
- Racial Requirement: Any
- Transformation Type: Awakening
- Awakening Type: Greater
- Awakening Origin: Mind
- Prerequisite(s): This character is an Adversary
- Maximum No of Stacks: 1
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1 | +1 | – | +2 | +2 | +1 | +2 |
Tricky Foe: Overwhelm your players with trickery.
(1)-[Passive]: Increase your Combat Rolls and Saving Throws by 1(T).
(2)-[Passive]: Increase your Skill Bonuses by 1.
(3)-[Passive]: You gain access to the Twisted Trick Adversary Maneuver.
(4)-[Triggered]: If you make a Clash against an Opponent that uses your Saving Throws or Skills, you may spend an Adversary Action to increase the Dice Score of your Clash by 1(T) or 2 respectively.
(5)-[Triggered]: If you inflict a Combat Condition on an Opponent, you may spend PCC(bT) Narrative Stamina to reduce their Ki Points by your highest Attribute Modifier.
(6)-[Triggered, 1/Round]: After an Opponent rolls a Combat Roll, you may spend an Adversary Action to increase or reduce the Natural Result of that Combat Roll by 1.
(7)-[Triggered/Start of Combat Round]: You may spend an Adversary Action to use the Twisted Trick Maneuver as an Out-of-Sequence Maneuver.
Twisted Trick
Twisted Trick [1/Round]: Target a foe, turning them into a target of trickery.
–Maneuver Type: Standard Maneuver
–Action Cost: 1 Action
–KP Cost: N/A
–Exploitable: All Adjacent Opponents. If you take Damage from an Attacking Maneuver made through the Exploit Maneuver in response to this Attacking Maneuver, the Maneuver fails.
–Effect: Target an Opponent and make a Clash (Cognitive/Morale) against them. If you win, that Opponent becomes a ‘Jinx’ until the end of the Combat Round.
The Jinx and all of their Allies within a Large Sphere AoE of the Jinx, have their Critical Target and Botch Range swapped – meaning they score a Critical Result when they would score a Botch Result and vice versa.
If the Jinx or any character affected by the AoE scores a Critical Result or a Botch Result, reduce their Life Points by your highest Attribute Modifier.