Class Up

  • Race. Any
  • Transformation. Manifested Powers
  • Maximum No of Stacks. 1 per ToP starting at ToP 2, max 4
  • Tier of Power Requirement. 2+
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Class Selection.  Choose Hero, Elite, or Berserker.  You gain the corresponding Trait. You can only make this selection the first time you gain Class Up.

  • Hero.  Class Up provides a +2 PE bonus.  You benefit from the Armored Form Aspect.  You gain the following effects based on the number of stacks of Class Up you possess:
  1. While transformed into an Alternate Form, Enhancement Power, or Legendary Form, you benefit from the Enhanced Save (Morale) Aspect, if you do not already.
  2. While transformed into an Alternate Form, Enhancement Power, or Legendary Form, you benefit from the God Ki Aspect if you do not already.
  3. While transformed into an Alternate Form, Enhancement Power, or Legendary Form, if you are dealt Standard Damage (before modification from Armored Form), reduce that damage by -1(T).
  • Elite.  Class Up provides a +2 AG bonus.  You benefit from the Perfect Ki Control Aspect.  You gain the following effects based on the number of stacks of Class Up you possess:
  1. While transformed into an Alternate Form, Enhancement Power, or Legendary Form, you benefit from the Enhanced Save (Cognitive) Aspect if you do not already.
  2. While transformed into an Alternate Form, Enhancement Power, or Legendary Form, you benefit from the God Ki Aspect if you do not already,
  3. While transformed into an Alternate Form, Enhancement Power, or Legendary Form, reduce the Ki Point Cost of all Maneuvers by -1(T) to a minimum of 2(T).  This stacks with other sources of reduction and cannot increase the Ki Point cost of a Maneuver.
  • Berserker.  Class Up provides a +2 TE Bonus.  You benefit from the Raging Aspect.  You gain the following effects based on the number of stacks of Class Up you possess:
  1. While transformed into an Alternate Form, Enhancement Power, or Legendary Form, you benefit from the Enhanced Save (Corporeal) Aspect if you do not already.
  2. While transformed into an Alternate Form, Enhancement Power, or Legendary Form, you benefit from the God Ki Aspect if you do not already.
  3. While transformed into an Alternate Form, Enhancement Power, or Legendary Form, if you are in Rage, increase your Wound Rolls by +1(T).

Enhanced Prowess.  If you have the Hero Trait, you gain the following effect:

  • Hero’s Strength.  Once per Combat Encounter, when you successfully strike (hit) a target with a Signature Technique, you may increase the Wound Roll by +2(T) for each Energy Charge the technique benefits from. For each stack of Class Up beyond the first, you may use this ability one additional time per Combat Encounter, but only once per Combat Round.

If you have the Elite Trait, you gain the following effect:

  • Elite’s Pride.  Once per Combat Encounter, when you successfully strike (hit) a target with a Signature Technique, you may make an Opposed Force Ability Check.  If you succeed, the target gets the Slowed Combat Condition.  For each stack of Class Up beyond the first, you may use this ability one additional time per Combat Encounter, but only once per Combat Round.

If you have the Berserker Trait, you gain the following effect:

  • Berserker’s Rage.  Once per Combat Encounter, when you successfully strike (hit) a target with a Signature Technique, you may make an Opposed Impulsive Saving Throw.  If you succeed, the target cannot use a Signature Technique on their next turn.  For each stack of Class Up beyond the first, you may use this ability one additional time per Combat Encounter, but only once per Combat Round.

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