
Ooh! Yeah! Ooh! Show yo’ moves! Dancing round and round those clowns! You got style for a thousand miles! So watch, listen, and learn! It’s time… TO SHAKE IT UP Y’ALL!
- Racial Requirement: Any
- Transformation Type: Awakening
- Awakening Type: Greater
- Awakening Origin: Mind
- Prerequisite(s): 2+ Skill Ranks in Performance
- Maximum No of Stacks: 1
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +2 | – | – | – | – | – | +2 |
Just Perform: You focus on your performance, and anything that pulls you out of that rhythm leaves you disoriented.
(1)-[Passive]: While you are Hyped, increase your Dodge Rolls by 1/4 (rounded up) of your Personality Modifier and the Skill Bonus for the Performance Skill by 2.
(2)-[Passive]: While Hyped, your use of the Movement Maneuver does not trigger the Exploit Maneuver.
(3)-[Triggered, Resource]: Gain 1 Rhythm (max. 4) when you:
- Use the Hype Maneuver.
- Dodge an Attacking Maneuver made by an Opponent.
- Win a Clash that uses the Performance Skill.
(4)-[Automatic]: If you are hit by an Attacking Maneuver, lose a stack of Rhythm.
(5)-[Automatic/Threshold]: If you fail the Steadfast Check for this Health Threshold, lose all stacks of Rhythm.
(6)-[1/Round]: You can spend 2 stacks of Rhythm to use the Hype Maneuver as an Instant Maneuver.
(7)-[Triggered, 1/Round]: If you dodge an Opponent’s Attacking Maneuver, you can spend 1 Rhythm to use the Basic Attack Maneuver or the Movement Maneuver as an Out-of-Sequence Maneuver.
(8)-[Triggered, 1/Round]: If you use an Attacking maneuver, you may spend a stack of Rhythm to use your Personality Modifier as the Damage Attribute of that Attacking Maneuver.
(9)-[Triggered/Start of Turn, 1/Encounter]: If you are Hyped, you may spend 4 stacks of Rhythm to gain an Action.