Unofficial Tabletop Role-Playing Game
Bio Androids are beings born from the cells of powerful beings for any number of reasons, usually to create the ultimate being. Thanks to your plethora of different energies born within you, sensing your ki gives an ominous feeling as if multiple people are powering up at once. Their appearance may be more monstrous or a humanoid figure with a mixture of traits from what races make them up, but that is only on the outside. On the inside, it’s possible that they are a mixed-up being caught within the goal of a mad scientist or perhaps they relish in the opportunity to fulfill their purpose. Bio Androids are a variable, unknown entity in the universe.
Bio Android Aptitudes
Attribute Score Increase. Select two different Attributes and increase their scores by +4, select a third Attribute and increase its score by +2. You can’t select both Force and Spirit. Age. Bio Androids mature at a static rate, and then live for hundreds of years before declining. As they are built to survive nearly anything, they instead rot to a decrepit state. Health Modifier. +3 Size. The size of a Bio Android can vary wildly. Bio Android characters can choose to be Small, Medium, or Large. Looks. Bio Androids can look like almost anything, but most often have some kind of connection to an animal or a humanoid. Cell, for example, is vaguely related to insects while Mira looks mostly humanoid. Z-Soul. Bio Androids are genetically engineered, so their purpose is often decided by their creators. For this reason, Bio Androids can have any Z-Soul. Bio Android Skills & Proficiencies – Saving Throw: Corporeal – Skills – Select any four skills to gain +1 Skill Rank in. |
Cellular Memory (Bio Android Racial Trait) (Body). As a creature created from splicing the cells of powerful beings, you are instilled with a natural proficiency in learning techniques. You only pay half the Technique Points for the Foundation of your Signature Techniques.
Optional (Your ARC decides if this is included): At Character Creation, if you know which characters were used as samples for your creation, you may choose to permanently forgo the ability to gain Technique Points through any method except Skill Improvements chosen through a Character perk (see – Character Creation). If you do, gain +1 Signature Technique from each sampled character for free immediately.
Genetic Splicing (Bio Android Racial Trait) (See Selected Races). You are a being of spliced genetics from various races, allowing you to tap into the abilities of those races. At Character Creation, you can select 3 races from the list below, gaining the associated effects.
Familiar Bio Android Traits
Genetic Focus (Familiar Trait) (See Selected Trait). Your appearance primarily seems reminiscent of one of your chosen races, though you may have additional qualities that showcase your existence as a biomechanically constructed hybrid of multiple races. Select one of the races you chose through the Genetic Splicing Racial Trait, you gain the following benefit, depending on the chosen race:
Rapid Learning (Familiar Trait) (Mind). While fighting an opponent, you adapt and learn from them. Once per Combat Encounter, at the start of the Combat Round, if you have been in a Combat Encounter with an opponent for 2+ Combat Rounds, you may select any one of those opponents. That opponent must declare their highest base Attribute Modifier (among AG/FO/TE/IN/SP). Increase your base Attribute modifier for the declared Attribute by +2(T) until the end of the current Combat Encounter. If they declared Force or Spirit, you may select to increase either Force or Spirit, or increase both by +1(T).
Optional (Your ARC decides if this is included): If you are knocked through the Wounded Health Threshold after using the Rapid Learning Trait’s effect, gain +2 Attribute Points to be spent immediately. You cannot gain more than 10 Attribute Points through this method.
Uncanny Bio Android Traits
Genetic Modification (Uncanny Trait) (Body). You have a monstrous appearance, though it does more than just intimidate your opponents. Gain +1 Monster Trait (see – Monster Form) and you may treat the name of any Alternate Form or Legendary Form you enter as if it was ‘Monster Form’ for the effects of this Monster Trait.
Additionally, increase your Intimidation Skill Checks by +2.
When you gain a stack of the Perfection Manifested Power, you may exchange the Monster Trait you gained through Genetic Modification for another Monster Trait.
Organic Consumption (Uncanny Trait) (Body). You have the ability to partially consume other organic beings to increase your own power and restore your vitality. Once per Combat Round, you may use the Stamina Drain Maneuver. The Stamina Drain Maneuver costs One Action and is a Physical Attack that deals Direct Damage. You regain Life Points and Ki Points equal to the amount of damage your opponent suffered from your Stamina Drain Maneuver, after applying their Soak Value. You cannot Ki Wager on a Stamina Drain Maneuver or use the Stamina Drain Maneuver against a completely inorganic being.
Optional (Your ARC decides if this is included): Each time you reduce a character’s Life Points to 0 with Organic Consumption, gain +2 Attribute Points to be spent immediately. If the character has a lower base Tier of Power than you, only gain +1 Attribute Point. You cannot gain more than 10 Attribute Points through this method or gain more than +2 Attribute Points per Combat Encounter.