
Sometimes you need greater power than you have at hand, without any safe way to gain that power in a hurry. You know the risks, but you’ve decided that the final outcome is all that matters- destroying your body in the process is a small price to pay for this victory. You’ve resolved yourself, and all that remains is to seize victory with your own two hands.
- Racial Requirement: Earthling
- Transformation Type: Enhancement
- Enhancement Type: Standard
- Prerequisite(s): Last Resort Racial Trait
- Stress Test Requirement: 10
- Tier of Power Requirement. 1+
- Aspects: Variant (Burst Attack), Innate State (Surging), Dedicated, Exhausting, Peaked, Limited (LV1), Fading (LV1)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +1(T) | – | – | +1(T) | +1(T) | – |
Resolution of Combat (Burst Through the Limit): You know how to make the most of the life force you’ve funneled into your attacks.
(1)-[Passive]: Double the bonus from the 1st effect of Last Resort.
(2)-[Passive]: While you are below the Injured Health Threshold, increase the Dice Category of any Energy Charges applied to your Attacking Maneuvers by 1 Category. Double this bonus if you are below the Critical Health Threshold.
(3)-[Triggered, 1/Round]: If you deal Damage to an Opponent with a Signature Technique, you may regain Capacity equal to the Ki Point Cost of that Attacking Maneuver.
(4)-[Triggered, 1/Encounter]: If you use the trigger the 2nd effect of Last Resort, you may spend any number of Energy Burst stacks to apply an equal number of Energy Charges to that Attacking Maneuver.