
- Racial Requirement: Any
- Transformation Type: Enhancement
- Enhancement Type: Standard
- Prerequisite(s): 2+ Skill Ranks in Intimidation
- Stress Test Requirement: 8
- Tier of Power Requirement. 1+
- Aspects: Enhanced Save (Morale), Draining (LV2)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +1(T) | +1(T) | – | – | +1(T) | – |
Fiendish Tenacity: T
(1)-[Triggered, Resource]: If you win the Clash for the effects of Terrify Maneuver, gain a stack of ‘Despair-Inflicted’ (max. 3).
(2)-[Passive]: Increase the Skill Bonus of your Intimidation Skill by 1.
(3)-[Triggered]: If you hit an Opponent with an Attacking Maneuver, you may spend a stack of Despair-Inflicted to increase the Wound Roll by 2(T).
(4)-[Triggered]: If you are hit by an Opponent’s Attacking Maneuver, you may spend a stack of Despair-Inflicted to increase your Soak Value by 2(T) for the duration of that Attacking Maneuver.
(5)-[Triggered, 1/Round]: If you trigger the 3rd effect of Fiendish Tenacity against an Opponent suffering from the Shaken Combat Condition, instead of increasing the Wound Roll, you may inflict the Broken Combat Condition to that Opponent.
(6)-[Triggered, 1/Round]: If you take no Damage from an Attacking Maneuver made by an Opponent suffering from the Shaken Combat Condition, you may use the Basic Attack Maneuver or Signature Technique Maneuver as an Out-of-Sequence Maneuver. If you do, you must target that Opponent with the Attacking Maneuver.
Crumble with Despair: T
(1)-[Passive]: Increase the Wound Rolls of your Attacking Maneuvers that target an Opponent suffering from the Shaken Combat Condition by 1(T).
(2)-[Passive]: Increase your Soak Value by 1(T) for the duration of Attacking Maneuvers made by Opponents suffering from the Shaken Combat Condition.
(3)-[Triggered, 1/Round]: If you knock an Opponent Prone through the effects of the Terrify Maneuver, instead of gaining a stack of Despair-Inflicted through the 1st effect of Fiendish Tenacity, maximize your number of Despair-Inflicted stacks.
(4)-[Triggered, 1/Encounter]: If you target a Prone Opponent with a Signature Technique, you may spend any number of Despair-Inflicted stacks to apply an equal number of Energy Charges to that Attacking Maneuver.
Burst Limit
Awaken the Fear: T
(1)-[Triggered/Transform]: Use the Terrify Maneuver as an Out-of-Sequence Maneuver. For this use of the Terrify Maneuver, instead of selecting a single Opponent, you may select all Opponents within a Destructive Sphere AoE (centered on you) for the effects of the Terrify Maneuver. If you win a Clash through the effects of that Terrify Maneuver, you may use the Power Up Maneuver or Energy Charge Maneuver as an Out-of-Sequence Maneuver.
Mastery Trait
Bottomless Terror: T
(1)-[Permanent]: Terrifying Presence loses the Draining Aspect and gains the Armored Aspect.
(2)-[Passive]: Ignore all effects that would prevent a Character from gaining the Shaken Combat Condition. This effect only applies to your uses of the Terrify Maneuver.
(3)-[Triggered]: If you gain a stack of Despair-Inflicted, regain 3(bT) Life Points.
(4)-[Triggered, 1/Encounter]: If you knock an Opponent Prone through the effects of the Terrify Maneuver, you may enter the Surging State until the start of your next turn.