
Some warriors rely on a single, trusted weapon to aid them in battle, but you are not among their number. Instead, you create weapons on the spot, each useful in the given moment, then discard them when their usefulness is gone. You do not merely wield a weapon, you wield all weapons.
- Racial Requirement: Any
- Transformation Type: Enhancement
- Enhancement Type: Standard
- Prerequisite(s): World Forging and Telekinesis Unique Abilities
- Stress Test Requirement: 12
- Tier of Power Requirement. 2+
- Aspects: Draining (LV1)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +1(T) | – | – | +1(T) | +1(T) | – |
Instant Builder: You are skilled in the quick creation of weapons and other objects while in combat.
(1)-[Passive]: You can use the Magical Materialization and World Forging Unique Abilities up to 3 times in each Combat Round.
(2)-[1/Round]: You may use Magical Materialization or World Forging as an Instant Maneuver.
(3)-[Triggered, 1/Round]: If you create a Feature through the World Forging Unique Ability, you may apply any Feature Quality to that Feature.
(4)-[Triggered, 1/Encounter]: If you trigger the 3rd effect of Instant Builder, you do not have to pay the Ki Point Cost of your chosen Unique Ability.
Craft Combat: With your ability to create new weapons at will, you make the most of each weapon with your attacks, breaking those weapons in the process.
(1)-[Passive]: Increase the amount of Collision Damage you inflict by 1/2 of your Force or Magic Modifier (whichever is higher).
(2)-[Passive]: If you move an Opponent through the effects of the Telekinesis Unique Ability, make a Clash (Cognitive vs Cognitive/Impulsive/Corporeal) against them. If you win, they gain the Guard Down Combat Condition until the end of this turn.
(3)-[Triggered, 1/Round]: If you create a Weapon through Magical Materialization, you may make an Armed Attack through the Basic Attack Maneuver using that Weapon as an Out-of-Sequence Maneuver.
(4)-[Triggered, 1/Round]: If you make an Armed Attack with a Weapon created through the Magical Materialization Unique Ability, you may choose to destroy that Weapon after the Attacking Maneuver has concluded. If you do, apply an Energy Charge to that Attacking Maneuver.
(5)-[Triggered, 1/Encounter]: If you create a Feature through the World Forging Unique Ability, you may immediately use the Telekinesis Unique Ability as an Out-of-Sequence Maneuver (but you must target that Feature with this use of Telekinesis). This use of Telekinesis does not count towards its usual limited uses per Combat Round.
Burst Limit
Creation Burst: Your magic bursts forward, instantly providing you the necessary tools for battle.
(1)-[Triggered/Transform]: Use the Magical Materialization or World Forging Unique Ability as an Out-of-Sequence Maneuver three times in sequence. You do not pay Ki Points for any uses of the Magical Materialization or World Forging Unique Ability through this effect.
Mastery Trait
Infinite Assembly: Your continuous creation of new combat tools grows more efficient and less draining.
(1)-[Permanent]: Unlimited Construction loses the Draining Aspect and gains the Perfect Ki Control Aspect.
(2)-[Passive]: Reduce the Ki Point Cost of Magical Materialization and World Forging by 2(T).
(3)-[Passive]: You can use Telekinesis up to 2 times per Combat Round.
(4)-[Triggered, 1/Round]: When making an Attacking Maneuver, you may treat your Size Category as Gigantic for calculating Punching Down during that Attacking Maneuver.
(5)-[Triggered, 1/Encounter]: If you would be hit by an Attacking Maneuver made through the Basic Attack Maneuver and that does not possess an AoE while you are adjacent to a Feature, you may shift the target of that Attacking Maneuver to that Feature.