
You’ve worked harder than the rest of your relatively peaceful race, gaining strength beyond what most would have thought possible for a Cerealian. Utilizing your evolved right eye to become a powerful combatant, you’re not just an average Cerealian anymore, you’re walking talking proof that your people can become something truly outstanding: the Greatest Cerealian.
- Racial Requirement: Cerealian
- Transformation Type: Awakening
- Awakening Type: Super
- Awakening Origin: Body
- Prerequisite(s): N/A
- Maximum No of Stacks: 1
- Tier of Power Requirement. 4+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | +1(T) | – | – | +1(T) | – |
Cerealian Confidence: Your faith in your eyesight is unshakeable. You know that whatever it beholds must be the truth, and that faith fills you with confidence that you can take down anything in your sight.
(1)-[Passive]: Increase your Stress Bonus by 1.
(2)-[Passive]: Increase your Surgency by 2(T).
(3)-[Passive]: Increase the Natural Results of your Strike and Wound Rolls by 1.
(4)-[Triggered]: If you score a Critical Result on a Combat Roll, increase the Dice Score of that Combat Roll by 2(T).
(5)-[Triggered]: If one of your Attacking Maneuvers knocks an Opponent through a Health Threshold, reduce their Steadfast Check for that Health Threshold by 2.
(6)-[Triggered, 1/Encounter]: If you hit an Opponent with the Exploit Maneuver, apply 2 Energy Charges to that Attacking Maneuver. If this Attacking Maneuver knocks an Opponent through a Health Threshold and they fail their Steadfast Check for that Health Threshold, they gain a stack of the Impediment Combat Condition until the end of their next turn.
Grand Awakening
Devastating Sniper: Your people are amazing snipers, that much is common knowledge- but your accuracy and power make you terrifying on the battlefield, picking off enemies from a range most think impossible.
(1)-[Grand Trigger]: You have hit Opponents with 3+ Called Shots during this Combat Encounter.
(2)-[Passive]: Increase your Combat Rolls by 1(T).
(3)-[Passive]: Double the bonus from the 3rd effect of Cerealian Confidence.
(4)-[Passive]: Increase your maximum number of Critical Eye stacks by 2.
(5)-[Triggered, 1/Round]: If you score a Critical Result on the Strike Roll of an Attacking Maneuver, apply an Energy Charge to that Attacking Maneuver.
(6)-[Triggered, 1/Encounter]: If you score a Critical Result on the Strike Roll of an Attacking Maneuver, you may apply the Complete Annihilation Super Profile to that Attacking Maneuver.
(7)-[Triggered, 1/Encounter]: If you score a Critical Result on both the Strike Roll and Wound Roll of an Attacking Maneuver, increase your Tier of Power by 1 (see — Breakthrough) for the duration of that Wound Roll.