
- Racial Requirement: Any
- Transformation Type: Awakening
- Awakening Type: Super
- Awakening Origin: Body
- Prerequisite(s): Mutation Factor
- Maximum No of Stacks: 1
- Tier of Power Requirement. 4+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | +1(T) | – | – | +1(T) | – |
Nurtured Mutation: Y
(1)-[Passive]: Increase your Maximum Life Points and Maximum Ki Points by 2 for each Power Level reached.
(2)-[Passive]: Increase your Surgency by 1(T).
(3)-[Passive]: Upon gaining access to this Awakening, select and gain access to a Superior Mutation Trait.
(4)-[1/Encounter]: While below the Injured Health Threshold, you may use a Surge of your choice as an Instant Maneuver.
Superior Mutation Traits
Superior Brute (Body): Y
(1)-[Prerequisite]: You possess the Brute Factor Trait.
(2)-[Passive]: Increase the Attribute Modifier Bonus (TE) of this Transformation by 1(T).
(3)-[Passive]: You may use your Tenacity Modifier as the Damage Attribute of your Signature Techniques.
(4)-[Passive]: To calculate your Might, you may use your Tenacity Modifier instead of your Force or Magic Modifiers.
(5)-[Triggered, 1/Round]: If you are hit by an Attacking Maneuver and the Damage you take (after all other calculations) is less than your Tenacity Modifier, you can spend Ki Points equal to the Damage to not receive any Damage.
Superior Captain (Mind): Y
(1)-[Prerequisite]: You possess the Captain Factor Trait.
(2)-[Passive]: Increase the Attribute Modifier Bonus (PE) of this Transformation by 2(T).
(3)-[Passive]: You may use your Personality Modifier as the Damage Attribute of your Signature Techniques.
(4)-[Triggered/Start of Turn]: If you are not Hyped, you may use the Hype Maneuver as an Out-of-Sequence Maneuver.
(5)-[Triggered, 1/Encounter]: If you use the Hype Maneuver, you may use a Ki Surge as an Out-of-Sequence Maneuver. If you do, all Allies who are not at Long Range regain Ki Points equal to your Personality Modifier.
Superior Giant (Body): T
(1)-[Prerequisite]: You possess the Giant Gene Factor Trait.
(2)-[Passive]: Increase the Attribute Modifier Bonus (TE) of this Transformation by 1(T).
(3)-[Passive]: Treat your Size Category as if it was 1 larger for calculating the bonus to your Speed and Soak Value from your Size Category.
(4)-[Passive]: Increase the Dice Category of your Punching Down Extra Dice by 1 Category.
(5)-[Passive]: The 4th and 5th effects of Giant Gene lose the [1/Round] Keyword.
Superior Psychic (Mind): Y
(1)-[Prerequisite]: You possess the Psychic Factor Trait.
(2)-[Passive]: Increase the Attribute Modifier Bonus (IN) of this Transformation by 1(T).
(3)-[Passive]: Increase the Dice Score of your Might Clashes made due to the effects of a Unique Ability by 1(T).
(4)-[Passive]: Upon gaining access to this Awakening, you may select a Unique Ability with a TP Cost of 25 or less. Gain access to that Unique Ability.
(5)-[Passive]: Reduce the Ki Point Cost of your Unique Abilities by 1(T).
(6)-[Passive]: Increase your Grapple Checks by 1(T).
Superior Speedster (Body): Y
(1)-[Prerequisite]: You possess the Speedster Factor Trait.
(2)-[Passive]: Increase the Attribute Modifier Bonus (AG) of this Transformation by 1(T).
(3)-[Passive]: You may use your Agility Modifier as the Damage Attribute of your Signature Techniques.
(4)-[Passive]: During a Combat Round in which you have used the Movement Maneuver, increase your Defense Value by 1(bT).
(5)-[1/Round]: You may use the Movement Maneuver as an Instant Maneuver.
