
Bio Androids are beings born from the cells of powerful beings for any number of reasons, usually to create the ultimate being. Thanks to your plethora of different energies born within you, sensing your ki gives an ominous feeling as if multiple people are powering up at once. Their appearance may be more monstrous or a humanoid figure with a mixture of traits from what races make them up, but that is only on the outside. On the inside, it’s possible that they are a mixed-up being caught within the goal of a mad scientist or perhaps they relish in the opportunity to fulfill their purpose. Bio Androids are a variable, unknown entity in the universe.
| Attribute Score Increase. Select two different Attributes and increase their scores by +2, select a third Attribute and increase its score by +1. You can’t select both Force and Magic. Racial Life Modifier. +3 Saving Throw: Corporeal Skill Ranks: 3 |
Bio Android Lore
Personality
Bio Androids are a type of organism grown artificially in a laboratory from the cells of multiple individuals. They are called Androids primarily due to the lack of a better term, truly they are closer to a chimera than a mechanical construct. Their personalities are the result of all the individuals’ cells that make up their composition. This can lead to wild personality traits; for example, the very first Bio-Android that was documented in history- Cell- had incredibly wild and varied personalities between his different stages of perfection. Bio Androids seem to also inherently suffer from some sort of “hunger”; it is unknown whether this is their nature, or a side effect of their creation. This “hunger” might be for more power, knowledge, perfection, or even just for substance. This can lead to single-minded goals or pursuits, sometimes ending up getting in the way of friends and allies.
Bio Androids are, by nature, extremely unstable beings and this can result in wild traits that are not at first obvious to the android or its creator.
Physical Description
Bio Androids can either appear more monstrous or humanoid with a mixture of traits from the multitude of races that make them up. They are separated into two categories: Familiar and Uncanny Bio Androids.
Familiar Bio Androids greatly resemble one of the races that make them up with small changes here and there; meanwhile Uncanny Bio Androids look completely alien and bizarre, usually barely resembling any of the races that make them up.
Bio Androids vary so greatly there is no general consensus regarding appearance.
Society
Bio Androids don’t have any functional society as they are artificially created instead of born and, as a result, usually live outside of society as it is typically hard for them to assimilate into it. Some Bio Androids have been observed forming a hive-like “nest”, creating a society like ants with a leader at the center; but this singular incident is the only example of a Bio-Android “society”.
Home World
Bio Androids claim whatever world they are born on, there is no definitive Bio Android home planet. Instead, they are created by many species across time and space.
Lore
Bio Android history is sparse, and their history typically pertains to only each individual Bio Android. However, the first known creation of Androids can be traced back to the Red Ribbon army.
The Red Ribbon army was defeated by a child named Son Goku, but was kept alive by the machinations of Dr. Gero, the head researcher, who would dedicate the rest of his life to revenge.
His ultimate weapon was a Bio Android named Cell, made from the cells of the strongest warriors in the world, who went on to ingest numerous humans and the two most “successful” androids Gero created in order to attain perfection, before being defeated by a grown Son Goku and his son, Son Gohan.
Several ages later, another Bio Android named Mira was created to assist the demon scientist Towa in reviving the Demon Realm. During this time, Towa and Mira would not only create new Bio Androids named “Majin Androids” who were fully under their control, but also Cell-X, a clone of Cell who was created without the genetic information from Son Goku. During the unstable creation of the clone, his development progressed down a wildly different path from the original Cell.
Cell-X proceeded to run away and spawn an entire hive of its own, creating an ant-like society and spawning many offspring before eventually being defeated.
It is unknown who is willing to keep creating such unstable and dangerous weapons, but the universe is full of strange and bizarre beings.
Naming
Bio Androids are typically named either after microscopic organisms, given regular names, or even named the way a regular android would be. Truthfully, however, the name is as wild as the creator of the Bio Android wants it to be.
Example Names: Cell, Genome, Mira, Android 21, Ahms, Fin
Primary Racial Traits
Artificial Warrior (Body): Through the power of science and genetic engineering, you have been created to be the perfect warrior.
(1)-[Triggered/Power, Resource]: Gain an Adaptation Point (max. 3).
(2)-[Triggered]: When making a Combat Roll, you may spend any number of Adaptation Points. For each spent, increase the Dice Score of that Combat Roll by 1(T).
(3)-[Triggered]: When you are hit by an Attacking Maneuver, you may spend any number of Adaptation Points. For each spent, increase your Damage Reduction by 1(T) for the duration of that Attacking Maneuver.
(4)-[Option]: At Character Creation, choose one of the following effects:
- Genetic Survivor [Passive]: Increase your Racial Life Modifier by 2 and your Soak Value by 1(T).
- Genetic Aggressor [Passive]: Increase your Strike and Wound Rolls by 1(T).
- Genetic Agility [Passive]: Increase your Dodge Rolls and Speeds by 1(T).
- Pursuit of Perfection [Passive]: Gain access to the Absorb Special Maneuver and increase your maximum number of Adaptation Points by 1.
