
A bolt of thunderous lightning, an orb of radiant light, a wreathe of burning flames; whatever you choose, you have specialized in a specific type of elemental power. Your extreme specialty allows you to use that elemental power in ways no one else can, and your prowess leaves your enemies quaking in their boots.
- Racial Requirement: Any
- Transformation Type: Enhancement
- Enhancement Type: Standard
- Prerequisite(s): Access to a Favored Element
- Stress Test Requirement: 12
- Tier of Power Requirement. 2+
- Aspects: Glowing, Light Dependent, Dedicated, Draining (LV2)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +2(T) | – | – | +1(T) | +2(T) | – |
Elemental Aptitude: You choose to specialize in a given elemental power, taking it farther than anyone else.
(1)-[Automatic/Transform]: Select and gain access to an Elemental Trait until you leave this Transformation.
(2)-[Passive]: Reduce the Ki Point Cost of your Attacking Maneuvers using your Favored Element by 1(T).
(3)-[Passive]: Reduce the Critical Target of your Strike and Wound Rolls by 1 if they are rolled for an Attacking Maneuver that uses your Favored Element.
(4)-[Triggered, 1/Round]: If you score a Critical Result on the Strike Roll of an Attacking Maneuver that uses your Favored Element, you may score a Critical Result on the Wound Roll of that Attacking Maneuver regardless of the Natural Result.
Element Unleashed: You can freely manipulate your chosen element, and your skill with it allows you to hit harder and faster.
(1)-[Passive]: Increase the Dice Category of any of your Energy Charges applied to an Attacking Maneuver that uses your Favored Element by 1 Category.
(2)-[Triggered, 1/Round]: If you use a Super Signature Technique that uses your Favored Element and does not possess an AoE, you may apply a Line or Cone AoE to that Attacking Maneuver.
(3)-[Triggered/Power, 1/Round]: You may use the Energy Charge Maneuver as an Out-of-Sequence Maneuver. If you do, you must declare an Attacking Maneuver of your Favored Element for the effects of the Energy Charge Maneuver.
(4)-[Triggered, 1/Encounter]: If you use a Super Signature Technique that uses your Favored Element, you may apply the Ascended Signature Advantage to that Attacking Maneuver.
Burst Limit
Elemental Burst: You call a massive burst of your specialized element, striking a huge blow and leaving your mark on the battlefield.
(1)-[Triggered/Transform]: Use the Basic Attack Maneuver or Signature Technique Maneuver as an Out-of-Sequence Maneuver. This Attacking Maneuver must be of a Profile that is your Favored Element. When using this Attacking Maneuver, you may apply one of the following Super Profiles (as long as you/the Attacking Maneuver meet the Prerequisites): All Out, Cataclysmic Attack, Complete Annihilation, or Weather Maximizer.
Mastery Trait
Mastery over the Elements: Your devotion to controlling your chosen element has finally paid off.
(1)-[Permanent]: Elemental Supremacy loses the Draining Aspect.
(2)-[Permanent, Passive]: Upon gaining this Mastery Trait, select either Tenacity or Agility. Increase the Attribute Modifier Bonus of Elemental Supremacy for your chosen Attribute by 1(T).
(3)-[Passive]: Ignore the Ki Point Cost of the Energy Charge Maneuver if your declared Attacking Maneuver is your Favored Element.
(4)-[Triggered]: If you score a Critical Result on the Strike or Wound Roll of an Attacking Maneuver that uses your Favored Element, increase the Dice Score by 1(T).
(5)-[Triggered]: You may increase the Magnitude of any AoE applied through the 2nd effect of Element Unleashed to Large.
Elemental Traits
Dark Master: You have mastered the darkness, allowing you to see your opponents, but not allowing them to see you.
(1)-[Prerequisite]: Elemental (Dark) is your Favored Element.
(2)-[Passive]: Ignore any penalties from Light Levels.
(3)-[Passive]: Increase the Strike and Wound Rolls of your Attacking Maneuvers that target Characters within a negative Light Level by 1(T).
(4)-[1/Round]: You may spend 4(bT) Life Points to use the Power Up Maneuver as an Instant Maneuver.
