
Heavy is the head that wears the crown, and your crown governs far more than just a nation. Tasked with overseeing the souls of entire planets or even galaxies, you have been appointed as ruler at a grand, cosmic scale. Protecting the natural order of the universe is no small task, but you bear the burden with pride, because you are invested with Divine Authority.
- Racial Requirement: Shinjin
- Transformation Type: Awakening
- Awakening Type: Super
- Awakening Origin: Mind
- Prerequisite(s): Ascension Greater Awakening
- Maximum No of Stacks: 1
- Tier of Power Requirement. 4+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | +1(T) | – | – | +1(T) | – |
Actions of The Watcher: You have borne witness to the lives of mortals for eons and now, with absolute conviction, you know just what to do to in order to fulfill your duties.
(1)-[Passive]: Increase your Stress Bonus by 1.
(2)-[Passive]: The 2nd effect of Celestial Perfection applies when you are below the Bruised Health Threshold, rather than the Injured Health Threshold.
(3)-[Passive]: Increase the amount of Life and Ki Points regained through Combat Recovery by 1/2 of your Surgency.
(4)-[Passive]: You are always in the God Ki Special State.
(5)-[Passive]: Instead of the God Ki Special State, you may enter the Surging State through the 6th effect of Celestial Perfection.
(6)-[Choice]: Depending on your choice for the 3rd effect of Divine Magic, gain the following effects:
- God of Peace [Passive]: While in the Mindful State, increase your Combat Rolls by 1(T).
- God of Judgment [Passive]: Increase the Dice Category of your Energy Charge Extra Dice by 1 Category.
- God of Power [Passive]: For each stack of Super Stack you possess, increase your Wound Rolls by 1(T).
- God of Survival [Triggered/Threshold]: Use the Combat Recovery Maneuver (as if you spent 1 Action) as an Out-of-Sequence Maneuver.
- God of Wisdom [Passive]: Increase your Scholarship and Personality Modifiers by 1(T).
- God of War [Passive]: Your Armed Attacks have their Critical Target for their Wound Rolls reduced by 1. Additionally, if you score a Critical Result on the Wound Roll for an Armed Attack, increase the Wound Roll by 2(T).
- God of Magic [1/Round]: You may use a Unique Ability that is a Standard Action with an Action Cost of 1 Action as an Instant Maneuver.
- God of Many [Passive]: Increase the Combat Rolls and Soak Value of your Minions by 1(bT).
- God of Time [Passive]: Reduce the Ki Point Cost of all Unique Abilities with ‘Time’ in their name by 2(T).
- God of an Element [Passive]: Reduce the Ki Point Cost of your Favored Element by 2(T).
Grand Awakening
Divine Speech: No one understands your true glory, but by extolling your divine virtue, you draw power from your own grandeur, your certainty that your path is righteous and your cause just.
(1)-[Grand Trigger]: You spend 3 Actions on the Combat Recovery Maneuver while below the Injured Health Threshold.
(2)-[Passive]: Increase your Combat Rolls and Surgency by 1(T) and 2(T) respectively.
(3)-[1/Round]: As an Instant Maneuver, you may spend 2 Counter Actions to use a Standard Maneuver with an Action Cost of 1 Action as an Out-of-Sequence Maneuver.
(4)-[Triggered, 1/Encounter]: Upon using the Full Awakening Maneuver, gain 2 Counter Actions.
(5)-[Triggered/Start of Combat Round]: Gain an additional Counter Action.