(5)-[Choice]: Depending on your choice for the 4th effect of Artificial Warrior, gain access to the following effects:
- Genetic Survivor [Triggered, 1/Round]: If you are hit by an Attacking Maneuver and the Damage from that Attacking Maneuver (if any) does not knock you through a Health Threshold, gain an Adaptation Point.
- Genetic Aggressor [Triggered, 1/Round]: If you deal Damage to an Opponent with an Attacking Maneuver, gain an Adaptation Point.
- Genetic Agility [Triggered, 1/Round]: If you successfully Dodge an Attacking Maneuver, gain an Adaptation Point.
- Pursuit of Perfection [Addendum]: Please refer to the ‘Absorbed Perfection’ text box below.
Absorbed Perfection
Upon gaining the Pursuit of Perfection effect for Bio-Android, work with your ARC to create a ‘Perfection Target’. A Perfection Target is a collection of characteristics that can be possessed by a particular Character (for example, Cell’s Perfection Targets would be Androids with the Enhanced Organism effect of Technological Being, the Infinite Energy effect of Energy Core, a Power Level above 10, and the Super Android Awakening). These characteristics can be anything and you can select as many features as you want, but it is recommended to have 3+ so that your targets are very specific, so that your ARC doesn’t have to be too careful when introducing Characters in the campaign.
If you have a stack of Absorption with your Perfection Target(s) as the Absorbed Characters, you gain the Perfection Awakening as a Level 1 Temporary Awakening while you have that stack of Absorption (ignoring the usual limit of a Temporary Awakening where it would be lost at the end of the current Combat Encounter). If that stack of Perfection stops being a Temporary Awakening, then even if you lose that stack of Absorption, you do not lose that stack of Perfection.
Uncanny Monster (Body): An artificially created monster, you are able to consume the life force of other beings, allowing you to recover yourself.
(1)-[Passive]: Increase the Dice Score of your Intimidation Skill Checks by 2.
(2)-[Passive]: Gain 2 Bestial Traits or a Monstrous Trait. If you would gain a stack of Perfection, you may redo your choice for this effect.
(3)-[Passive]: You gain access to the Draining Attack Maneuver and the Drain Life Advantage.
(4)-[Triggered]: If you recovered more than 5(bT) Ki Points through the Draining Attack Maneuver on an Opponent that is of an equal or higher ToP than you, you may use the Power Up Maneuver as an Out-of-Sequence Maneuver.
Secondary Racial Traits
Combat Blueprint (Mind): Designed as a weapon of war, you are able to adapt to any combat scenario.
(1)-[1/Round]: As an Instant Maneuver during your turn, you may spend any number of Power stacks. For each spent Power stack, regain 2(bT) Life and Ki Points. If you spend 2+ stacks through this effect, gain an Adaptation Point.
(2)-[Choice]: Depending on your choice for the Option effect of Artificial Warrior, gain access to the corresponding effect:
- Genetic Survivor [Triggered, 1/Round]: If you spend 2+ Adaptation Points through the 3rd effect of Artificial Warrior, you may reduce the Damage Category of that Attacking Maneuver by 1 Category for the sake of your Damage Calculation.
- Genetic Aggressor [Triggered, 1/Round]: If you spend 2+ Adaptation Points on the Strike Roll of an Attacking Maneuver, you may apply an Energy Charge to that Attacking Maneuver.
- Genetic Agility [Triggered, 1/Round]: If you spend 2+ Adaptation Points on the Dodge Roll of an Attacking Maneuver, you may ignore all Diminishing Defense you are suffering from for the duration of that Maneuver.
- Pursuit of Perfection [Triggered/Start of Combat Round]: Gain 1 Adaptation Point.
Offensive Design (Mind): Literally built for battle, your potent offense is one of your best selling points.
(1)-[Passive]: Reduce the Critical Target of your Strike and Wound Rolls by 1.
(2)-[Triggered, 3/Round]: If you gain an Adaptation Point, regain 1(bT) Ki Points.
(3)-[Triggered, 3/Round]: If you score a Critical Result on your Strike or Wound Roll, gain an Adaptation Point.
(4)-[Triggered, 1/Encounter]: If you hit an Opponent with an Attacking Maneuver that you have spent 3+ Adaptation Points on the Combat Rolls of, you may increase the Damage Category of that Attacking Maneuver by 1 Category.
Defensive Design (Mind): You were able to withstand as much punishment as possible, so that you can stand tall on the battlefield.
(1)-[Passive]: Reduce the Critical Target of your Dodge Rolls by 1.
(2)-[Passive]: Increase your Damage Reduction by 1(T).
(3)-[Triggered, 3/Round]: If you gain an Adaptation Point, regain 1(bT) Life Points.
(4)-[Triggered, 3/Round]: If you score a Critical Result on your Dodge Rolls, gain an Adaptation Point.
(5)-[1/Encounter]: You may spend 2 Adaptation Points to use the Defend Maneuver without spending a Counter Action.