
- Racial Requirement: Any
- Transformation Type: Awakening
- Awakening Type: Greater
- Awakening Origin: Mind
- Prerequisite(s): This character is an Adversary
- Maximum No of Stacks: 1
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +2 | – | +2 | – | – | – | – |
Adaptive Antagonist: This Antagonist can adapt to most threats put out by the heroes, at least until they’re on their last legs.
(1)-[Passive]: While above the Injured Health Threshold, increase your Combat Rolls and Soak Value by 1(T).
(2)-[Passive]: Increase the Wound Rolls of your Attacking Maneuvers made through the Exploit Maneuver by 2(T).
(3)-[Passive]: While below the Injured Health Threshold, increase your Surgency by 2(T).
(4)-[Passive]: You gain access to the Directional Defense Villainous Maneuver.
(5)-[1/Round, PCC/Encounter]: While below the Injured Health Threshold, you may use a Healing Surge as an Out-of-Sequence Maneuver.
(6)-[Triggered/Start of Turn]: You may spend any number of Adversary Actions to remove an equal number of Combat Conditions (except Suffocating or Pinned). For the sake of this effect, if a Combat Condition has multiple stacks, each stack is considered its own Combat Condition for the amount of Adversary Actions required to remove it.
(7)-[Triggered/Start of Combat Round]: You may spend an Adversary Action to use the Directional Defense Villainous Maneuver as an Out-of-Sequence Maneuver.
Directional Defense
Directional Defense [1/Round]: You focus yourself in one direction, making your perfect defensive parameter.
–Maneuver Type: Standard Maneuver
–Action Cost: 1 Action
–KP Cost: N/A
–Exploitable: All Adjacent Opponents that are not in your selected Direction. If you take Damage from an Attacking Maneuver made through the Exploit Maneuver in response to this Maneuver, the Maneuver fails.
–Effect: Choose up, down, left, or right. From your square on the Battlefield, all squares that are in your chosen direction become your Direction.
Increase your Strike Rolls, Dodge Rolls, and Soak Value by 2(T) for the duration of any Attacking Maneuvers made by characters on a square in your chosen Direction. Additionally, if you are targeted by an Attacking Maneuver made by a character on a square of your chosen Direction, and do not take Damage from that Attacking Maneuver for any reason, this triggers your Exploit Maneuver.