Ultra Instinct

The most powerful transformation in the known universes, Ultra Instinct. This is an extremely rare and hard-to-achieve transformation state. It is notorious among the Shinjin Hierarchy and even among the Gods themselves. No mortal being has learned to master this transformation or control its complete power. Ultra Instinct is considered the absolute peak of power.

In order to surpass all known limits and achieve this transformation, you must possess a transformation with the God Ki Aspect, and have received special training from an Angel. Additionally, you must meet one of the following requirements:

  • 1) You receive damage equal to or greater than 50% of your Life Points in a single attack while facing an opponent whose Tier of Power exceeds yours.
  • 2) You would successfully enter the Rage Combat Condition while facing an opponent whose Tier of Power is at least 2 greater than yours, and choose not to enter the Rage Combat Condition.

Upon meeting all of the conditions, you gain access to and transform into the first stage of this Legendary Form. You cannot enter a stage of Ultra Instinct unless you are below the Injured Health Threshold or you have gained mastery for that stage.

To gain access to the second stage of Ultra Instinct, you have two options depending on if you have mastered Ultra Instinct Omen:

  • Unmastered. Once per Combat Encounter, when you leave Ultra Instinct Omen due to the effects of the Temporary Form Aspect, you may immediately make a Morale Save, TN Hard. If you succeed, you may attempt the Stress Test for Perfected Ultra Instinct. If you manage to successfully enter the second stage of Ultra Instinct through this method, you lose access to it after leaving the transformation through any means.
  • Mastered. Once per Combat Encounter, if an ally is defeated or you would have gained the Rage Combat Condition but chose not to enter it, you may attempt to make the Stress Test of Perfected Ultra Instinct.

Ultra Instinct Omen

  • Race. Any
  • Transformation. Legendary Form
  • Stage. One
  • Stress Test. 38
  • Tier of Power Requirement. 6+
  • Aspects: Enhanced Save (All), God Ki, Draining (Level 2), High Speed Form (Level 3), Durable Form (Level 3), Temporary Form (Level 1)
AGFOTESCINSPPE
+8(T) +6(T)+2(T) +6(T)

Thoughtless Combat. If you fail to dodge an attack (got hit), you may increase your Dodge Rolls by +1d8 until the end of the Combat Encounter This bonus is cumulative up to a total of 1d8(T).

All combat maneuvers only cost One Action and when you score a Critical Result, you may roll a solid 2d10 instead of a 1d10.

You have an infinite number of Counter Actions while in this Legendary Form.

Detached Calm. You cannot gain negative Combat Conditions and you can ignore all penalties to your rolls. This includes Diminishing Defense.

You do not provoke Counter Actions and once per Combat Round, you may use the Movement Maneuver as an Instant Action.

Overwhelming Heat. At the end of each Combat Round, increase all of your Combat Rolls by +1(T) while you remain in Ultra Instinct, to a maximum of +4(T). When you leave Ultra Instinct for any reason, reduce your Stress Test rolls by 1/2 of this bonus (rounded up) after you stop suffering from Stress Exhaustion. Reduce this effect by 1(T) at the end of each consecutive Combat Round.

Ultra Instinct Omen Mastery. When you gain Mastery for the Ultra Instinct Omen transformation, you gain the following benefits:

  • Typical Transformation. Remove the Temporary Form and Draining Form Aspects.
  • Overcoming the Heat. Replace Overwhelming Heat with the Heat of Combat trait (seen below).

Heat of Combat. Increase your Combat Rolls by +3(T). At the end of each Combat Round, you may make an Out-of-Sequence basic attack.’

Perfected Ultra Instinct

  • Race. Any
  • Transformation. Legendary Form
  • Stage. Two
  • Stress Test. 44
  • Tier of Power Requirement. 6+
  • Aspects: Enhanced Save (All), God Ki, Draining (Level 3), High Speed Form (Level 3), Durable Form (Level 5), Temporary Form (Level 1), Exhausting
AGFOTESCINSPPE
+2(T)+2(T)+1(T)+2(T)

Instinctual Combat (Thoughtless Combat). When you fail to dodge (get hit) by an opponent’s attack or fail to strike (hit) an opponent, increase that roll by +1d8 for the remainder of the Combat Encounter. This bonus is cumulative up to a total of 1d8(T).

All combat maneuvers only cost One Action and when you score a critical, you may roll a 2d10 instead of a 1d10. These dice are not solid but any Critical Results from them only grant an additional +1d10 solid dice. You cannot score a Botch Result on these dice.

You have an infinite number of Counter Actions while in this Legendary Form.

Surpassing the Gods (Overwhelming Heat). At the end of each Combat Round, increase all of your Combat Rolls by +1(T) while you remain in Ultra Instinct, to a maximum of +4(T). When you leave Ultra Instinct for any reason, suffer Lethal Damage equal to 5x the bonus to Combat Rolls from Surpassing the Gods.

Once per Combat Round, when you are successfully struck (hit) by an opponent, you may choose to reduce the damage you take by 2x your Agility Modifier after all other reductions. If this would reduce the damage to 0, inflict Lethal Damage to your opponent equal to your Agility Modifier.

Perfected Ultra Instinct Mastery. Mastery for the Perfected Ultra Instinct stage can be gained up to five times. When you gain Mastery for Perfected Ultra Instinct, you gain one of the following bonuses (you choose):

  • Ultra Instinct Acclimation. Remove the Temporary Form Aspect. Additionally, Surpassing the Gods has a limit of +3(T) to Combat Rolls.
  • Ultra Instinct Pacification. Reduce the level of the Draining Aspect by -1. If you would reduce the Draining Aspect to level 0, it is removed. Additionally, when you first take this bonus, Surpassing the Gods no longer inflicts Lethal Damage when you leave Perfected Ultra Instinct.
  • Surpassing Angels. If you have removed both the Temporary Form Aspect and the Draining Aspect, you may choose this bonus. Gain the Natural Form Aspect.

Legendary Trait

Autonomous Ultra Instinct. You do not need to roll dice for a Dodge Roll. Instead, use your current Defense Value and increase it by +5 for every die you would have rolled, regardless of their Dice Category. To use this ability, you must pay 6 Ki Points.

If you are in a transformation, reduce the Ki Point cost of Autonomous Ultra Instinct by the Tier of Power requirement of that transformation and increase the amount you add to your Defense Value for every die you would have rolled by half the Tier of Power requirement (rounded down) of the transformation you are currently in.

Autonomous Ultra Instinct II. You do not need to roll dice for a Strike Roll. Instead, use your current Strike Value and increase it by +5 for every die you would have rolled, regardless of their Dice Category. To use this ability, you must pay 6 Ki Points.

If you are in a transformation, reduce the Ki Point cost of Autonomous Ultra Instinct II by the Tier of Power requirement of that transformation and increase the amount you add to your Strike Roll for every die you would have rolled by half the Tier of Power requirement (rounded down) of the transformation you are currently in.

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