Signature Examples

Kamehameha – Signature Attack

The Kamehameha is formed when cupped hands are drawn to the user’s side and ki is concentrated into a single point (between their cupped hands). The hands are then thrust forward to shoot out a streaming, powerful beam of energy. The blast can also be used, generally under extenuating circumstances, with just one arm or even the feet. In most variants, the user utters the word “Ka-me-ha-me-HA!!!” as he/she charges and releases the attack.

  • Type. Ki Manipulation, Beam
  • Advantages. Accurate (1), Power Shot (1)
  • Disadvantages. None
  • Ki Point Cost. Sixteen (16)
  • Technique Point Cost. Sixteen (16)

Dodonpa – Signature Attack

The Dodonpa is an assassin’s technique, crafted for the sake of killing, and seems to be a secret technique in response to the Kamehameha. By concentrating ki in the fingertips, the user releases a thin, concentrated beam of ki, similar to an arrow. One of the key differences between the Dodonpa and the Kamehameha is the method in which it is fired; for ease of killing, the blast lacks the wide attack range of its cousin technique, enabling it to pierce vital organs such as the heart.

  • Type. ki Manipulation, Beam
  • Advantages. Penetration (2)
  • Disadvantages. None
  • Ki Point Cost. Sixteen (16)
  • Technique Point Cost. Thirteen (13)

Wolf Fang Fist Signature Attack

The user typically does a combo of clawing and punching, then finishing with a double palm strike to launch their opponent away. The hand and finger movements may be intended to mimic the biting of a wolf.

  • Type. Martial Arts, Combination
  • Advantages. Homing, Penetration(1)
  • Disadvantages. None
  • Ki Point Cost. Sixteen (16)
  • Technique Point Cost. Eleven (11)

Crusher Ball Signature Attack

In order to use the attack, the user concentrates a high amount of energy in their left hand and creates a mid-sized, red-colored energy sphere by turning the palm upward. Then, the user slams the sphere with their open right hand hurling the energy sphere towards the opponent, inflicting a high amount of damage.

  • Type. Ki Manipulation, Sphere
  • Advantages. Power Shot (1), DOT (1)
  • Disadvantages. None
  • Ki Point Cost. Six (6)
  • Technique Point Cost. Seven (7)

Solar Flare Signature Attack

The Solar Flare is performed by the user placing their hands close to the center of their face with the fingers spread toward their eyes. The user then calls out the name of the technique, which provokes a white light to fire out and blind everything watching except the user, since they are projecting the light. This technique is defensive rather than offensive, and is mainly used as way to gain the upper hand, or in order to make hasty retreat, or to set up for a more complicated attack without fear of interruption.

  • Type. Dynamic
  • Advantages. Efficient (2), Dynamic Condition (Blind)
  • Disadvantages. Dynamic (Line of Sight), Dynamic (Reaction)
  • Ki Point Cost. six (6)
  • Technique Point Cost. Twenty (20)
    • Blind. Declare Solar Flare against all targets within line of sight. Both you and the targets roll active opposition impulsive saving throws. You will only roll one roll, use the roll against all targets’ rolls. If you win an opposed roll, any targets that lost gains the guard down condition and can’t see. Round 1d4 for each target, this is the number of rounds they are affected by solar flare.
    • Line of Sight. Only characters with clear line of sight of the user can be affected by solar flare.
    • Reaction. A target can spend one action to make a corporeal save, TN easy. If they pass the save remove the effects of solar flare and act as normal.

Death Beam Signature Attack

To perform the technique, the user extends his right arm and fires a small, thin, very fast and concentrated laser-like beam of ki from the index finger, which barrels down and pierces through the opponent. The user is able to fire the attack very quickly, while maintaining precise aim. 

  • Type. Ki Manipulation, Beam
  • Advantages. Penetration (2), Accurate (2), Dynamic (Concentrated Attack) (1), Condensed (5)
  • Ki Point Cost. Twenty-Four (24)
  • Technique Point Cost. Twenty-Six(26)
    • Concentrated Attack. All damage from death beam counts as direct damage.

Special Beam Cannon Signature Attack

The move is performed by touching the index and middle fingers of one hand to the forehead and charging enough ki to attack. When ready, the fingers are extended forward, and two thin energy beams are unleashed from the fingers. One remains straight while the other coils around the straight beam. The resulting beam is quite powerful, drilling through most targets, and exploding on the ones it can’t. It can also be used with only one arm.

  • Type. Ki Manipulation, Beam
  • Advantages. Penetration (3), Power Shot (3), Dynamic (Concentrated Attack)
  • Disadvantages. Obligatory Charging (4)
  • Ki Point Cost. Twenty-Two (22)
  • Technique Point Cost. Thirty-nine (39)
    • Concentrated Attack. All damage from death beam counts as direct damage.

Final Flash Signature Attack

The Final Flash is formed by drawing both hands back while gathering ki. Then, the user places the bottom of their palms together, forming a sphere of energy that emits sporadic bolts of electric yellow ki that shoot out in all direction. Finally, the user discharges a massive golden beam of energy with electric ki streaming around it towards his opponent.

  • Type. Ki Manipulation , Beam
  • Advantages. Penetration (3), Power Shot (3), Dynamic (Concentrated Attack)
  • Disadvantages. Inaccurate (2), Obligatory Charging (4), Backlash (1), Stat Drain (Potency 1)
  • Ki Point Cost. Eight (18)
  • Technique Point Cost. Twenty-Five (25)
    • Concentrated Attack. All damage from death beam counts as direct damage.

Hammer StrikeSignature Attack

Gasp both hand together forming a single fist and raise them above your head. Bringing both arms down together you will hammer your fist on the targets head.This move is a coup-de-grace you only perform if you have a clear window of your opponent’s guard being down and you have to incapacitate them quickly and definitively. You can strike the base of the neck or the back of the head near where it meets the neck.

  • Type. Martial Arts, Basic
  • Advantages. Condition (Impediment), Knock-Back, Power Shot (1)
  • Disadvantages. Dynamic (Guard lowered), Inaccurate (1)
  • Ki Point Cost. Six (6)
  • Technique Point Cost. Twelve (12)
    • Guard lowered. If the target doesn’t have the combat condition guard down your strike roll is reduced by three (-3).