Transformation Rules

Transformation is the act of changing one’s body into another form in order to tap into greater stores of energy, strength, and speed. There are two types of transformations: alternate forms and manifested powers. Alternate forms are a powerful but temporary change. Manifested powers are a permanent but weaker change.

Transforming. Characters can voluntarily enter a form and revert to their normal state or a lesser stage of a transformation at will. All transformations require the same amount of time to transform into. To transform into a stage of a form requires a transformation maneuver. (See Actions & Combat) Reverting back to your normal state only is an instant action.

Forms entries. A table listed attributes modifiers, denoted by their first two letters, that are increased when you are using a form. This increase happens during that same action in which the transformation happens. Some transformations have multiple stages or levels. Each stage gains the benefits of the previous stage unless otherwise specified.

Accessibility. Typically, you will have to earn forms by increasing your power level or reaching a specific tier of power, or sometimes as a reward from your ARC or as plot-points. Also, keep in mind that most alternate forms will have a restriction allowing only specific races to use and gain access to the form and its abilities.

Manifested Powers. Manifested powers are the latent power within you. Releasing this inner power will cause an increase in your combat prowess and strengths. Such as the power potential unleashed which permanently increases your attributes. Manifested powers are permanent increases or bonuses that once obtained will always be active. You can have multiple manifested powers at a time and manifested powers can be used with alternate forms.

Alternate Forms. In the Dragon World, there are many different and powerful beings that can change or rapidly evolve. Perhaps the most iconic is the legendary Super Saiyan transformation, the pinnacle of strength for the entire Saiyan race. Note this doesn’t mean you can use more than one type of alternate form at a time, you can only use one transformation at a time.

  • Ki Multiplier. When you transform into any Alternate state multiply your current ki points and capacity rate by two (x2). Do not increase your maximum ki points, only your current. This can temporarily cause your current ki points to excess your maximum ki point threshold.
  • Threshold Breaker. If you transform while under the effects of any health threshold, reduce the threshold’s penalty to zero (0) for three turns (3). At the end of your third turn the effects return to normal. If you suffer from another health threshold while under the effects of threshold breaker those effects are also reduced to zero (0) for the remainder of your initial three turns.
  • Stacking Power. If a form has more than one stage the attribute bonuses from each stage stack with the previous stage. As an example, if you are using Super Saiyan stage two the attribute bonuses from stage one and two will be added to your normal stats. If you are using Super Saiyan three the attribute bonuses from stage one, two and three will be added to your normal stat.

Stress Test. Transformations can be taxing, when you attempt to use an alternate form (transformation maneuver) you will need to take a stress test, if successful you will transform. If you fail, you will not transform and cannot attempt to use the alternate form for the remainder of your turn. Additional, when you reach a health threshold you will need to take a stress test. If successful you maintain the alternate form, if you fail you will suffer stress exhaustion.

The test represents the sustain cost and the toll a transformation takes on your body. Making the test takes no time in-game and is rolled when you use the transformation maneuver and when you reach a health threshold. Some forms do not have a listed stress test TN, these don’t require you to roll a test.

To make a stress test, roll a d10 and add your power level. Do NOT add additional dice from tier of power. Stress test cannot be modified by combat conditions. (See Attacking & Conditions)

Stress exhaustion. If you pass a stress test, you maintain your form for another round. If the test is failed, you will immediately lose the form’s benefits and return to your normal state. When you return to your normal state reduce your current ki points by half (1/2), to a minimum of ten (10) and restore your capacity rate to its normal value. You also cannot use another transformation for three (3) rounds.

If at any point you reach zero (0) life points, become unconscious, get reduced to zero (0) ki points, count as defeated, or if you end a transformation willingly, you will suffer from stress exhaustion and return to your normal state.

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