Unofficial Tabletop Role-Playing Game
The most powerful transformation in the known universes, Ultra Instinct. This is an extremely rare and hard-to-achieve transformation state. It is notorious among the Shinjin Hierarchy and even among the Gods themselves. No mortal being has learned to master this transformation or control its complete power. Ultra Instinct is considered the absolute peak of power.
In order to surpass all known limits and achieve this transformation, you must possess a transformation with the God Ki Aspect, and have received special training from an Angel. Additionally, you must meet one of the following requirements:
Upon meeting all of the conditions, you gain access to and transform into the first stage of this Legendary Form. You cannot enter a stage of Ultra Instinct unless you are below the Injured Health Threshold or you have gained mastery for that stage.
To gain access to the second stage of Ultra Instinct, you have two options depending on if you have mastered Ultra Instinct Omen:
Ultra Instinct Omen
AG | FO | TE | SC | IN | SP | PE |
+8(T) | +6(T) | – | – | +2(T) | +6(T) | – |
Thoughtless Combat. If you fail to dodge an attack (got hit), you may increase your Dodge Rolls by +1d8 until the end of the Combat Encounter This bonus is cumulative up to a total of 1d8(T).
All combat maneuvers only cost One Action and when you score a Critical Result, you may roll a solid 2d10 instead of a 1d10.
You have an infinite number of Counter Actions while in this Legendary Form.
Detached Calm. You cannot gain negative Combat Conditions and you can ignore all penalties to your rolls. This includes Diminishing Defense.
You do not provoke Counter Actions and once per Combat Round, you may use the Movement Maneuver as an Instant Action.
Overwhelming Heat. At the end of each Combat Round, increase all of your Combat Rolls by +1(T) while you remain in Ultra Instinct, to a maximum of +4(T). When you leave Ultra Instinct for any reason, reduce your Stress Test rolls by 1/2 of this bonus (rounded up) after you stop suffering from Stress Exhaustion. Reduce this effect by 1(T) at the end of each consecutive Combat Round.
Ultra Instinct Omen Mastery. When you gain Mastery for the Ultra Instinct Omen transformation, you gain the following benefits:
‘Heat of Combat. Increase your Combat Rolls by +3(T). At the end of each Combat Round, you may make an Out-of-Sequence basic attack.’
Perfected Ultra Instinct
AG | FO | TE | SC | IN | SP | PE |
+2(T) | +2(T) | – | – | +1(T) | +2(T) | – |
Instinctual Combat (Thoughtless Combat). When you fail to dodge (get hit) by an opponent’s attack or fail to strike (hit) an opponent, increase that roll by +1d8 for the remainder of the Combat Encounter. This bonus is cumulative up to a total of 1d8(T).
All combat maneuvers only cost One Action and when you score a critical, you may roll a 2d10 instead of a 1d10. These dice are not solid but any Critical Results from them only grant an additional +1d10 solid dice. You cannot score a Botch Result on these dice.
You have an infinite number of Counter Actions while in this Legendary Form.
Surpassing the Gods (Overwhelming Heat). At the end of each Combat Round, increase all of your Combat Rolls by +1(T) while you remain in Ultra Instinct, to a maximum of +4(T). When you leave Ultra Instinct for any reason, suffer Lethal Damage equal to 5x the bonus to Combat Rolls from Surpassing the Gods.
Once per Combat Round, when you are successfully struck (hit) by an opponent, you may choose to reduce the damage you take by 2x your Agility Modifier after all other reductions. If this would reduce the damage to 0, inflict Lethal Damage to your opponent equal to your Agility Modifier.
Perfected Ultra Instinct Mastery. Mastery for the Perfected Ultra Instinct stage can be gained up to five times. When you gain Mastery for Perfected Ultra Instinct, you gain one of the following bonuses (you choose):
Autonomous Ultra Instinct. You do not need to roll dice for a Dodge Roll. Instead, use your current Defense Value and increase it by +5 for every die you would have rolled, regardless of their Dice Category. To use this ability, you must pay 6 Ki Points.
If you are in a transformation, reduce the Ki Point cost of Autonomous Ultra Instinct by the Tier of Power requirement of that transformation and increase the amount you add to your Defense Value for every die you would have rolled by half the Tier of Power requirement (rounded down) of the transformation you are currently in.
Autonomous Ultra Instinct II. You do not need to roll dice for a Strike Roll. Instead, use your current Strike Value and increase it by +5 for every die you would have rolled, regardless of their Dice Category. To use this ability, you must pay 6 Ki Points.
If you are in a transformation, reduce the Ki Point cost of Autonomous Ultra Instinct II by the Tier of Power requirement of that transformation and increase the amount you add to your Strike Roll for every die you would have rolled by half the Tier of Power requirement (rounded down) of the transformation you are currently in.