(5)-[Triggered/Power, 1/Encounter]: Reduce the Light Levels of the Battlefield to Pitch Black (see — Light Levels) until the start of your next turn.
Flame Master: You have mastered the sizzling flames, scorching all enemies in your reach.
(1)-[Prerequisite]: Elemental (Fire) is your Favored Element.
(2)-[Passive]: Ignore the effects of the Aflame Environmental Quality and the Burning Feature Quality.
(3)-[Passive]: Increase your Wound Rolls of Attacking Maneuvers that target Opponents suffering from the Broken Combat Condition by 1(T).
(4)-[Triggered, 1/Round]: If you use an Attacking Maneuver of the Elemental (Fire) Profile, apply a rank of the Sustained Advantage to that Attacking Maneuver.
(5)-[Triggered, 1/Encounter]: If you deal Damage to an Opponent with a Signature Technique that uses the Elemental (Fire) Profile but do not knock them through a Health Threshold, treat it as if you did knock them through a Health Threshold for the effects of the Elemental (Fire) Profile.
Flora Master: You have mastered the wild bloom, ensnaring enemies in your tangled roots and dragging them down to their demise.
(1)-[Prerequisite]: Elemental (Plantlife) is your Favored Element.
(2)-[Passive]: Ignore the effects of the Staggered Combat Condition.
(3)-[Passive]: Increase your Wound Rolls of Attacking Maneuvers that target Opponents suffering from the Staggered Combat Condition by 1(T).
(4)-[Triggered, 1/Round]: If you use an Attacking Maneuver of the Elemental (Plantlife) Profile, apply the Condition (Guard Down) Advantage to that Attacking Maneuver.
(5)-[Triggered, 1/Encounter]: If you hit an Opponent with an Attacking Maneuver of the Elemental (Plantlife) Profile, you may move that Opponent any number of Squares up to your Might in any direction.
Frost Master: You have mastered the freezing cold, sentencing all who face you to succumb to winter’s icy kiss of death.
(1)-[Prerequisite]: Elemental (Ice) is your Favored Element.
(2)-[Passive]: Ignore the effects of the Frozen Environmental Quality.
(3)-[Passive]: Increase your Wound Rolls of Attacking Maneuvers that target Opponents suffering from the Slowed Combat Condition by 1(T).
(4)-[Triggered, 1/Round]: If you use an Attacking Maneuver of the Elemental (Ice) Profile, apply the Condition (Drained) Advantage to that Attacking Maneuver.
(5)-[Triggered, 1/Encounter]: If you deal Damage to an Opponent with a Signature Technique that uses the Elemental (Ice) Profile but do not knock them through a Health Threshold, treat it as if you did knock them through a Health Threshold for the effects of the Elemental (Ice) Profile.
Light Master: You have mastered the light, allowing you to draw on the light within to empower yourself and damage your enemies.
(1)-[Prerequisite]: Elemental (Light) is your Favored Element.
(2)-[Passive]: Ignore any penalties from Light Levels.
(3)-[Passive]: Increase the Strike and Wound Rolls of your Attacking Maneuvers that target Characters within a Light Level of 1 or higher by 1(T).
(4)-[Triggered, 1/Round]: If you use a Signature Technique of the Elemental (Light) Profile, increase its Wound Roll by 1/2 of the Ki Points you Ki Wagered on that Attacking Maneuver.
(5)-[Triggered/Power, 1/Encounter]: Increase the Light Levels of the Battlefield to Blinding (see — Light Levels) until the start of your next turn.
Metal Master: You have mastered metal, shaping it and molding it into a deadly weapon against your foes.
(1)-[Prerequisite]: Elemental (Metal) is your Favored Element.
(2)-[Passive]: Ignore all Collision Damage.
(3)-[Triggered]: If you hit an Opponent with an Attacking Maneuver who is occupying a Square with the Metallic Environmental Quality or is adjacent to a Feature with the Metallic Feature Quality, increase the Wound Roll by 1/2 of that Square/Feature’s Hardness Value.
