
Suppressed Genetics
- Racial Requirement: Bio-Android
- Transformation Type: Form
- Form Type: Alternate
- Prerequisite(s): Access to 2+ of the following Racial Traits: Combat Blueprint, Offensive Design, and Defensive Design.
- Transformation Line: Awoken Genetics
- Transformation Stage: 0 (Null Stage)
- Stress Test Requirement: 8
- Tier of Power Requirement. 1+
- Aspects: Natural (LV2), Peaked
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | – | – | – | +1(T) | – | – |
So-Called Normal Form: T
(1)-[Passive]: Increase your maximum number of Adaptation Points by 1.
(2)-[Triggered]: If you spend 2+ Adaptation Points on a Combat Roll, increase the Combat Roll by 1(T).
(3)-[Triggered/Threshold, 1/Encounter]: Spend 3 Adaptation Points. You may automatically succeed at the Steadfast Check for this Health Threshold, regain Life Points equal to 1/10th of your Maximum Life Points, then you may use the Transformation Maneuver as an Out-of-Sequence Maneuver.
True Genetics
- Racial Requirement: Bio-Android
- Transformation Type: Form
- Form Type: Alternate
- Prerequisite(s): Access to 2+ of the following Racial Traits: Combat Blueprint, Offensive Design, and Defensive Design.
- Transformation Line: Awoken Genetics
- Transformation Stage: 1
- Stress Test Requirement: 12
- Tier of Power Requirement. 2+
- Aspects: Enhanced Save (Morale), Scaling (LV2), Prelude, Realization, Difficult (LV1), Power High (LV1), Rampaging (LV2)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | +1(T) | – | +1(T) | +1(T) | – |
Unleashed Genetics: T
(1)-[Permanent, Passive]: Upon gaining access to this Transformation, select 2 Factor Traits from the Genetic Splicing Factor. You gain access to those Factor Traits while in this Transformation.
(2)-[Permanent, Passive]: Upon gaining access to this Transformation, if you have the Bio-Focus Factor, you may select a different Factor Trait (that you meet the Prerequisite for) for Bio-Focus. If you do, you exchange your Factor Trait for your selected Factor Trait while in this Transformation.
(3)-[Permanent, Passive]: Upon gaining access to True Genetics, choose a Saving Throw. True Genetics gains the Enhanced Save Aspect for that chosen Saving Throw.
(4)-[Permanent, Passive]: Upon gaining access to this Transformation, select a Bestial Trait. You gain access to that Bestial Trait while in this Transformation.
(5)-[Automatic/Start of Turn]: Make an Urgent Clash (Morale) against yourself (roll 2 times and compare the results). If the 1st result exceeds the 2nd, then you ignore the effects of the Rampaging Aspect until the start of your next turn. This effect does not trigger if you are using this Transformation in conjunction with another Transformation that possesses the Rampaging Aspect.
Rampaging Hunger: T
(1)-[Passive]: While suffering from the Compelled Combat Condition, increase your Strike and Wound Rolls by 1(T) and 2(T) respectively.
(2)-[Passive]: While suffering from the Compelled Combat Condition, reduce your Dodge Rolls and Soak Value by 1(T) and 2(T) respectively.
(3)-[Passive]: You gain access to the Connoisseur Cut Modifier Maneuver.
(4)-[1/Round]: If you are suffering from the Compelled Combat Condition, you may spend 4(bT) Life Points to use the Power Up Maneuver as an Instant Maneuver.
(5)-[Triggered/Power, 1/Round]: If you are not suffering from the Compelled Combat Condition, you may spend an Adaptation Point to treat yourself as if you’re suffering from the Compelled Combat Condition for the effects of Rampaging Hunger.
(6)-[Permanent, Multi-Option/2]: Upon gaining access to this Transformation, select and gain access to 2 of the following effects (you must have access to the Racial Trait listed in brackets after the name of the effect):
- Combat Hunger (Combat Blueprint) [Passive]: While you are not suffering from the Compelled Combat Condition, increase the amount of Life and Ki Points regained through the 1st effect of Combat Blueprint by 1(bT) for each Power stack spent. While you are suffering from the Compelled Combat Condition and have 1+ stacks of Power, increase your Wound Rolls by 1(T).
- Offensive Rampage (Offensive Design) [Passive]: While suffering from the Compelled Combat Condition, reduce the Critical Target of your Strike and Wound Rolls by 1.
- Defensive Rampage (Defensive Design) [Passive]: Ignore the reduction to your Dodge Rolls through the 2nd effect of Rampaging Hunger and, while suffering from the Compelled Combat Condition, reduce the Critical Target of your Dodge Rolls by 1.
Connoisseur Cut Modifier Maneuver
Connoisseur Cut [1/Round]: .
–Action Cost: 1 Action
–Base Maneuver: Any Attacking Maneuver.
–KP Cost: 2(bT)
–Effect: Apply an Energy Charge and the effects of the Piercing Weapon Category to that Attacking Maneuver. If you deal Damage with this Attacking Maneuver, you may select one Signature Technique or Unique Ability (that you meet the Prerequisites for) that the target of that Attacking Maneuver knows. You may gain access to your selection for the remainder of the Combat Encounter, or until you select another choice through this effect.
If you are suffering from the Compelled Combat Condition, you can only use this Modifier Maneuver on an Attacking Maneuver that targets your target for the Compelled Combat Condition.
Mastery Trait
Hors d’Oeuvre (1): T
(1)-[Permanent]: True Genetics loses the Power High Aspect, 1 level of the Rampaging Aspect, and gains M levels of the Natural Aspect.
(2)-[Passive]: You are not required to Ki Wager through the effects of the Compelled Combat Condition.
(3)-[Passive]: The Compelled Combat Condition does not count as a Combat Condition you are suffering from for the effects of your Opponents.
(4)-[Triggered, 1/Round]: If you select a Signature Technique or a Unique Ability through the effects of Connoisseur Cut, you can choose not to gain your selection to instead gain an Adaptation Point and regain Ki Points equal to your Surgency.
Main Course of Genetics (2): T
(1)-[Passive]: The 5th effect of Unleashed Genetics loses the [Automatic/Start of Turn] Keyword and gains the [Triggered/Start of Turn] Keyword. Additionally, the rolls stop being Urgent.
(2)-[Passive]: You do not have to spend an Adaptation Point through the 5th effect of Rampaging Hunger.
(3)-[Passive]: While suffering from the Compelled Combat Condition, apply your Tier of Power Extra Dice an additional time.
(4)-[Triggered/Power, 1/Encounter]: Lose access to a Signature Technique or Unique Ability gained through Connoisseur Cut, then maximize your Adaptation Points. You may then use the Signature Technique Maneuver as an Out-of-Sequence Maneuver.