Your Saiyan character has the ability to transform into the powerful Super Saiyan, an advanced transformation that increases a character’s combat prowess. Using the Super Saiyan transformation changes your appearance, the most noticeable change being that your hair becomes a golden blond and stands on end. This flame-like look gives your hair the appearance of rising like tongues of fire, and your eyes also become a greenish blue. Moreover, your muscle mass and definition are greatly increased, and you’re enveloped with a golden aura of energy that gives your skin tone a lighter appearance. Many Saiyans will similarly experience a slight change in personality, behaving more aggressively and prone to acting on your baser instincts. These changes are a part of all stages of Super Saiyan, although some stages have more exaggerated features such as Super Saiyan 3 having long golden hair down to your knees.
S-Cells. Increase all Combat Rolls by +1d6. This bonus is increased by +1 Dice Category for each stage of Super Saiyan after the first. For example, Super Saiyan 3 would have a bonus of +1d10.
The first time you successfully strike (hit) a target in a Combat Round, increase the Wound Roll by your S-Cells Extra Dice an additional time. For example, if you hit a target while in the (unmastered) Super Saiyan 2 stage, your S-Cells Extra Dice would be +2d8 for your Wound Roll.
Lightning Reflexes. Increase your Initiative Bonus by +1(T) for the sake of determining if you gain Initiative Advantage, even if Initiative has already been rolled. Increase this effect by +1(T) when in a higher stage of Super Saiyan. This effect does NOT change your place in the Initiative order.
Raging Power. When you transform into the Super Saiyan Alternate Form, increase your maximum Ki Point Pool and Capacity Rate by +1/4 of their totals, respectively. This effect applies before any other effects that occur during a transformation. Increase this effect by an additional +1/4 when in a higher stage of Super Saiyan. For example, in Super Saiyan 3 you will increase your maximum Ki Point Pool and Capacity Rate by +1/2 instead of +1/4.
Once per Combat Round, when you use the Direct Hit or Guard Parry Maneuver, increase your Soak Value by +2(T) for that attack, before any calculations. Increase this bonus by +1(T) for each stage of Super Saiyan after the first.
Super Saiyan 2
Aggressive Momentum. Once per Combat Encounter, when entering this Transformation through a Transformation Maneuver, you may reroll your Initiative. You score a Critical Result on a roll of 8 or higher. If you gain Initiative Advantage after transforming, you may gain +1 Action for this turn.
If you gain a bonus action through the Bonus Momentum ability or due to defeating a Minion, you may gain +1 stack of Battle Born.
Sparking Ascension. When you successfully strike (hit) an opponent with an attack that has a Ki Wager of 5(T) Ki Points or more, increase the Damage Category by +1 (Standard becomes Direct, Direct becomes Lethal).
If you manage to knock an opponent through a Health Threshold with an attack that has benefited from Sparking Ascension, decrease their Natural Result for their Steadfast Roll for this Health Threshold by -2. If they fail their Steadfast Check, they suffer from the Impediment Combat Conditions on all Combat Rolls until the start of your next turn.
Super Saiyan 3
Limitless. While in this Transformation, increase the bonus to Wound Rolls from your stacks of Battle Born by x2. Additionally, treat every 2 Ki Points spent on a Ki Wager as if they were 3 Ki Points for the sake of calculating the bonus to your Wound Roll.
When you would gain Superiority through the Warrior’s Pride Racial Trait, increase the Dice Category of your S-Cells Extra Dice by +2 until the end of your next turn.
You do not gain Power Surges through the Blood of the Warrior Racial Trait while in this Transformation.
Super Saiyan Mastery. When you gain Mastery for a stage of the Super Saiyan Transformation, that stage gains the following benefits: