Unofficial Tabletop Role-Playing Game
Ki control is nearly impossible to completely master. Once you reach what might seem like a peak, another mountain reveals itself before you. The challenges only ever seem bigger and more frightening as you compete against the growing powers of stronger and stronger aliens and the deities that surpass even them. As just a human, it’s only your control over this energy that has ever given you a chance against them. It is this exact mentality that is the limit of your abilities, however. Learning to push away such thoughts and approach battle with a clear mind, drawing your aura into your body and keeping as hold of as much energy as possible, what old limits you had lay shattered before you.
You can gain access to this Legendary Form if you meet the Tier of Power requirements by attempting a TN Nearly Impossible Morale Saving Throw while you are below the Injured Health Threshold. For every 10 Insight Score you have, reduce the Difficulty Category by -1. For example, if your Insight Score is 20, the TN would be Hard. You may only attempt this Morale Saving Throw once per Combat Encounter. If you succeed, you must then pass the Stress Test to enter this form.
AG | FO | TE | SC | IN | SP | PE |
+3(T) | +3(T) | – | – | +2(T) | +3(T) | – |
Perfected Self. If your current number of Ki Points is equal to or higher than 1/2 of your Maximum Ki Point Pool, you gain access to the following benefits:
Supreme Mortal Ki. When you successfully strike (hit) an opponent with a Signature Technique that has a Ki Wager of 5(T) or more, you may use the effects of the Eye of the Dragon Racial Trait to add an additional Ki Wager to that attack.
Once per Combat Encounter, when you use the Power Up Maneuver, you may activate a Power Surge Maneuver as an Out-of-Sequence Action even if you have already used your Surge Maneuver for this Combat Encounter.
Serene Combat. When you gain a bonus of +2(T) or higher to any of your Combat Rolls, you may immediately make a Morale Saving Throw, TN Hard. If you fail, nothing happens. If you succeed, you may remove a Negative Combat Condition that is currently affecting you or gain Superiority on all Combat Rolls until the end of your next turn.
When you use the Combat Recovery Maneuver, you do not provoke Counter Actions.
Seeking Enlightenment. When you enter this transformation, if you are of the Triclops Subrace, you may choose to gain access to the Earthling Racial Traits you traded for your Triclops Subrace for the duration of this transformation. If you do so, No Ego Zone gains the Draining (Level 3) Aspect for the duration of this transformation. Decide if you will use the effects of Enlightened One each time you transform into the No Ego Zone Legendary Form.
Bestial Power. For each Beast-Man Trait you have, increase an Attribute Modifier of your choice by +1(T). This effect cannot stack on a singular Attribute Modifier if you have multiple Beast-Man Traits.
If you have no Beast-Man Traits, you may reroll any Natural Result through the Perseverance Racial Trait that is 4 or lower.
No Ego Zone Mastery. When you gain Mastery for the No Ego Zone transformation, you gain the following benefits:
Contained Aura. If your current number of Ki Points is equal to or higher than 1/2 of your Maximum Ki Point Pool, you may reroll any result of 2 or less through the Perseverance Racial Trait even if it is not a d10. If your current number of Ki Points is equal to or higher than 3/4 of your Maximum Ki Point Pool, when you reroll any dice result, increase the Natural Result of the reroll by +3.
Bestial Control. When you enter a transformation, you may choose to replace any Beast-Man Traits you currently have access to with any number of Earthling Racial Traits that you have previously traded out. This effect lasts until you leave that transformation.