Super Majin

Every person has two sides of them, a yin and a yang. For majins, those two sides are depicted in a much more obvious way. It’s an internal battle that may erupt in the world, with the winner taking over your identity and realising a much more powerful state: taller, more muscular and altogether a superior being.

The Super Majin Manifested Power can be gained one of two ways: Your ARC may allow you to gain this Manifested Power to represent greater strength gained through training or while you are Tier of Power 3 (with ARC permission) you can spend 3 Karma Points to separate yourself into two copies – a purely good and a purely evil version. They must immediately fight with the loser (either due to their Life Points reaching 0 or being assimilated) being lost within the winner as their alignment takes over your Majin character and they gain the Super Majin Manifested Power.

  • Race. Majin
  • Transformation. Manifested Power
  • Maximum No of Stacks: 1
  • Tier of Power Requirement. 3+
+4 +4 +4 +2 +2 +4 +2

Unstoppable. You no longer take Lethal Damage when you would suffer Direct Damage. Once per Combat Round, when you are successfully struck (hit) by an opponent’s Attacking Maneuver, you may increase the Damage Category of that attack to Lethal. If you do so, regain Life Points equal to your Soak Value immediately after taking damage. Additionally, when you pass through a Health Threshold and gain a Healing Surge through Elastic Regeneration, regain 5(T) Ki Points.

When you gain this Manifested Power, you may change your base Size Category to Large.

The Ultimate Majin. While you are above the Injured Health Threshold, increase your Strike Rolls and Wound Rolls by +1(T). If you are knocked through the Injured or Wounded Health Threshold, you may forego the Healing Surge gained from Elastic Regeneration (this still counts as gaining that Healing Surge). If you do so, gain the Rage Combat Condition but you cannot Ki Wager more than 5(T) Ki Points on each of your Attacking Maneuvers. This counts as your once per Combat Encounter usage of the Rage Combat Condition.

If you have at least 1 stack of the Absorption Manifested Power, treat your number of stacks of the Absorption Manifested Power as if it was +1 higher for the sake of the Stolen Heritage trait.

When you first gain a stack of this Manifested Power, you may choose to trade any number of your Spellbound options for other Spellbound options while you retain this Manifested Power.

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