
- Racial Requirement: Glass Tribe
- Transformation Type: Enhancement
- Enhancement Type: Standard
- Prerequisite(s): N/A
- Stress Test Requirement: 12
- Tier of Power Requirement. 2+
- Aspects: Enhanced Save (Corporeal), Dedicated, Draining (LV2), Fading (LV1)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +2(T) | – | – | +1(T) | +2(T) | – |
Great Beast of Glass: You conjure a massive crystal beast to aid you in battle.
(1)-[Addendum]: Please refer to the ‘Dragon of Glass’ text box below.
(2)-[Automatic]: If your Refractive Dragon is destroyed, leave this Transformation.
(3)-[Passive]: Treat your Size Category as Gigantic for the sake of Punching Down.
(4)-[Triggered]: If you take Damage from an Attacking Maneuver, you may have the Refractive Dragon take that Damage instead of you.
(5)-[Triggered]: When making an Attacking Maneuver of the Glass Profile, you may spend the Refractive Dragon’s Life Points as if they were Ki Points for the Ki Wager of that Attacking Maneuver (you still reduce your Capacity by any Life Points spent through this effect).
(6)-[1/Round]: As an Instant Maneuver, you may remove the Glass Environmental Quality from up to 7 Squares. For every Square that loses the Glass Environmental Quality through this effect, the Refractive Dragon regains 1(bT) Life Points and you regain 1(bT) Ki Points.
(7)-[Triggered, 1/Encounter]: If you use a Signature Technique and trigger the 5th effect of Great Beast of Glass, increase your Wound Roll for that Attacking Maneuver by 1/2 of the amount of your Refractive Dragon’s Life Points spent.
Dragon of Glass
Upon entering the Glass Dragon Transformation, you create a ‘Refractive Dragon’ that exists until you leave this Transformation, end the Combat Encounter, or it is destroyed. The Refractive Dragon is an extension of your Character and therefore any roll made for it is made by your Character.
The Refractive Dragon does not take Damage from an Attacking Maneuver unless it is a Called Shot that targets the Refractive Dragon. The Refractive Dragon has an amount of Life Points equal to 1/2 of your Maximum Life Points and when those Life Points reach 0, the Refractive Dragon is destroyed. The Refractive Dragon’s Life Points cannot exceed 1/2 of your Maximum Life Points.
Glass Annihilation: W
(1)-[Passive]: Increase the Wound Rolls of your Attacking Maneuvers of the Glass Profile by 2(T).
(2)-[Passive]: While in the Surging State, increase your Strike Rolls and the Dice Score of your Duel Clashes by 1(T).
(3)-[Triggered]: If an effect triggers that would allow you to enter the Surging State while you are already in the Surging State, you may use the Energy Charge Maneuver as an Out-of-Sequence Maneuver.
(4)-[Triggered/Start of Turn]: You may reduce the Life Points of your Refractive Dragon by 1/10th of your Maximum Life Points to enter the Surging State until the end of your turn.
(5)-[Triggered, 1/Encounter]: If you use a Signature Technique, you may destroy up to 4 Features with the Glass Feature Quality. For every 2 Features destroyed for this effect, apply an Energy Charge to that Attacking Maneuver.
Burst Limit
Glass Dragon’s Domain: W
(1)-[Triggered/Transform]: All Squares within a Destructive Sphere AoE (centered on you) gain the Glass Environmental Quality and all Features within that AoE gain the Glass Feature Quality, then enter the Surging State until the end of your turn. If you do, ignore the 2nd effect of the Surging State.
Mastery
Glass Serpent of Destruction: W
(1)-[Permanent]: Glass Dragon loses the Draining Aspect.
(2)-[Passive]: Increase your Damage Reduction by 1(T).
(3)-[Passive]: If you enter the Surging State through the 4th effect of Glass Annihilation, you may ignore the 2nd effect of the Surging State.
(4)-[Passive]: All of your Signature Techniques that are not of the Glass Profile gain the Multi-Profile Super Profile. You must select the Glass Profile for the effects of Multi-Profile through this effect.