(4)-[Triggered, 1/Encounter]: If you apply the Metallic Environmental Quality or the Metallic Feature Quality to a Square/Feature that an Opponent is occupying or adjacent to through the effects of the Elemental (Metal) Profile, you may target that Opponent. Make a Clash (Might) against that Opponent. If you win, they collide with that Square/Feature.
Rot Master: You have mastered the deadly venom, slowly eating your enemies away from within.
(1)-[Prerequisite]: Elemental (Poison) is your Favored Element.
(2)-[Passive]: Ignore the effects of the Poisoned Combat Condition and the Poisonous Environmental Quality.
(3)-[Passive]: Increase your Wound Rolls of Attacking Maneuvers that target Opponents suffering from the Poisoned Combat Condition by 1(T).
(4)-[Triggered, 1/Round]: If you use an Attacking Maneuver of the Elemental (Poison) Profile, apply the Condition (Drained) Advantage to that Attacking Maneuver.
(5)-[Triggered, 1/Encounter]: If you deal Damage to an Opponent with a Signature Technique that uses the Elemental (Poison) Profile but do not knock them through a Health Threshold, treat it as if you did knock them through a Health Threshold for the effects of the Elemental (Poison) Profile.
Stone Master: You have mastered the very ground beneath your feet, using it to attack and block your enemies’ attacks.
(1)-[Prerequisite]: Elemental (Earth) is your Favored Element.
(2)-[Passive]: Increase your Soak Value by 1(T).
(3)-[Passive]: Increase the Wound Rolls of your Signature Techniques of the Elemental (Earth) Profile by 1(T).
(4)-[Triggered, 1/Encounter]: If you hit an Opponent with an Attacking Maneuver that is benefiting from the effects of the Bludgeoning Weapon Category, instead of half, you may ignore all of their Damage Reduction.
Volt Master: You have mastered the striking lightning, bringing a storm of despair down upon your enemies.
(1)-[Prerequisite]: Elemental (Lightning) is your Favored Element.
(2)-[Passive]: Ignore the effects of the Electrified Environmental Quality and the Shocking Feature Quality.
(3)-[Passive]: Increase your Wound Rolls of Attacking Maneuvers that target Opponents suffering from the Impediment Combat Condition by 1(T).
(4)-[Triggered, 1/Round]: If you use an Attacking Maneuver of the Elemental (Lightning) Profile, apply the Condition (Guard Down) Advantage to that Attacking Maneuver.
(5)-[Triggered, 1/Encounter]: If you deal Damage to an Opponent with a Signature Technique that uses the Elemental (Lightning) Profile but do not knock them through a Health Threshold, treat it as if you did knock them through a Health Threshold for the effects of the Elemental (Lightning) Profile.
Wave Master: You have mastered the very waters of the rivers and oceans, letting you rain down your fury on all who oppose you.
(1)-[Prerequisite]: Elemental (Water) is your Favored Element.
(2)-[Passive]: Ignore the effects of the Bog Environment.
(3)-[Passive]: Increase your Wound Rolls of Attacking Maneuvers that target Opponents suffering from the Prone Combat Condition by 1(T).
(4)-[Triggered, 1/Round]: If you use an Attacking Maneuver of the Elemental (Water) Profile, apply the Condition (Shaken) Advantage to that Attacking Maneuver.
(5)-[Triggered, 1/Encounter]: If you deal Damage to an Opponent with a Signature Technique that uses the Elemental (Water) Profile but do not knock them through a Health Threshold, treat it as if you did knock them through a Health Threshold for the effects of the Elemental (Water) Profile.
Wind Master: You have mastered the air around you, using it to redirect attacks and manipulate opponents.
(1)-[Prerequisite]: Elemental (Wind) is your Favored Element.
(2)-[Passive]: Increase your Defense Value by 1(T).
(3)-[Passive]: Increase the Wound Rolls of your Signature Techniques of the Elemental (Wind) Profile by 1(T).
(4)-[Triggered, 1/Encounter]: If you hit an Opponent with an Attacking Maneuver that is benefiting from the effects of the Slashing Weapon Category, apply your Damage Attribute an additional time to that Attacking Maneuver.