
- Racial Requirement: Any
- Transformation Type: Awakening
- Awakening Type: Greater
- Awakening Origin: Mind
- Prerequisite(s): This character is an Adversary
- Maximum No of Stacks: 1
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +2 | +2 | – | – | – | +2 | – |
Quick Foe: Force the players to try to keep up in a deadly game of tag.
(1)-[Passive]: Increase your Combat Rolls, Impulsive Saves, Initiative Value, and Speeds by 1(T).
(2)-[Passive]: You gain access to the ‘Break Free’ Adversary Maneuver.
(3)-[Passive]: The bonus to the Wound Roll from the Charging Assault Advantage can be as high as 6(T).
(4)-[Triggered]: If you successfully dodge an Attacking Maneuver, you may spend an Adversary Action to use the Movement Maneuver as an Out-of-Sequence Maneuver. This use of the Movement Maneuver does not count towards the round limit of the Movement Maneuver, but this effect can only be triggered once per each Turn.
(5)-[Triggered]: If you use the Movement Maneuver during an Opponent’s Turn, increase your Dodge Rolls by 1(T) for the remainder of that Turn. This effect does not stack.
(6)-[Triggered/Start of Turn]: You may spend an Adversary Action to use the Break Free Adversary Maneuver as an Out-of-Sequence Maneuver, ignoring its [1/Round] limitation.
(7)-[Triggered/Start of Combat Round]: If no Opponents are occupying a square within a Large Sphere AoE (centered on you), use the Basic Attack Maneuver, Signature Technique Maneuver, Power Up Maneuver, or Energy Charge Maneuver as an Out-of-Sequence Maneuver.
Break Free
Break Free [1/Round]: Break into a dangerous sprint, blowing away those foes that cling near to you.
–Maneuver Type: Instant Maneuver
–Action Cost: N/A
–KP Cost: N/A
–Effect: To use this Maneuver, you must spend an Adversary Action. Make a Clash (Impulsive vs Impulsive/Corporeal) against all Opponents within a Minor Sphere AoE. If you win, that Opponent is moved up to 1(T) squares in a straight line away from you. Then, you may use the Movement Maneuver as an Out-of-Sequence Maneuver.