There’s more than one way to get strong, and you’ve capitalized on it. Whether by pushing your limits or by being granted extra power, you’ve specialized into a single aspect of fighting. However you achieve it, by increasing your prowess in your unique fighting style, you’ve become a Hero, an Elite, or a Berserker.
Race. Any
Transformation. Manifested Power
Maximum No of Stacks. 1 per ToP starting at ToP 2, max 4
Tier of Power Requirement. 2+
AG
FO
TE
SC
IN
SP
PE
*
+2
*
–
*
+2
–
Class Selection. Choose Hero, Elite, or Berserker when you first gain this Manifested Power. Your Alternate and Legendary Forms gain the corresponding Aspect depending on your choice. If you have no Alternate or Legendary Form Transformations, your Enhancement Powers gain the Aspect instead.
Hero Aspect. For each stack of the Class Up Manifested Power, increase your Dodge Rolls by +2. While below the Injured Health Threshold, double this bonus.
Elite Aspect. For each stack of the Class Up Manifested Power, increase your Strike Rolls by +2. While below the Injured Health Threshold, double this bonus.
Berserker Aspect. For each stack of the Class Up Manifested Power, increase your Wound Rolls by +3. While below the Injured Health Threshold, double this bonus.
If you have 3+ stacks of Class Up, you permanently gain access to the God Ki Aspect, even when not in a Transformation. You can allow other characters to sense you if you are aware of their attempt to do so. This is a conscious decision and you may change this decision at your own discretion.
Enhanced Prowess. If you chose Hero, Class Up has an Attribute Modifier Bonus (TE) of +2 and you gain the following effect:
Hero’s Will. Once per Combat Encounter, you may use the Power Up Maneuver as an Instant Action. When you do so, regain a number of Ki Points equal to 1/4 of your base Capacity Rate. For each stack of Class Up after the first, you may use Hero’s Will an additional time per Combat Encounter, but only once per Combat Round.
If you chose Elite, Class Up has an Attribute Modifier Bonus (AG) of +2 and you gain the following effect:
Elite’s Pride. Once per Combat Encounter, you may use a Maneuver that requires a Counter Action without spending a Counter Action. When you use a Counter Action to make an Attacking Maneuver against an opponent, increase your Wound Roll for that Attacking Maneuver by +2(T). For each stack of Class Up after the first, you may use Elite’s Pride an additional time per Combat Encounter, but only once per Combat Round.
If you chose Berserker, Class Up has an Attribute Modifier Bonus (IN) of +2 and you gain the following effect:
Berserker’s Rage. Once per Combat Encounter, you may use the Energy Charge Maneuver as an Instant Action. This Energy Charge Maneuver does not limit your actions and can only be applied to Signature Techniques. For each stack of Class Up after the first, you may use Berserker’s Rage an additional time per Combat Encounter, but only once per Combat Round.