Super Android

You have reached a level beyond the typical scope of your robotic body or cybernetics. Superior in every way, you are now most assuredly a ‘Super Android’. Your appearance may have changed, granting you different clothes and even possibly causing your body to grow but regardless of what changes have occurred in your ascension, what power you once possessed has now multiplied.

The Super Android Manifested Power can be gained one of two ways: you may gain an instance of Super Android by absorbing another android or by being overhauled and improved by a genius scientist. Your ARC may also find other ways to grant you this Manifested Power, if it seems appropriate for your character.

  • Race. Android
  • Transformation. Manifested Power
  • Maximum No of Stacks: 1 for each ToP starting from ToP 2
  • Tier of Power Requirement. 2+
AGFOTESCINSPPE
+2+2+2+2+2

Compatible Hardware. For each stack of Super Android, you may select an additional option from Specialized Features to benefit from – you can only benefit from this effect twice. Instead of gaining an additional option from Specialized Features, or if you can’t anymore, you may select either the Lock-On or Damage Inhibitor Racial Trait to gain the following bonuses (you can only select each option once):

  • Lock On. Either increase your Strike Bonus by +1(T) or remove the bonus to your non-Locked On opponent’s Strike Rolls against you.
  • Damage Inhibitor. Either increase the reduction to Damage you take to -3(T) or you may apply the effects of Damage Inhibitor to Lethal Damage.

When you first gain access to Super Android, this trait gains the following benefit depending on which option you chose for the Energy Core Racial Trait:

  • Infinite Energy. When you would spend an action to gain Ki Points through the effects of Infinite Energy, you may use a Power Surge instead.
  • Power Battery. You may regain Ki Points through Power Surges, Combat Recovery or Legend Realized.
  • Mutant Core. You do not need to spend Ki Points to treat your integrated Melee Weapons as if they were Unarmed and you regain +4 Life Points at the start of each Combat Round for each item you have currently integrated.

Living Weapon. You gain access to the Reserved Energy Charge Maneuver. Whenever you would gain 3(T) or more Ki Points through the effects of a Power Surge Maneuver or a Racial Trait, you can choose to reduce the amount of Ki Points you would gain by -2(T) and if you do, use a Reserved Energy Charge Maneuver as an Out-of-Sequence Action. You can only apply a number of Reserved Energy Charges on any type of Attacking Maneuver lower than or equal to the number of Super Android stacks you have access to +1.

Reserved Energy Charge Maneuver (1 Action). You can build up Ki in your body preemptively, spending 1(T) Ki Points to gain a Reserved Energy Charge. You can possess a number of Reserved Energy Charges equal to 1/2 of your Force Modifier. You can choose before making a Strike Roll on any type of Attacking Maneuver to spend any number of your Reserved Energy Charges. Increase the damage by 1d4(T) for each Reserved Energy Charge. You cannot use the Energy Charge Maneuver while you have any number of Reserved Energy Charges. You may treat Reserved Energy Charges as if they were uses of the Energy Charge Maneuver for the effects of the Mandatory Charge disadvantage but if you do, increase the Ki Point cost of that Signature Technique by +1(T) for each Reserved Energy Charge applied to it.”

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