
You are part of a unique group of individuals that has spent so much time training together that you can’t imagine fighting with anyone else. You’re a team, and when all of you fight together, no one can stop you.
- Racial Requirement: Any
- Transformation Type: Awakening
- Awakening Type: Greater
- Awakening Origin: Mind
- Prerequisite(s): This character is an Adversary, Teamwork Talent
- Maximum No of Stacks: 1
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1 | +2 | +1 | +1 | +1 | +2 | +1 |
Dedicated Team: You are accustomed to fighting with a specific group of people.
(1)-[Ruling]: Upon gaining access to this Awakening, name and declare a ‘Villainous Team’. All Adversaries who possess this Awakening and have declared the same ‘Villainous Team’ are on your ‘Villainous Team’.
(2)-[Passive]: While an Ally (that is not Defeated) is in your Villainous Team, increase your Combat Rolls by 1(T).
(3)-[Passive]: Double the bonuses from the 2nd effect of the Teamwork Talent.
(4)-[Passive]: Gain access to the ‘Kill Box’ Adversary Maneuver.
(5)-[Triggered, 1/Round]: If an Ally that is in your Villainous Team deals Damage to an Opponent with an Attacking Maneuver, you may use the Basic Attack Maneuver as an Out-of-Sequence Maneuver. If you do, you must target an Opponent that received Damage from your Ally’s Attacking Maneuver.
(6)-[Triggered/Start of Combat Round]: If an Opponent is in the Kill Box, you may use the Basic Attack Maneuver or Signature Technique Maneuver as an Out-of-Sequence Maneuver. If you do, you do not have to pay the Ki Point Cost for this Attacking Maneuver.
(7)-[Triggered/Start of Combat Round]: If 1/2 of PCC Opponents or more would be in the Kill Box after using the Kill Box Maneuver, you may use the Kill Box Adversary Maneuver as an Out-of-Sequence Maneuver.
Kill Box Adversary Maneuver
Kill Box [1/Round]: You isolate an area to wear down opponents quickly and without mercy.
–Maneuver Type: Standard Maneuver
–Action Cost: 1 Action
–KP Cost: 8(T)
–Exploitable: All Adjacent Opponents. If you take Damage from an Attacking Maneuver made through the Exploit Maneuver in response to this Attacking Maneuver, the Maneuver fails.
–Effect: You may use this Maneuver if an Ally in your Villainous Team is within a Line AoE (centered on you) by selecting that Ally and having that Ally spend an Action in response.
Create a Kill Box. The Kill Box is a unique Line AoE that occupies the squares between you and your selected Ally. The Magnitude of this AoE is increased by 1/2 PCC (min. +1 Magnitude), and remains on the Battlefield until either you or your selected Ally move for any reason.
All Opponents within the Kill Box trigger the Exploit Maneuver of you and your select Ally with all of their Maneuvers, and both you and your selected Ally increase the Strike and Wound Rolls of any Attacking Maneuver you make that target only characters within the Kill Box by 1(T) and 4(T) respectively.