
- Racial Requirement: Any
- Transformation Type: Awakening
- Awakening Type: Lesser
- Awakening Origin: Mind
- Prerequisite(s): Class Up Awakening
- Maximum No of Stacks: 1
- Tier of Power Requirement. 4+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1 | +1 | +1 | – | – | +1 | – |
Super Class: S
(1)-[Passive]: Upon gaining this Awakening, gain access to the Super Maneuver that lists your choice for the 2nd effect of Class Selection after its name.
(2)-[Choice]: Depending on your choice for the Option effect of Class Selection, gain the following effects:
- Hero [Passive]: Increase your Soak Value and Wound Rolls by 1(T).
- Elite [Passive]: Increase your Surgency and Wound Rolls by 1(T).
- Berserker [Passive]: Increase your Wound Rolls by 2(T).
(3)-[Choice]: Depending on your choice for the Option effect of Class Selection, gain the following effects:
- Hero [Triggered/Power, 1/Encounter]: Use a Healing Surge as an Out-of-Sequence Maneuver.
- Elite [Triggered/Start of Turn, 1/Encounter]: Use a Ki Surge as an Out-of-Sequence Maneuver.
- Berserker [Triggered, 1/Encounter]: If you use an Attacking Maneuver, apply an Energy Charge to that Attacking Maneuver.
Super Maneuvers
Super Power Up (Hero) [1/Round, 3/Encounter]:
–Action Cost: N/A
–Base Maneuver: Power Up Maneuver
–KP Cost: 5(bT)
–Effect: Gain an additional stack of Power from this use of the Power Up Maneuver. Then, if you have reached your maximum number of Power stacks, you may regain 5(bT) Ki Points.
Super Surge (Elite) [1/Round, 3/Encounter]:
–Action Cost: 1 Action
–Base Maneuver: Ki Surge
–KP Cost: N/A
–Effect: Regain 2d10(bT) Life Points (increase the Dice Score for this roll by your Surgency). Then, if you have brought your Life Points above a Health Threshold through this Maneuver, regain 1 Action.
Super Assault (Berserker) [1/Round, 3/Encounter]:
–Action Cost: 1 Action
–Base Maneuver: Any Attacking Maneuver
–KP Cost: N/A
–Effect: If the base Maneuver has at least 1 Energy Charge applied to it, apply an additional Energy Charge to that Attacking Maneuver. Then, if this Attacking Maneuver deals Damage to an Opponent, regain 1 Action.