Super Saiyan

Your Saiyan character has the ability to transform into the powerful Super Saiyan, an advanced transformation that increases a character’s combat prowess. Using the Super Saiyan transformation changes your appearance, the most noticeable change is your hair becomes a golden blond and stands on end, this flame-like look gives your hair the appearance of rising like fire. This color change applies to all your hair, your tail, and even fur if you have any. Your eye color also changes to a strong greenish blue. Moreover, your muscle mass and definition are greatly increased. You are also enveloped with a golden aura of energy the gives your skin tone a lighter appearance. Many Saiyan’s will similarly experience a slight change in personality, behaving more aggressively and prone to instincts. These appearance changes are a part of all stages of Super Saiyan, although some stages have more exaggerated features such a stage three having long golden hair down to the knees or Super Saiyan Four covering the major of your body with red fur.

When you attempt to transform into the Super Saiyan Form you must declare which stage of Super Saiyan you are going to use, stage one, two, three or four. You do not have to transform into a specific stage to use another; you can go from base to stage three without needing to go through other stages in between.

Super Saiyan (SSJ)

  • Transformation. Alternate Form
  • Race: Saiyan
  • Stage. One (1)
  • Stress Test. Thirteen (13)
  • Tier of Power Requirement. Two (2)
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Saiyan Legacy (All Stages). The Super Saiyan transforms is a powerful enhancement of your basic powers. There are three stages of Super Saiyan you can active, and each stage increase the traits your gain from Super Saiyan and gives you access to additional traits that only that specific stage can use.

You can increase the power of Super Saiyan to the next level (stage) granting you additional bonuses and powers. Increase the Stress Test requirements for Super Saiyan by six (+6) for each stage. As an example, if you attempt to use Super Saiyan Three (stage three) you will increase the Stress Test requirement of Super Saiyan from thirteen to twenty-five.

Each stage of Super Saiyan you have active will grant you additional traits and abilities from the Super Saiyan transformation. Each of these bonus traits are listed with a stage requirement that must be meant to gain access to them. As an example, to use the Super Saiyan trait Hero Momentum you just have Super Saiyan Stage Two or higher active.

Each active stage of Super Saiyan after stage one (1) increases the Tier of Power requirements to access and use the stage by one (+1). Meaning, when you attempt to use Super Saiyan Two (stage two) you are required to be at least Tier of Power three (3) and if you are using Super Saiyan Three (stage three) you are required to be Tier of Power four (4).

S-Cells (All Stages). When using Super Saiyan increase all Dice rolls that involve the attributes Agility, Strength, Spirit or Potency by +1d6 Extra Dice. Increase the Extra Dice you gain by one category higher for each stage of Super Saiyan you active. As an example, Super Saiyan Stage Two you will gain +1d8 Extra Dice, at Super Saiyan Stage Three you will gain +1d10 Extra Dice.

Additionally, when using Super Saiyan increase the attributes; Agility, Strength, Spirit or Potency by two (+2) for each stage of Super Saiyan you have active. Notably, Super Saiyan Stage One already has this bonus listed in its attribute table above.

Lighting Reflexes (All Stages). When you transform into Super Saiyan increase your current Speed by two (+2T). Increase the bonus to your Speed by two (+2) for each the stage of Super Saiyan active. As an example, if you are using Super Saiyan Two (stage two) your Speed bonus from Lighting Reflexes will be four (+4) at Tier of Power One (1) – at Tier of Power three (3) your bonus would be twelve (+12). If you are using the Enhancement Form Powerhouse reduce the bonus you gain to your Speed from Lighting Reflexes by three-fourth (3/4).

Moreover, increase your Initiative by (+3T) when determining rather or not you gain Initiative Advantage. This effect does NOT change your Initiative order or effect your placement in during a combat round.

Raging Power (All Stages). When you transform into Super Saiyan increase your Ki Capacity Rate and Ki Point Pool by one-fourth (1/4). Increase this effect by one-fourth (1/4) for each stage of Super Saiyan you have active. As an example, if you have Super Saiyan Stage Three active your Capacity Rate and your Ki Point Pool will increase by three-fourth (3/4).

Animosity (All Stages). When you transform into Super Saiyan, any stage of Super Saiyan, or an enemy reaches a Health Threshold you must take a Morale Saving Throw Check, TN easy. Increase this Target Number required by three (+3) for each stage of Super Saiyan you have active. If you successfully pass the check, you can act as normal, and you do NOT need to take make another test while using your current stage of Super Saiyan. If you fail, you must use the maneuver Combat Recovery, during your next available turn, even if you are at full Life and Ki Points.

Saiyan Fury (All Stages). If the first maneuver your preform on your turn counts as an Attack, the maneuver has a Wound Roll, increase the Dice Score of your Wound Roll by one-fourth (1/4) your current Power Level, minimum three (+3). Increase this effect to one-half (1/2) of your current Power Level when you have Super Saiyan Stage Two active and increase this effect to three-fourths (3/4) of your current Power Level when you have Super Saiyan Stage Three active.

