Your Saiyan character has the ability to transform into the powerful Super Saiyan, an advanced transformation that increases a character’s combat prowess. Using the Super Saiyan transformation changes your appearance, the most noticeable change being that your hair becomes a golden blond and stands on end. This flame-like look gives your hair the appearance of rising like tongues of fire, and your eyes also become a greenish blue. Moreover, your muscle mass and definition are greatly increased, and you’re enveloped with a golden aura of energy that gives your skin tone a lighter appearance. Many Saiyans will similarly experience a slight change in personality, behaving more aggressively and prone to acting on your baser instincts. These changes are a part of all stages of Super Saiyan, although some stages have more exaggerated features such as Super Saiyan 3 having long golden hair down to your knees.
S-Cells. Increase all Combat Rolls by +1d6. This bonus is increased by one dice category for each stage of Super Saiyan after the first. For example, Super Saiyan 3 would have a bonus of +1d10.
The first time you successfully strike (hit) a target in a Combat Round, increase the Wound Roll by your S-Cells extra dice. For example, if you hit someone in Super Saiyan 2, you would have an additional bonus of +1d8 to your Wound Roll.
Lightning Reflexes. Increase your Initiative Bonus by +2(T) for the sake of determining if you gain Initiative Advantage, even if Initiative has already been rolled. Increase this effect by +1(T) when in a higher stage of Super Saiyan. This effect does NOT change your place in the Initiative order.
Raging Power. When you transform into the Super Saiyan Alternate Form, increase your maximum Ki Point Pool and Capacity by 1/4 of their totals, respectively. Increase this effect by 1/4 for each stage of Super Saiyan after the first. For example, Super Saiyan 3 would increase your maximum Ki Point Pool and Capacity by 3/4.
Once per Combat Round, when your opponent successfully manages to hit you, you may reduce any damage you take by -2(T). Increase this bonus by -1(T) for each stage of the Super Saiyan Alternate Form after the first.
Super Saiyan 2
Aggressive Momentum. The first time you enter this stage of the Super Saiyan Alternate Form, reroll your Initiative. You score a Critical result on a roll of 8 or higher. If you gain Initiative Advantage after transforming, you may gain one additional action for use on this turn.
If you gain a bonus action through the Bonus Momentum ability or due to defeating a Minion, you may gain a stack of Battle Born.
Sparking Ascension. When you successfully strike (hit) an opponent with an attack that has a Ki Wager of 5(T) Ki Points or more, increase the Damage Category by +1 (Standard becomes Direct, Direct becomes Lethal).
If you manage to knock an opponent through a Health Threshold with an attack that has benefited from Sparking Ascension, decrease their Steadfast Saving Throw for this Health Threshold by -2. If they fail their Steadfast Saving Throw, they suffer from Impediment until the start of your next turn.
Super Saiyan 3
Limitless. Count every Ki Point you spend as if it was worth two Ki Points. This trait can also affect any Ki Wagers you make but you do not benefit from Limitless when using any Counter Actions. For example, when engaging in an Energy Clash, whatever Ki Points you wager are not doubled.
You do not gain Power Surges through the Blood of the Warrior Racial Trait while in this transformation.
Super Saiyan Mastery. When you gain Mastery for a stage of the Super Saiyan transformation, that stage gains the following benefits: