Saiyans

Saiyans are a naturally aggressive warrior race who were brought to the brink of extinction by a powerful Arcosian named Frieza. The Saiyans are a fighting race who, since ancient times, have lived a violent and inhumane lifestyle, attacking numerous planets to build up their wealth and power. Saiyans are from the planet Vegeta, originally named planet Plant. The Saiyans aren’t native to planet Plant, but it is unknown how exactly they came to arrive at the planet. The Saiyans used to share Plant with another race called the Tuffles, but after many years of war, the Saiyans destroyed nearly all the Tuffles. Before the destruction of Planet Vegeta, the Saiyan race was employed by Frieza as hired mercenaries in a galactic planet trading scheme.

Without a doubt one of the most powerful combatants in the North Quadrant or even the known universes, Saiyans are known for their natural combat prowess and the ability to improve after each battle. Searching for a good, yet always fair fight, Saiyan characters will always be up for a bout.

Saiyan Lore

Saiyan Aptitudes

Attribute Score Increase. Both your Strength and Tenacity scores increase by three (+3), your Agility score is increased by two (+2).

Age. Saiyan mature from childhood to adulthood quickly, they can live up to one hundred years and they stay in prime condition until the last few years of life.

Health Modifier. Three (+3)

Size. Saiyans are muscular and bulky, they can weight anywhere from 140 pounds to 300 pounds and have a height range from 5’0” to roughly 7’0”.

Dexterity. Your base speed is two (2) squares or six (6) yards.

Z-Soul. Most Saiyan share a lot of the same personality traits. A warrior race who thrives on strength and power Saiyan have an innate satisfaction for combat and battle. Saiyan character will typically have a z-soul related to conflict, violence, competition, or desire.

Saiyan Proficiencies
Saving Throw: Corporeal
Skills – Select two of the following: Athletics, Acrobatics, intimidation, survival, creature handing

Bred for Battle (Saiyan Trait). Adept fighters with an innate natural talent for combat in their veins. Increased your physical attack’s wound value by two (+2T).

Impenetrable Physique (Saiyan Trait). Saiyans’ muscular, dense and thick bodies protect their vital organs. When suffering lethal damage from any source you can reduce the total damage by two (-2T) to a minimum of one.

Blood of the Warrior (Saiyan Trait). Saiyans continually increase strength, power, and performance by recovering from grave battle injuries. When Saiyans are harmed or damaged the wounds will instinctually imprint on their bodies and minds allowing them to increase their powers. This ability not only increases their natural resistances, but also physical strength.

Blood of the warrior works two-fold – firstly each time you are reduced to three or fewer health points by an adversary (sparring, rigged situations and otherwise friendly combat doesn’t count) you will gain an additional fifteen (15T) experience point bonus towards any another experience points you would normally be entitled too. If you don’t gain experience points from an encounter, you do not gain the bonus points either.

Secondly, blood of the warrior improves the rate at which Saiyans recover from injuries or damage. Allowing them to heal at an accelerated rate during combat. During a combat encounter, at the start of each combat round you will roll a d10, if the natural result is eight (8) or higher you restore 1d8(T) worth of health points – you cannot botch or critical with this effect.

Saiyan Tail (Saiyan Trait). All Saiyan characters are born with a monkey-like tail that allows them to transform into a great ape, also known as Ozaru. During a full moon of any planet, a Saiyan character will uncontrollably transform into the great ape. (Great Ape)

When a Saiyan’s tail is squeezed it causes them agonizing pain. An enemy may attempt to grab a Saiyan’s tail by using the grapple rules (Actions & Combat). If the adversary is successful, your character will become prone. You will suffer an amount of lethal damage equal to your power level plus five (+5). You cannot reduce, block or otherwise alter this damage. You can attempt a morale save – TN medium or fifteen (15) whichever is lower – to overcome the effects.

If you currently have a tail reduce the stress test for any stage of Super Saiyan by one (-1), for each tier of power reached, if you tail is permanently removed you will lose this bonus.

If your tail is removed for any reason you must roll on the table below. The Saiyan tail regrowth table will determine how long it takes to regrow your tail if it regrows at all. Using the current age of your character roll 2d10 percentile and consult the table below.

