
Suppressed Genetics
- Racial Requirement: Bio-Android
- Transformation Type: Form
- Form Type: Alternate
- Prerequisite(s): Access to 2+ of the following Racial Traits: Combat Blueprint, Offensive Design, and Defensive Design.
- Transformation Line: Awoken Genetics
- Transformation Stage: 0 (Null Stage)
- Stress Test Requirement: 8
- Tier of Power Requirement. 1+
- Aspects: Natural (LV2), Peaked
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | – | – | – | +1(T) | – | – |
So-Called Normal Form: T
(1)-[Passive]: Increase your maximum number of Adaptation Points by 1.
(2)-[Triggered]: If you spend 2+ Adaptation Points on a Combat Roll, increase the Combat Roll by 1(T).
(3)-[Triggered/Threshold, 1/Encounter]: Spend 3 Adaptation Points. You may automatically succeed at the Steadfast Check for this Health Threshold, regain Life Points equal to 1/10th of your Maximum Life Points, then you may use the Transformation Maneuver as an Out-of-Sequence Maneuver.
True Genetics
- Racial Requirement: Bio-Android
- Transformation Type: Form
- Form Type: Alternate
- Prerequisite(s): Access to 2+ of the following Racial Traits: Combat Blueprint, Offensive Design, and Defensive Design.
- Transformation Line: Awoken Genetics
- Transformation Stage: 1
- Stress Test Requirement: 12
- Tier of Power Requirement. 2+
- Aspects: Enhanced Save (Morale), Scaling (LV2), Prelude, Realization, Difficult (LV1), Power High (LV1)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | +1(T) | – | +1(T) | +1(T) | – |
Unleashed Genetics: T
(1)-[Permanent, Passive]: Upon gaining access to this Transformation, select 2 Factor Traits from the Genetic Splicing Factor. You gain access to those Factor Traits while in this Transformation. Any choices made for any gained Genetic Splicing Factor Traits are retained between each use of this Transformation.
(2)-[Permanent, Passive]: Upon gaining access to this Transformation, if you have the Bio-Focus Factor, you may select a different Factor Trait (that you meet the Prerequisite for) for Bio-Focus. If you do, you exchange your Factor Trait for your selected Factor Trait while in this Transformation. Any choices made for any gained Bio-Focus Factor Traits are retained between each use of this Transformation.
(3)-[Permanent, Passive]: Upon gaining access to True Genetics, choose a Saving Throw. True Genetics gains the Enhanced Save Aspect for that chosen Saving Throw.
(4)-[Permanent, Passive]: Upon gaining access to this Transformation, select a Bestial Trait. You gain access to that Bestial Trait while in this Transformation.
Genetic Gathering: T
(1)-[Passive]: You gain access to the Connoisseur Cut Modifier Maneuver.
(2)-[Triggered, 1/Round, Resource]: If you deal Damage to an Opponent with an Attacking Maneuver that applies the Connoisseur Cut Modifier Maneuver, you may gain a stack of Genetic Tasting (max 3).
(3)-[Passive]: During a Combat Round in which you have gained a stack of Genetic Tasting, increase your Combat Rolls by 1(T).
(4)-[1/Round]: As an Instant Maneuver, you may spend any number of Genetic Tasting stacks to gain an equal number of Adaptation Points.
(5)-[1/Round]: You may spend 2 stacks of Genetic Tasting to use the Energy Charge Maneuver as an Instant Maneuver.
(6)-[Triggered, 1/Round]: If you use a Signature Technique that has 3+ Energy Charges applied to it, after rolling the Strike Roll for that Attacking Maneuver, gain 2 Adaptation Points. Then, if that Attacking Maneuver hits an Opponent, you must spend 2+ Adaptation Points on the Wound Roll of that Attacking Maneuver through the 1st effect of Artificial Warrior.
(7)-[Triggered, 1/Encounter]: If you use an Attacking Maneuver, you may spend an Adaptation Point to apply the Connoisseur Cut Modifier Maneuver without paying the Action Cost.
Connoisseur Cut Modifier Maneuver
Connoisseur Cut [1/Round]: .
–Action Cost: 1 Action
–Base Maneuver: Any Attacking Maneuver.
–KP Cost: 2(bT)
–Effect: Apply an Energy Charge and the effects of the Piercing Weapon Category to that Attacking Maneuver. If you deal Damage with this Attacking Maneuver, you may select one Signature Technique or Unique Ability (that you meet the Prerequisites for) that the target of that Attacking Maneuver knows. You may gain access to your selection for the remainder of the Combat Encounter, or until you select another choice through this effect.
If you are suffering from the Compelled Combat Condition, you can only use this Modifier Maneuver on an Attacking Maneuver that targets your target for the Compelled Combat Condition.
Mastery Trait
Hors d’Oeuvre (1): T
(1)-[Permanent]: True Genetics loses the Power High Aspect, and gains M levels of the Natural Aspect.
(2)-[Passive]: Apply your Tier of Power Extra Dice an additional time.
(3)-[Triggered, 1/Round]: If you select a Signature Technique or a Unique Ability through the effects of Connoisseur Cut, you can choose not to gain your selection to instead gain an Adaptation Point and regain Ki Points equal to your Surgency.
Main Course of Genetics (2): T
(1)-[Passive]: During a Combat Round in which you have gained a stack of Genetic Tasting, increase your Soak Value by 1(T).
(2)-[Passive]: Increase the Strike Rolls of your Attacking Maneuvers that have the Connoisseur Cut Modifier Maneuver applied to them by 1(T).
(3)-[Triggered/Power, 1/Encounter]: Lose access to a Signature Technique or Unique Ability gained through Connoisseur Cut, then maximize your Adaptation Points. You may then use the Signature Technique Maneuver as an Out-of-Sequence Maneuver.