
No matter what happens, the universe seems to do its best to keep you around a while longer. Whether you’re fighting enemies far above your paygrade or you’re simply oblivious, one thing is abundantly clear- you are exceptionally lucky, as though some cosmic force beyond comprehension has deemed that your exploits will always go well. You may not be the guy who beats your foes, but whenever you take a roll of the dice, no matter what number turns up, you’re a winner either way.
- Racial Requirement: Any
- Transformation Type: Awakening
- Awakening Type: Lesser
- Awakening Origin: Mind
- Prerequisite(s): Lucky Talent
- Maximum No of Stacks: 1
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1 | – | +1 | – | – | – | – |
Extremely Lucky: You are often the center of the most improbable events known to man, allowing you to succeed despite all odds being stacked against you.
(1)-[Triggered, Ruling]: Each time you reroll a d10 through the 1st effect of Lucky and the second result is higher than the first result, gain a stack of Chance (max. 3).
(2)-[Passive]: You may use the 1st effect of Lucky to reroll any number of d10s rolled through Combat Recovery or a Surge, instead of just a singular d10, but you cannot gain any stacks of Chance from those rerolls if you reroll more than 1 d10 through this effect.
(3)-[1/Round]: You may spend 2 stacks of Chance to trigger the 1st effect of Lucky, ignoring its [1/Round] Keyword. If you apply this effect, you cannot gain any stacks of Chance from this reroll.
(4)-[Triggered]: If you are hit by an Opponent’s Attacking Maneuver, you may spend a stack of Chance to force that Opponent to roll their Wound Roll twice and take the lower result.
(5)-[Triggered]: If you reroll the Base Die of a Combat Roll through the 1st effect of Lucky, you may spend any number of Chance stacks to increase the Natural Result of that reroll by 1 for each stack spent. If you apply this effect, you cannot gain any stacks of Chance from this reroll.
(6)-[Triggered/Start of Turn]: Roll a 1d10. On a result of 10, gain 1 Action.