Prideful (All Stages). If you are a Full Blood Saiyan – when using Super Saiyan increase the required Life Points needed for the Reckless Aggression Full Blood Saiyan Trait by five (+5) for each stage of Super Saiyan you have active. As an example, if you are using Super Saiyan Stage Two and are currently Tier of Power two the Life Points you will need to be reduce to twenty-five (25) or fewer in order to active and use the trait Reckless Aggression. Moreover, while using this trait in ANY Super Saiyan stage you no longer grant enemies the Combat Condition Superiority.

If you are a Half-Blood Saiyan – when using Super Saiyan increase the Extra Dice you gain from the Half-Blood Saiyan Trait Raging Hero by one category higher. As an example, when using Raging Hero’s number one option increase the Extra Dice to +1d10, if you are using option three increase the Extra Dice to +1d6.

Super Saiyan Stage Two

Aggressive Momentum (Super Saiyan Stage Two). When rolling for Initiative Advantage you gain an additional Action on a Dice Score of eight (8) or better. Reduce this effect by one (-1) for each stage of Super Saiyan you have active after stage two.

Moreover, if you gain a bonus Action from the Bonus Momentum ability reduce the Ki Point cost of the Maneuver you use the bonus Action on by one-fourth (1/4). Increase this effect by one-fourth (1/4) for each stage of Super Saiyan you have active after stage two. This does NOT reduce the cost of any Ki Point wager you might make.

Super Saiyan Stage Three

Limitless (Super Saiyan Stage Three). When you spend Ki Points, for any reason, count every one (1) Ki Point you spend as two (2). This trait does NOT affect any bonus Actions from any source. This trait CAN also affect any Ki Point wager you might make. As an example, if you spend a total of twelve (12) Ki Points to perform an Action normally you will only need to spend six (6) to preform the Action will under the effects of the Limitless Trait.

Power Drain (Super Saiyan Stage Three). At the start of each round while you have Super Saiyan Stage Three active you must make a Corporeal Saving Throw, TN Hard. If you pass the test, you will lose 2d10 worth of Ki Points. Increase this effect by +1d10 for each Tier of Power reached – after Tier of Power Three. If you fail the test, you will lose 4d10 worth of Ki Points. Increase this effect by +2d10 for each Tier of Power reached – after Tier of Power Three. Additionally, when you fail, you are considered to have the Combatant Condition Weakened. The Combatant Condition Weakened affects your current Capacity Rate.

Mastery

Super Saiyan Mastery. When you gain a Super Saiyan Stage Mastery you gain the following benefits. (See – Transformation Rules). When gain or purchasing a Super Saiyan Mastery you will need to select one (1) stage to become mastered. You must be able to use/reach or have access to the stage – determined by your Tier of Power or Architect.

  • Attribute Boost. When you master a stage of Super Saiyan increase the Attribute bonuses for that specific Super Saiyan stage by two (+2).
  • Warrior Blood. Increase the extra dice you receive from the Super Saiyan Trait S-Cells one (+1) category higher than the stage you are currently using – a d10 becomes 1d10+1d4.
  • Focused Fighter. Ignore the Super Saiyan Trait Animosity.
  • Natural Form. You will no longer return to your base stage while using a mastered stage of Super Saiyan when you reach zero (0) life points, you become unconscious or count as defeated.
  • *Super Saiyan Four. A powerful, primal condensed form of Golden Ape and Super Saiyan. Requires Masteries for both Super Saiyan one (stage one) and Oozaru (Stage Two).

*Super Saiyan Four (SSJ4)

  • Transformation. Alternate Form
  • Race: Saiyan
  • Stage. Four (4)
  • Tier of Power Requirement. Four (4)
  • Bestial Nature (Super Saiyan Stage Four). When using Super Saiyan Stage Four you gain the following traits from Alternate Form transformation Oozaru; Indomitable, Hearty, and Pure Ferocity.
  • Primal Surge (Super Saiyan Stage Four). When you use a Surge Maneuver, activated in anyway, you can elect to use the Primal Surge Maneuver instead. When you use Primal Surge increase all dice rolls by (1/2) your current Power Level until the end of the round. Additionally, restore 4d10(T) Life and Ki Points when you use Primal Surge.
  • Burden of the Fur (Super Saiyan Stage Four). In order to active or declare you are using the Super Saiyan Four transformation you must have a Saiyan Tail still attached to your body. (See – Saiyan Tail Trait) Additionally, you must have purchased or earned the Masteries for both Super Saiyan one (stage one) and Oozaru (Stage Two). Alternatively, you can use attempt to active Super Saiyan Four with the Oozaru stage two trait Unrelenting Rampage. (See – Unrelenting Rampage Trait)

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