Super Saiyan

Your Saiyan characters have the arcana ability to transform into the powerful Super Saiyan, an advanced transformation that increases a character’s combat prowess. Using the Super Saiyan transformation changes your appearance, the most noticeable change is your hair becomes a golden blond and stands on end, this flame-like look gives your hair the appearance of rising like fire. This color change applies to all hair, tail, eyebrows, and fur. Your eye color also changes to a strong greenish-blue. Moreover, your muscle mass and definition are greatly increased. You are also enveloped with a golden aura of energy the gives your skin tone a lighter appearance. Many Saiyan will similarly experience a slight change in personality, behaving more aggressively and prone to instincts. These appearance changes are part of all stages of Super Saiyan, although some stages have more exaggerated features such a stage three having long golden hair down to the knees. You do not have to transform into one stage to use another; you can go from base to stage three without needing to go through other stages.

Super Saiyan

  • Transformation. Alternate Form
  • Race: Saiyan
  • Stage: One (1)
  • Stress Test. Thirteen (13)
  • Tier of Power. One (+1)
AGSTTESCINSPPOPE
+2 +2 +2 +2
  • S-Cells. While using super Saiyan stage one increases all dice rolls that involve AG, ST, SP and PO by +1d4. Your soak value is also increased by two (+2), increase the bonus to your soak by one (+1) for each tier of power reached.
  • Lighting Reflexes. You may take one (+1) additional action during your turn in combat. Also, when using making an impulsive save, roll 2d10, select the highest result and discard the lowest.
  • Saiyan Surge. You can use a single surge ability (Actions & Combat) every two (2) rounds. Also, when using the maneuver combat recovery, roll 2d10, select the highest result and discard the lowest.

Ascended Saiyan

  • Transformation. Alternate Form
  • Race: Saiyan
  • Stage: One-Half (1.5)
  • Stress Test. Sixteen (16)
  • Tier of Power. One (+1)
AGSTTESCINSPPOPE
+2 +2+2 +2
  • Bulk. Double your strength & potency modifiers and decrease your agility modifier by one fourth (-1/4). Additionally, increase the retroactive penalty effect of super stack by one (+1). This ability is not applied to other any stages of Super Saiyan.
  • Unyielding Strength. When you transform into this stage of Super Saiyan you can choose to spend addition ki points during your transformation maneuver to apply  relentless. Each time you apply relentless reduce your current agility modifier by one-half (1/2), to a minimum of one (1). You can apply relentless any number of times until your agility modifier is reduce to one (1).
  • Relentless. One application of relentless cost fifteen (15) ki points and increases your current strength and potency modifiers by four (+4). Increase the ki point cost by fifteen (+15) and the bonus to strength and potency by four (+4) for each tier of power reached.  You can decide to end the effect of relentless any time during your turn. When relentless ends, for any reason, you will suffer 1d10 lethal damage for each application of relentless. Increase this damage by +1d10 for each tier of power reached.
  • Unbound. Once a round, when making an attack, you are not bound by your capacity rate limitations and can wager any amount of ki points up your current ki point value. When using unbound your grant enemy combatants superiority. After using unbound, your dodge value is reduced by one-half (1/2) until the end of your next turn.

Super Saiyan Two

  • Transformation. Alternate Form
  • Race: Saiyan
  • Stage: Two (2)
  • Stress Test. Twenty-One (21)
  • Tier of Power. Two (+2)
AGSTTESCINSPPOPE
+2 +2 +2 +2
  • S-Cells x2. Replace S-Cells with this ability. While using super Saiyan stage two increases all dice rolls that involve AG, ST, SP and PO by +1d6. Your soak value is also increased by three (+3), increase the bonus to your soak by one (+1) for each tier of power reached.
  • Heroic Momentum. If you use the bonus action from the rule bonus momentum during the round, and the action is successfully complete, you gain one (+1) additional action. This additional action must be used by the end of the current round or it is lost. If you do not successfully complete your bonus action you will gain one (+1) karma point – you cannot gain more than one karma point per round this way.

Super Saiyan Three

  • Transformation. Alternate Form
  • Race: Saiyan
  • Stage: Three (3)
  • Stress Test. Twenty-Six (26)
  • Tier of Power. Three (+3)
AGSTTESCINSPPOPE
+2 +2 +2 +2
  • S-Cells x3. Replace S-Cells x2 with this ability. While using super Saiyan stage three increases all dice rolls that involve AG, ST, SP and PO by +1d8. Your soak value is also increased by six (+6), increase the bonus to your soak by one (+1) for each tier of power reached.
  • Limitless. When you spend ki points, for any reason, count every one (1) point you spend as two (2) points. For example, if you are required to spend eight ki points you actually only need to spend four points to meet the requirement. This counts when wagering ki points for attacks also.
  • Power Drain. This form is powerful but takes a toll on your character. Each round you successfully pass a stress test, increase the required TN of the test by three (3), until the character is forced into stress exhaustion. Stress exhaustion lasts five (5) rounds instead of three (3). When suffering from exhaustion after using this stage, reduce your current ki points by 3d10+ plus your power level.

Animosity. The first time you transform into any stage of Super Saiyan, you will make a morale check, TN medium, along with your stress test. If successful, you can act as normal, if failed, you must use the maneuver combat recovery, during your next available turn, even if you are at full health and ki points. Animosity is only taken the first time you use transform into any form of Super Saiyan, afterward you can ignore the rule.

Super Saiyan Mastery. You can master the powers of the Super Saiyan transformation. Mastery is a modified form and typically comes with great discipline and training; some ARCs will give this out as a plot point. When you can pass the stress test for a stage of super Saiyan without needing to roll dice; IE your power level is equal to the stress test of the stage, that stage is considered mastered.

When you master a stage of super Saiyan increase its attribute modifier bonuses by two (+2). The extra dice provided by any of the ability S-Cells abilities change to one category higher; a d4 becomes a d6, a d6 becomes a d8 and a d8 becomes a d10. You will no longer lose the form if you reach zero (0) life points, you become unconscious or count as defeated.