Demon God

Corrupted by the dark energies of the abyss, and empowered by the divine nature of their race, some Makaio ascend to great power beyond that which is typically attained by the mortal races.  Their tainted souls warp their divine power and create a hybrid: Demon God.

Empowered by the corrupted divine energies of the Demon God transformation, those with exceptional power can unleash their true inner power, taking on a bestial transformation that exposes the true nature of their twisted souls.  Mortals quake in fear in the presence of a True Demon God.

There are two ways to gain access to the Demon God Legendary Form:

  • When gaining a Manifested Power while you are Tier of Power 4 or greater, you may attempt the Stress Test for Demon God.  If you succeed, transform into Demon God.
  • When you successfully perform a Kiri Drain that restores at least 1/4 of your Ki Point Pool, you may attempt the Stress Test for Demon God.  If you succeed, transform into Demon God.

In order to access the True Demon God Legendary Form, you must first Master the Demon God Legendary Form and the Dark Demon Alternate Form.  Then, if you meet the Tier of Power requirements, and are below the Bloodied Health Threshold, you may attempt the Stress Test for True Demon God.  If you succeed, transform into True Demon God.  You may only attempt this Stress Test once per Combat Encounter.

Once you have transformed into a stage of Demon God, you may access it again at will.

Demon God

  • Race. Shinjin Makaio subrace
  • Transformation. Legendary Form
  • Stage. One
  • Stress Test. 28
  • Tier of Power Requirement. 4+
  • Aspects. Enhanced Save (Cognitive/Morale), God Ki, Draining (Level 1), Dedicated Transformation
AGFOTESCINSPPE
+3(T)+3(T)+1(T)+3(T)

Demon God’s Wrath.  At the start of each Combat Round, you may declare one enemy to be Branded.  Make an Opposed Cognitive Saving Throw with the Branded target.  If you succeed, increase all damage you deal to the Branded target by one Damage Category (Standard to Direct, Direct to Lethal).  If an attack would already deal Lethal, increase the damage of that attack by your Power Level.  If you attack anyone other than the Branded target, reduce that damage by one Damage Category (Lethal to Direct, Direct to Standard).  If the attack would already deal Standard Damage, reduce the damage of that attack by your Power Level.

Kiri Kasap.  Once per Combat Round, when you successfully strike (hit) an opponent with any attack, you may perform a Kiri Drain as an Instant Action. The target(s) of the Kiri Drain must be the same as the target(s) of the successful attack. You may make a free Ki Wager on your next attack during this Combat Round, up to the amount gained from this Kiri Drain, ignoring Capacity.

Corrupted Divinity.  Your divine nature has awakened, affording you greater power.  You have Superiority on all Combat Rolls made against any target without God Ki.  Increase your Kiri Drain rolls to reduce Ki Points against targets without God Ki by 1/2 your Power Level.

When you successfully deal damage to any target with God Ki (except by Kiri Drain), reduce that target’s Soak Value by -2(T) until the start of your next turn.  If you successfully perform a Kiri Drain on any target with God Ki, that target gets -1(T) on all Combat Rolls until the end of their next turn.

Fiendish Sorcery.  While in this form, you gain a unique weapon of your choice.  When you first transform into Demon God, build a weapon of your choosing.  You do not get Strike Penalties for wielding this weapon. While wielding this weapon, you may qualify as unarmed for any Talent, Trait, or effect which requires you to be unarmed, but you cannot apply Weapon Qualities to attacks that are treated as unarmed in this way. When making basic attacks while wielding this weapon, apply both your Force Modifier and your Spirit Modifier for your Wound Roll, instead of just your Force Modifier. This effect applies even if you are qualifying as unarmed.

The weapon gained from Fiendish Sorcery can be used for any type of attack but Melee Weapon Qualities do not apply to attacks made against targets outside of your Melee Range and Ranged Weapon Qualities do not apply to Physical Attacks.

You may also treat this weapon as a Crystal Ball.

Demon God Mastery.  When you gain Mastery for the Demon God transformation, you gain the following effects:

  • Stabilized Power.  Increase the Attribute Modifiers of Demon God by +1(T) and remove the Draining Aspect.
  • Demon’s Gift.  When you fail the Stress Test for Demon God, you can pay Ki equal to the Stress Test to remain transformed as if you had passed the Stress Test.

True Demon God

  • Race. Shinjin Makaio subrace
  • Transformation. Legendary Form
  • Stage. Two
  • Stress Test. 32
  • Tier of Power Requirement. 5+
  • Aspects. Enhanced Save (Cognitive/Morale), God Ki, Draining (Level 2), Dedicated Transformation, Exhausting, Size Increasing (Level 2)
AGFOTESCINSPPE
+2(T)+2(T)+1(T)+2(T)

Demonic Fury (Demon God’s Wrath).  The first time you transform into True Demon God, choose two Beastman Traits. While in True Demon God, you benefit from these traits. Additionally, all damage you deal is increased by +1 Damage Category. If your attack would deal Lethal Damage already, increase that damage by your Power Level.

Unholy Smite.  When you successfully strike (hit) a target with a Kiri Single attack, you may make an Opposed Corporeal Saving Throw with the target. If you succeed, that target gains the Weakened Combat Condition until the end of their next turn.

When you successfully strike (hit) any targets with a Kiri Orb attack, you may make an Opposed Morale Saving Throw with the targets. If any target fails, they gain the Shaken Combat Condition until the end of your next turn.

Diabolical Destruction (Fiendish Sorcery). When you first transform into True Demon God, choose three Weapon Qualities. All of your attacks benefit from any Generic Weapon Qualities, all of your Physical Attacks benefit from any Melee Weapon Qualities, and all of your other attacks benefit from any Ranged Weapon Qualities. Additionally, you benefit from the effects of a Crystal Ball. When you make a Wound Roll that benefits from Force Modifier or Spirit Modifier, you may instead add both.

True Demon God Mastery. When you gain Mastery for the True Demon God transformation, you gain the following effects:

  • Damnation. When you fail the Stress Test for True Demon God, you may pay Ki equal to the Stress Test to remain transformed as if you had passed the Stress Test.
  • Devilish Hide. Add the Durable Form (Level 1) Aspect to True Demon God.

True Demon God can be mastered 3 times.  Each time you master True Demon God, choose one of the following benefits:

  • Divine Demon God.  Reduce the Draining Aspect by -1 Level.  You can select this option twice.  If the level reaches 0, remove the Draining Aspect.
  • Dark Demon God.  Add the Raging and Controlled Fury Aspects to True Demon God.
  • Acclimated Demon God.  You can only select this option if you have removed the Draining Aspect.  Remove the Exhausting Aspect.
  • Transcended Demon God.  You can only select this option if you have mastered True Demon God at least 2 other times.  You can Shatter Your Limits.  While Shatter Your Limits is active, remove the Size Increasing Aspect, increase the level of Durable Form by +1, and add the Perfect Ki Control Aspect.

Legendary Trait

Demonic Presence.  When using the Far Seeing Trait to make a Dodge or Parry Roll, you may increase the roll by 1/2 of your Force Modifier or your opponent’s Force Modifier (whichever is higher), rather than 1/4.  Increase the amount of ki you regain via Kiri Drain by +1(T).

Demonic Presence II.  When you are hit by a Signature Technique that you’ve already been hit by this Combat Encounter, reduce the damage of that Signature Technique by -1(T).  This stacks with itself, up to -3(T).  Additionally, increase the Lethal Damage dealt by Kiri Drain by +3(T).

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