
Just about anyone could manifest the sparks, but not everyone will. They’re random, thought to appear when you apply your energy within one-millionth of a second of you landing your attack. Something shifts, space distorts, and your energy surges outward then flashes black, greatly enhancing your power. That’s not all, however, something in you shifts– your understanding of your energy– as you awaken amidst a shower of black sparks.
- Racial Requirement: Any Race
- Transformation Type: Awakening
- Awakening Type: Lesser
- Awakening Origin: Mind
- Prerequisite(s): N/A
- Maximum No of Stacks: 1
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +1 | – | – | +1 | +1 | – |
Black Flash!: One of the lucky few, blessed to successfully land one, enhancing your attacks further with a flash of black.
(1)-[Ruling]: A ‘True Critical’ is a Natural Result of 10 before rerolling or applying any increases to Natural Result. Additionally, if you roll that die twice and take the higher result, the 10 must be scored on the first roll to be considered a True Critical.
(2)-[Triggered, Ruling]: If you score a True Critical on the Strike Roll of a Physical Attack, that attack becomes a ‘Black Flash’.
(3)-[Passive]: Apply your Damage Attribute an additional time to Black Flashes.
(4)-[Triggered, 1/Round]: If you score a True Critical on the Strike Roll of a Physical Attack, increase the Damage Category of that Attacking Maneuver by 1 Category.
(4)-[Automatic, 1/Encounter]: If you use a Black Flash, enter the 120% Special State for the remainder of the Combat Encounter.
120% Special State
120%
(1)-[Passive]: Increase your Combat Rolls by 1(T).
(2)-[Passive]: Increase your Max Capacity by 1/5.
(3)-[Passive]: Reduce the Critical Target of the Strike Rolls of your Physical Attacks by 1.
(4)-[Triggered]: If you score a Critical Result on the Strike Roll of a Physical Attack, that attack becomes a Black Flash.