
- Racial Requirement: Any
- Transformation Type: Awakening
- Awakening Type: Lesser
- Awakening Origin: Mind
- Prerequisite(s): Favored Technique Talent
- Maximum No of Stacks: 1
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +1 | – | – | +1 | +1 | – |
Sign of Mastery:
(1)-[Passive]: Increase the Strike and Wound Rolls of your Favored Technique by 1(T).
(2)-[Passive]: While below the Injured Health Threshold, increase the Dice Category of any Energy Charges applied to your Favored Technique by 1 Category.
(3)-[Passive]: Upon gaining this Awakening, you may select an Advantage with a TP Cost of 10 or less that is applicable to your Favored Technique. Apply that Advantage to your Favored Technique.
(4)-[Triggered, 1/Round]: If you use your Favored Technique, you may ignore all of its Disadvantages for the duration of that Attacking Maneuver. This effect does not apply to any Signature Technique that is treated as your Favored Technique through the Technique Variant Advantage.
(5)-[Triggered, 1/Encounter]: If you end your turn during which you have used the Energy Charge Maneuver 3+ times during that turn with the declared Attacking Maneuver being your Favored Technique, you may use the Signature Technique Maneuver as an Out-of-Sequence Maneuver to use your Favored Technique.
(6)-[Triggered, 1/Encounter]: If you use your Favored Technique while below the Injured Health Threshold, you may apply the All Out or Complete Annihilation Super Profiles to that Attacking Maneuver.