
You don’t need to unlock great power, because you know great power already exists inside you, coursing through your very bloodstream. Your very life energy can be converted into raw power, and you have weighed the risk versus the reward. Despite this, you have pushed forward to the limit, even reaching your Breaking Point to stop your enemies.
- Racial Requirement: Any
- Transformation Type: Enhancement
- Enhancement Type: Standard
- Prerequisite(s): N/A
- Stress Test Requirement: 8
- Tier of Power Requirement. 1+
- Aspects: Enhanced Save (Morale), Limited (LV3), Draining (LV1), Exhausting
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +2(T) | – | – | – | +2(T) | – |
Power for a Price: You expend your own life force in order to empower your attacks.
(1)-[Passive]: Reduce the Dice Score of your Steadfast Checks by 1.
(2)-[Passive]: For each Health Threshold you are below, increase your Wound Rolls by 1(T).
(3)-[Passive]: While you are below the Injured Health Threshold, increase the Strike Rolls of your Signature Techniques by 1(T).
(4)-[Passive]: While you are below the Critical Health Threshold, apply an Energy Charge to your Ultimate Signature Techniques.
(5)-[Triggered]: When making an Attacking Maneuver during your turn, you may reduce your Soak Value by 1(bT) until the start of your next turn to increase the Wound Roll of that Attacking Maneuver by 2(T). You can only use this effect if it would not reduce your Soak Value to 0 and while your Soak Value is above 0.
(6)-[Triggered/Start of Turn, 1/Encounter]: If you are below the Injured Health Threshold, you may reduce your Life Points to be 1 below the Critical Health Threshold, ignoring the effects of Reduced Momentum. If you do, you may use the Power Up Maneuver, Energy Charge Maneuver, or Transformation Maneuver as an Out-of-Sequence Maneuver.
High Risk: Knowingly endangering your own life, you empower your body beyond its limits.
(1)-[Passive]: You cannot regain Life Points.
(2)-[Passive]: Increase the Strike Rolls of Attacking Maneuvers with the Backlash Disadvantage by 1(T).
(3)-[Triggered, 1/Round]: If you use a Signature Technique, you may apply up to 3 ranks of the Backlash Disadvantage to that Attacking Maneuver. If you do, for each rank of Backlash applied to that Attacking Maneuver, apply a rank of Power Shot. These ranks of Power Shot may exceed the limit.
(4)-[Triggered/Start of Turn]: Reduce your Life Points by up to 10(bT). Regain Ki Points equal to the reduction.
(5)-[Triggered, 1/Encounter]: If you reduce your Life Points through your own effects, you may use a Ki Surge as an Out-of-Sequence Maneuver.
Burst Limit
Bet it All: Despite the risk, your extreme power up pays tenfold in damage inflicted to your enemy.
(1)-[Triggered/Transform]: Reduce your Life Points by 1/5 of your Maximum Life Points. If you do, enter the Surging State until the end of your next turn.
Mastery Trait
Right at the Limit: You manage to keep yourself right on the edge of breaking, pushing yourself to the edge of your limits but not beyond.
(1)-[Permanent]: Breaking Point loses the Limited and Draining Aspects.
(2)-[Passive]: Ignore the 1st effect of Power for a Price.
(3)-[Passive]: Increase the amount of Ki Points regained through the 4th effect of High Risk by 1/2.
(4)-[Triggered]: If you leave the Breaking Point Enhancement while above the Injured Health Threshold, ignore the effects of the Exhausting Aspect.