
- Evolved Stage Type: Unique (Gleaming Metal)
- Transformation Type: Legendary
- Prerequisite(s): Mastered Gleaming Metal
- Stress Test Requirement: +9
- Tier of Power Requirement: 4+
- Aspects: Pinnacle (LV1)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | +1(T) | – | +1(T) | +1(T) | – |
Ascension of Mechanics: The mechanics of survival and destruction have been refined further.
(1)-[Passive]: While you possess Steel Armor, this Transformation has the Perfect Ki Control Aspect.
(2)-[Passive]: While you do not possess Steel Armor, increase your Combat Rolls by 1(T). Apply this bonus even if you possess Steel Armor if your Life Points are below the Bruised Health Threshold.
(3)-[Passive]: While in the Healthy Health Threshold, increase your Soak Value and Defense Value by 1(T).
(4)-[Passive]: For each Health Threshold you are below, increase the Dice Category of your Energy Charges by 1 Dice Category.
(5)-[Triggered, 1/Round]: If you use a Healing Surge, regain Steel Armor equal to your Surgency.
(6)-[Triggered, 1/Encounter]: If you apply an Energy Charge to a Signature Technique through the 3rd effect of Signature Amplifier while below the Injured Health Threshold, apply 2 additional Energy Charges to that Attacking Maneuver.
Mastery Trait
Full Mechanical Understanding: You fully understand the limits of your mechanical ability, as well as how to push past them.
(1)-[Permanent]: Evolved Metal gains the Scaling (LV2) Aspect.
(2)-[Passive]: While in the Healthy Health Threshold, increase your Strike Rolls and Wound Rolls by 1(T).
(3)-[Passive]: Double the bonus from the 1st effect of Overloading Circuits.
(4)-[Passive]: The Energy Charge Maneuver does not cost Ki Points.
(5)-[Triggered/Start of Turn]: Regain 3(bT) Steel Armor.
(6)-[Triggered, 1/Round]: If you use a Signature Technique, you may Ki Wager using Steel Armor as if it was Ki. If you do, any spent Steel Armor reduces your Capacity by an equal amount.
Legendary Trait
Protective Metal: Your metallic body protects you from harm.
(1)-[Passive]: While you possess Steel Armor, increase your Damage Reduction and Wound Rolls by 1(T).
(2)-[Passive]: While you do not possess Steel Armor, increase your Surgency by 2(T) and your Stress Bonus by 1.
(3)-[Addendum]: Please refer to the ‘Steel Armor’ textbox below.
Steel Armor
You gain access to an additional set of Life Points known as Steel Armor. Your maximum amount of Steel Armor is equal to 1/5 of your Maximum Life Points, which is also the amount you begin with at the start of each Combat Encounter (or, upon gaining access to this Evolved Stage mid-Combat Encounter, at that point). If you would take Damage from an Attacking Maneuver, it depletes your Steel Armor rather than your Life Points if you possess any Steel Armor.