Created by cosmic powers your Majin character is powerful and deadly, even more so when they are in their purest form. The form they took when they first came into existence, whether this powerful transformation is your Majin’s true form or simply their purest form. It is either your natural cosmic powers or possibly magic influence that makes this form’s power deadly… for everyone.
In this form, you are pure Majin, without any assimilated beings. This form is achieved through a process of self-purification. Your physical appearance changes in this form, giving you a shorter stature, roughly four feet tall, and your clothes magically change into the traditional Majin garments: white baggy pants with a black belt bearing a gold buckle with a large ‘M’ emblazoned upon it. Your features grow smooth and slim, and your mind blanks, leaving you child-like. Your pupils turn black and your irises become blood red. In this form, you become more erratic and your combat style is aggressive.
If you are at Tier of Power 4 or higher and have Assimilated 2 or more targets, when those targets are ejected by any means, you may roll a Morale Saving Throw, TN Hard. If you fail, you cannot attempt to make the Morale Saving Throw again this Combat Session. If you pass, you gain access to and transform into the Pure Form Legendary Form.
Erratic. During each Combat Round, you can choose to spend One Action during another character’s turn. You can take as many Actions on other character’s turns as you have available to you. If you spend all your Actions before your turn, you will still perform your turn and resolve all effects, but you can NOT take any Actions. Moreover, increase the amount of Actions you can make during each Combat Round by +1.
Unpredictable. At the start of each Combat Round, before all other effects, roll 1d4 and gain one of the following aptitudes until the end of the current round:
Once per Combat Round, if you knock an opponent through a Health Threshold, you may roll a 1d4 for Unpredictable again. If you land on the same result as before, increase all Combat Rolls by +2(T) instead.
Wild Aggression. Once per Combat Round, you can choose to fail a Dodge Roll. If you do so, you may roll your dice for the Unpredictable trait again. If you land on the same result as before, increase all of your Strike Rolls by +2(T) until the end of the Combat Round.
Additionally, at the start of the Combat Round after rolling for Unpredictable, you may choose to swap your Counter Action for an additional Action this Combat Round.
Truly Pure. Eject all Absorbed Characters upon entering this transformation. For each Absorbed Character ejected, increase the Legend Realized gained upon entering this form by +1d8(T). If this would cause your Life and Ki Points to become full, gain Superiority on all Combat Rolls until the end of your next turn. You can only benefit from the effects of Truly Pure once per Combat Encounter (you still eject all Absorbed Characters upon entering this transformation).
If you gain a stack of the Absorption Manifested Power while in this Legendary Form, you leave this Legendary Form immediately. You do not suffer Stress Exhaustion from leaving Pure Form in this manner.
Pure Form Mastery. When you gain Mastery for the Pure Form transformation, you gain the following benefits:
‘Unpredictable Chaos. At the start of each Combat Round, before all other effects, roll 1d6 and gain one of the following aptitudes until the end of the current round:
Once per Combat Round, if you knock an opponent through a Health Threshold, you may roll a 1d6 for Unpredictable Chaos again. If you land on the same result as before, increase all Combat Rolls by +2(T) instead. You do not gain this bonus if you rolled a 6 in your initial Unpredictable Chaos roll.’
Touching the Roots. Bouncy Body increases your Defense Value by +2(T) instead of +1(T). Additionally, the bonuses from Elastic Regeneration have their dice category changed to d10s.