Unofficial Tabletop Role-Playing Game
This is a standard transformation any race can use which gives you access to increase power and latent abilities. You can gain this ability from your ARC. Using power boost to gather additional or latent power greatly increases your abilities in combat. This transformation doesn’t change your appearance save perhaps more muscle definition and a bright aura of energy around you.
Power Boost
AG | FO | TE | SC | IN | SP | PE |
+2 | +2 | – | – | – | +2 | – |
Improved Power. At the start of the Combat Round, select either your Strike, Wound or Dodge Rolls to increase by +1(T) until the end of the Combat Round. For each stage of Power Boost after the first, you may repeat this effect. This effect can be cumulative. For example, using the third stage of the Power Boost Alternate Form allows you to choose to increase all Combat Rolls by +1(T) or to increase just your Strike Rolls by +3(T) until the end of the Combat Round.
Evolving Power. While in Power Boost, increase the effects of Superiority by +1d6. This bonus is increased by one dice category for each stage of Power Boost after the first. For example, Maximum Power Boost would increase the effects of Superiority by +1d10.
When you use the Power Up Maneuver, you may gain Superiority until the end of your turn. After using this effect, you suffer from the Impediment Combat Condition on your next Combat Roll.
Keen. Reduce the Critical Rate of all rolls increased by Improved Power by -1, to a minimum of 7. This effect does not stack if a single roll is chosen multiple times by Improved Power.
High Power Boost
AG | FO | TE | SC | IN | SP | PE |
+2 | +2 | – | – | – | +2 | – |
Boosting. When determining your Tier of Power while using the Power Boost Alternate Form treat your current Tier of Power as being one higher than normal. This does not apply to the Attribute Modifier Bonus of any Enhancement Powers used in conjunction with Power Boost.
Power Strike. Once per Combat Round, when you use the Power Up Maneuver, you may make an Out-of-Sequence basic attack action against one opponent within your Melee Range. You cannot Ki Wager on this attack.
If you are using a higher stage of Power Boost, you can choose any opponent who is not at Long Range.
Maximum Power Boost
AG | FO | TE | SC | IN | SP | PE |
+2 | +2 | – | – | – | +2 | – |
Overflowing Power. Once per Combat Round, as an Instant Action, you may use the Power Up Maneuver. When you use the Power Up Maneuver, all characters within your Melee Range who have an equal or lower Tier of Power than you must make an Opposed Force Ability Check against you. If they win, nothing happens. If they lose, they suffer Lethal Damage equal to your Force Modifier and are moved back a number of squares equal to your Force Modifier. The target can make an Acrobatics Skill Check, TN Medium. If they pass, reduce the distance they are moved back by 1/2.
When you decide the effects of Improved Power at the start of the Combat Round, you may choose to increase your Force Modifier or your Soak Value by the effects of Improved Power. If you do so, the effects of the Keen trait apply to all of your Saving Throws.
Power Boost Mastery. When you gain Mastery for a stage of the Power Boost transformation, it gains the following benefits: