Unofficial Tabletop Role-Playing Game
Possessing the ability to liquefy your body to pass through metal, you have taken your power to its logical extreme; you have become pure metal and can possess and manipulate all metal you encounter. You have become Liquid Metal.
AG | FO | TE | SC | IN | SP | PE |
+4(T) | +3(T) | – | – | +2(T) | +3(T) | – |
Meta Soldier. When you transform into this Legendary Form, you may destroy any number of integrated Basic Items, Apparel or Weapons through Mutant Core to cover a number of Squares around you equal to x(bT), where x is the number of destroyed items. All Squares must be either adjacent to you or adjacent to another Square made into Metal through this effect. You can only transform a maximum of 5(bT) Squares.
Treat the X of any Apparel you are currently benefiting from due to the Mutant Core Racial Trait as if it was +1(T) higher.
You may destroy 3 adjacent squares that are Metal to trigger the effects of Mutant Core instead of destroying an integrated item.
Liquid Physique. You may liquefy your body, allowing you to move at immense speeds and avoid harm. Once per Combat Round, as an Instant Action, you can liquefy your body or solidify again (you can only solidify during your turn). While you are liquefied, you gain the following bonuses:
While liquefied, you cannot make any Attacking Maneuvers but when you solidify within the Melee Range of an Opponent, they must make an Opposed Impulsive Save against you. If they win, nothing happens. If you win, you may make a Basic Attack Maneuver as an Out-of-Sequence Action.
World of Metal. While on a square that is Metal, you may use each of these effects once per Combat Round:
Every square that is Metal is considered to be part of your Melee Range when you are making an Attacking Maneuver.
Metal is One. Once per Combat Encounter, you can combine with all Metal on the Battle Ground. All Terrain that was Metal is destroyed and all Squares that were Metal become impossible to traverse without flying. For every Square of Metal you absorb, you gain +1 Meta Point. For each Meta Point you gain, increase your Force or Spirit Modifier (you decide) by +1.
For every 10 Meta Points, increase your Size Increasing Aspect by +1. If you possess 30+ Meta Points, you may apply the Punching Down rules to all characters as if you were at least 2 Size Categories larger than them (this does not stop you from applying the effects if you were 3+ Size Categories larger than that target). If you possess 40+ Meta Points, gain +2 levels of the Durable Form Aspect. If you possess 50+ Meta Points, you may treat the entire Battle Ground as if it was Metal.
Each time you would take damage from an Attacking Maneuver, reduce your Meta Points by 1/10th of the damage you suffered.
Liquid Metal Mastery. When you gain Mastery for the Liquid Metal Transformation, you gain the following benefits:
Metal Takeover. Gain access to the Petrification Magical Ability and the Metal Breath Advancement.
Once per Combat Encounter, if you use the Power Up Maneuver while the Square you are on and all adjacent squares are Metal, you may increase your Tier of Power by +1 (see – Breakthrough) until the end of your next turn.