Age of CharacterRegrows in 1d10 weeksRegrows in 2D10 weeksRegrows in 3D10 weeksRegrows in 4D10 weeks
Birth – 12 01-7576-90 91-99 00
13 – 24 01-60 61-75 75-85 86+
25-37 01-45 46-60 61-7071+
37-49 01-30 31-45 46-5556+
50+ 01-15 16-3031-4041+

Saiyan Heritage (Saiyan Trait). As a Saiyan character, you have the arcane ability to transform into the radical Super Saiyan. Using this form changes your character’s physical features – hair will become a vibrant golden yellow and their eyes will turn dark green. Your power and strength are also greatly increased beyond your normal capabilities. You have the ability to transform into a Super Saiyan. (Super Saiyan)

Saiyan Subspecies Traits. There are two Saiyan subspecies you can choose from – full blood and half-blood. As a full blood Saiyan, you have the traits unyielding and reckless aggression. Half-blood Saiyan characters gain the traits warrior of two worlds and raging hero.

Full Blood Saiyan Traits

Unyielding (Full Blood Saiyan Trait). Saiyans have unrelenting endurance and can continue to fight even after suffering a large amount of damage without losing any combat effectiveness. You do not suffer the negative effects from the heath threshold bloodied and reduce the negative health threshold effects of injured and wounded by one (-1) to a minimum of one. Additionally, any negative penalties you suffer to steadfast checks is reduced by two (-2) to a minimum of one (1).

Reckless Aggression (Full Blood Saiyan Trait). Saiyan determination is unmatched, even when facing defeat Saiyans will continue to attack an adversary. While weakened and hurt Saiyans will forgo practical combat and enter a state of all-out-attack fueled by anger and desperation. When you are reduced to five (5T) or fewer life points you gain superiority, additionally all damage you inflict counts as direct damage – simultaneously you grant all enemy combatant superiority against you. While using reckless aggression no other type of negative modifiers can affect you other than Supreriority.

Half-Blood Saiyan Traits

Warrior of Two Worlds (Half-Blood Saiyan Trait). As a half-blood Saiyan, you have the benefit of two different races and their qualities. During character creation, you can choose to trade the trait blood of the warrior for one of the following Earthling traits, perseverance or life of adventure. At character creation, you may also choose to gain the attribute score increases of either Saiyans or Earthlings.

Raging Hero (Half-Blood Saiyan Trait). The fusion of Saiyan resolve and Earthling willpower, a half Saiyan’s determination is unparalleled. This determination extends beyond combat and to the purpose and reasonability of protecting allies and innocents.

During a combat encounter, if your Health Threshold is reduced to Bloodied or if an Ally’s Health Threshold is reduced to the Injured or Wounded you can activate Raging Hero to enter a protective rage.

When you active Raging Hero you can select to gain one of the following effects. Note, that you can NOT benefit from Raging Hero if the trait is already active – NO stacking.

  • (1). Increase your strike and wound rolls by 1d8 when attacking the responsible adversary – This effect lasts until the end of your next turn. Increase this effect by +1d8 for every tier of power reached.
  • (2). Increase your strike and wound rolls by 1d6 when attacking the responsible adversary – This effect lasts for two (2) rounds at the start of your next turn. Increase this effect by +1d6 for every tier of power reached.
  • (3). Increase your strike and wound rolls by 1d4 when attacking the responsible adversary – This effect lasts for three (3) rounds at the start of your next turn. Increase this effect by +1d4 for every tier of power reached.

Saiyan Starting Equipment

When creating a Saiyan character you can choose from the following gear and equipment, in addition to any items you purchase or are granted. You will select either item ‘1’ or ‘2’ from the list below.

  • (1) Basic Battle Suit or (2) Combat Clothes
  • (1) Shape Up Booster S or (2) Aura Booster S
  • (1) Adventure kit or (2) martial combat kit
  • 3d10 worth of staring wealth

Dynamic Statistics. You can use the following table to randomly determine your Saiyan character’s features.

Young AdultAdulthoodMiddle Age Old
12-21 years 21-40 years 41-60 years 61+ years
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male 5’0” +3d10 inches 140lb. +5d10 lb.
Female 4’8” +2d10 inches 120lb. +4d10 lb. 

Random Attribute hierarchy. Using the same rules for primary, secondary, tertiary, you will roll a die and the natural result will correspond to an attribute from the chart below. Make three separate rolls, one for primary, secondary and tertiary – re-roll any doubles, discard results of nine through ten and roll again. The remaining attributes start at two (2) like normal.

Natural ResultAttribute
1 Tenacity
2 Strength
3 Insight
4 Scholarship
5 Personality
6 Spirit
7 Potency
8 Agility

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