
Your magical power is great, and with this technique, you awaken your magical power further, allowing you to perform astonishing feats you never knew possible before.
- Racial Requirement: Any
- Transformation Type: Enhancement
- Enhancement Type: Standard
- Prerequisite(s): Access to the Magic Trick Special Maneuver
- Stress Test Requirement: 12
- Tier of Power Requirement. 2+
- Aspects: Enhanced Save (Cognitive), Dedicated
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | – | – | – | +1(T) | +1(T) | – |
Hocus Pocus: You are able to twist and shape your magical energy, using it in unique ways.
(1)-[Passive]: The Magic Trick Maneuver becomes an Instant Maneuver.
(2)-[Passive]: Increase the Skill Bonus of your Use Magic Skill by 2.
(3)-[Passive]: Increase the Strike and Wound Rolls of your Magic Attacks by 1(T).
(4)-[Passive]: Reduce the Ki Point Cost of your Magical Unique Abilities by 1(T).
(5)-[Triggered]: If you win a Clash against an Opponent through the effects of the Magic Trick Maneuver, reduce the Life Points of that Opponent by 1/2 of your Magic Modifier.
(6)-[Triggered, 1/Encounter]: If you win a Clash against an Opponent through the effects of the Magic Trick Maneuver, maximize your stacks of Alakazam.
Abracadabra: You are able to mix various kinds of magic together or wield your magic in unorthodox ways.
(1)-[Triggered, Resource]: If you use the Magic Trick Maneuver, gain a stack of Alakazam (max. 3).
(2)-[Triggered, 1/Round]: When you use a Magic Attack, spend an Alakazam Point to add a single Advantage with a TP cost of up to 10 TP to that Attacking Maneuver.
(3)-[Triggered, 1/Round]: When you use a Magic Attack, spend an Alakazam Point to apply an Energy Charge to that Maneuver.
(4)-[Triggered, 1/Round]: When you engage in a Clash that uses your Might or Saving Throws, you may spend a stack of Alakazam to increase your Dice Score for that Clash by 1(T).
(5)-[Triggered, 1/Round]: When you engage in a Clash that uses your Use Magic Skill, you may spend a stack of Alakazam to roll for that Clash twice and take the highest result.
(6)-[Triggered, 1/Encounter]: When you use a Magical Unique Ability, you can spend any number of Alakazam stacks. For each Alakazam stack spent, reduce the Ki Point Cost of that Unique Ability by 4(T).
(7)-[Triggered, 1/Encounter]: When you use the 3rd effect of Abracadabra, you may spend any number of Alakazam stacks to gain an equal number of Energy Charges, instead of its usual effects.
Burst Limit
Presto Change-o: Your magical energy leaps to your fingertips, ready to use instantly.
(1)-[Triggered/Transform]: Maximize your stacks of Alakazam. Until the start of your next turn, increase the Dice Score of your use Magic Checks by 1d4.
Mastery Trait
Salagadoola Mechicka Boola: Manifesting your full magical potential now requires nary a thought.
(1)-[Permanent]: Magic Manifestation’s Attribute Modifier Bonus (AG/MA) is increased by 1(T).
(2)-[Passive]: The Magic Trick Maneuver becomes [2/Round].
(3)-[Passive]: You may use the Magic Trick Maneuver to target Characters outside of your Melee Range with its effects. Those Characters must not be at Long Range.
(4)-[Triggered]: If you target an Ally with the 2nd effect of the Magic Trick Maneuver and they lose the Clash, you may apply the 3rd effect of the Magic Trick Maneuver as well.
(5)-[Triggered]: If you inflict the Impaired Combat Condition to an Opponent through the effects of the Magic Trick Special Maneuver, you may use the Basic Attack Maneuver as an Out-of-Sequence Maneuver. This Attacking Maneuver must target that Opponent.