter Actions while in this Legendary Form. Additionally, when you score a Critical Result, increase your Dice Score by +1d10. The Extra Dice gained through this effect are Solid.

Surpassing the Gods (Overwhelming Heat). Increase all of your Combat Rolls by +6(T). At the end of each turn, reduce this bonus to your Combat Rolls by -1(T) to a minimum of +2(T). If you fail a Stress Test for Perfected Ultra Instinct, reduce your Life Points by 3x the current bonus to your Combat Rolls from Surpassing the Gods.

Once per Combat Round, you may make an Attacking Maneuver as an Instant Action. If you do so, that Attacking Maneuver gains +1 Energy Charge.

You cannot use any Enhancement Powers in conjunction with Perfected Ultra Instinct. 

Divine Techniques (Divine Movement). You may use any of the following benefits, once per Combat Round each:

  • Instinctive Flexing. When you would use the Direct Hit or Guard options of the Parry Maneuver, increase your Soak Value by 1/2 of your Agility Modifier before any calculations are made. If your Soak Value is greater than the damage you would take, deal any excess as Lethal Damage to the attacker.
  • Instant Counter. If an opponent fails to successfully strike (hit) you with an Attacking Maneuver, you may make a Basic Attack Maneuver as an Out-of-Sequence Action against them.
  • Unfettered Movement. You may use the Afterimage Magical Ability without paying the Ki Point Cost. You may apply this effect even if you do not have access to the Afterimage Magical Ability.
  • Giant Avatar. You may spend One Action and between 2(T) and 6(T) Ki Points for this Transformation to gain +1 level of the Size Increasing Aspect for every 2(T) Ki Points spent. You must spend the same amount of Ki Points at the start of each of your following turns or lose the effects of Giant Avatar. While you are benefiting from the effects of Giant Avatar, use your Base Size Category for the effects of Punching Up.
  • Soaring Fist. If you are using a Physical Attack, you may apply the effects of the Soaring Profile onto that Attacking Maneuver in addition to its existing Profiles. This cannot be used on a Signature Technique of the Combination Maneuver that possesses the Chain Attack Advantage.

If you would gain the Fury Combat Condition while in this Transformation, you automatically fail your next Stress Test for this Transformation.

Perfected Ultra Instinct Mastery. Mastery for the Perfected Ultra Instinct stage can be gained up to four times. Each time you gain a Mastery, reduce the level of the Draining Aspect by -1. If you have Mastered Perfected Ultra Instinct, you may use the effects of Shatter Your Limits on Perfected Ultra Instinct. When you gain Mastery for Perfected Ultra Instinct, you gain the following benefits in order of mastery:

  • Ultra Instinct Acclimation. The first time you gain Mastery, remove the Temporary Form Aspect.
  • Ultra Instinct Pacification. The second time you gain Mastery, remove the Exhausting Aspect.
  • Ultra Instinct Stabilization. The third time you gain Mastery, remove the Weakening Form Aspect. Replace the effects of Surpassing the Gods with those below.
  • Surpassing Angels. The fourth time you gain Mastery, gain the Natural Form Aspect.

Surpassing the Gods. Increase your Combat Rolls by +4(T). Once per Combat Round, you may make an Attacking Maneuver as an Instant Action. If you do so, that Attacking Maneuver gains +1 Energy Charge.

You cannot use any Enhancement Powers in conjunction with Perfected Ultra Instinct.’

Legendary Trait

Autonomous Ultra Instinct. When you would roll for a Dodge Roll, you can spend 6 Ki Points to avoid rolling dice for it. Instead, increase your Defense Value by +5 for every die you would have rolled, regardless of their Dice Category.

If you are in a Transformation, reduce the Ki Point Cost of Autonomous Ultra Instinct by the Tier of Power requirement of that Transformation and increase the amount you add to your Defense Value for every die you would have rolled by half the Tier of Power requirement of the Transformation you are currently in.

The bonus for each die you would have rolled cannot exceed the maximum Natural Result of that die by more than +1.

Autonomous Ultra Instinct II. When you would use an Attacking Maneuver, you can spend 6 Ki Points to avoid rolling dice for your Strike Roll. Instead, increase your Awareness by +5 for every die you would have rolled, regardless of their Dice Category.

If you are in a Transformation, reduce the Ki Point Cost of Autonomous Ultra Instinct II by the Tier of Power requirement of that Transformation and increase the amount you add to your Strike Roll for every die you would have rolled by half the Tier of Power requirement of the Transformation you are currently in.

The bonus for each die you would have rolled cannot exceed the maximum Natural Result of that die by more than +1.

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