(6)-[Triggered, 1/Round]: If you successfully dodge an Attacking Maneuver made by an Opponent, you may use the Basic Attack Maneuver as an Out-of-Sequence Maneuver. If you do, you must target that Opponent with that Attacking Maneuver.
Superior Tactician (Mind): Y
(1)-[Prerequisite]: You possess the Tactician Factor Trait.
(2)-[Passive]: Increase the Attribute Modifier Bonus (SC) of this Transformation by 2(T).
(3)-[Passive]: You may use your Scholarship Modifier as the Damage Attribute of your Signature Techniques.
(4)-[Triggered/Start of Turn]: If you have no Analyzed Opponent, you may use the Analysis Maneuver as an Out-of-Sequence Maneuver.
(5)-[Triggered, 1/Encounter]: If you use the Analysis Maneuver, you may use a Ki Surge as an Out-of-Sequence Maneuver. If you do, all Allies who are not at Long Range regain Ki Points equal to your Scholarship Modifier.
Superior Technician (Mind): Y
(1)-[Prerequisite]: You possess the Technician Factor Trait.
(2)-[Passive]: Increase the Attribute Modifier Bonus (FO/MA) of this Transformation by 1(T).
(3)-[Passive]: Reduce the Ki Point Cost of your Signature Techniques by 1(T).
(4)-[Triggered, 1/Round]: If you used a Signature Technique with 3+ Energy Charges, increase the Wound Roll of that Attacking Maneuver by 1/2 of your Force or Magic Modifier (whichever is higher).
(5)-[Triggered, 1/Encounter]: If you use an Ultimate Signature Technique, you may apply a qualifying Super Profile of your choice to that Signature Technique.
Supreme Emperor (Body): Y
(1)-[Prerequisite]: You possess the Emperor Factor Trait.
(2)-[Passive]: Increase your Stress Bonus by 1.
(3)-[Passive]: While above the Injured Health Threshold, increase your Wound Rolls, Soak Value, and the Apparel Bonus of your Plating by 1(bT).
(4)-[Passive]: While in your Form with the highest Tier of Power Requirement, increase the Attribute Modifier Bonuses (FO/MA) of this Transformation by 1(T).
(5)-[Triggered/Start of Turn]: While in your Form with the highest Tier of Power Requirement, gain a stack of Overwhelm.
(6)-[Triggered, 1/Encounter]: If you use the Full Awakening Maneuver, you may apply the effects of Legend Realized immediately afterwards.
Titanic Lord (Body): Y
(1)-[Prerequisite]: You possess the Tremendous Lord Factor Trait.
(2)-[Passive]: While in the Great Namekian Transformation, increase the Attribute Modifier Bonuses (FO/MA) of this Transformation by 1(T).
(3)-[Passive]: Increase your Soak Value by 1(T) for the duration of all Attacking Maneuvers made by Studied Opponents.
(4)-[Passive]: Increase the Dice Category of your Punching Down Extra Dice by 1 Category for the duration of your Attacking Maneuvers that target at least 1 Studied Opponent.
(5)-[Triggered, 1/Encounter]: If you use a Healing Surge while below the Injured Health Threshold, you may apply your Surgency an additional time to this Healing Surge.
Overwhelming Legend (Body): Y
(1)-[Prerequisite]: You possess the Legendary Saiyan Factor Trait.
(2)-[Passive]: Increase your Stress Bonus by 1.
(3)-[Passive]: The Legendary Evolved Stage gains the Pinnacle (LV2) Aspect.
(4)-[Passive]: While in the Legendary Evolved Stage, increase the Attribute Modifier Bonuses (FO/MA) of this Transformation by 1(T).
(5)-[Triggered, 1/Encounter]: If you use a Surge, gain a stack of Battle Born. This stack of Battle Born must be applied to your Wound Rolls.
(6)-[Triggered, 1/Encounter]: If you use the Full Awakening Maneuver, you may use a Healing Surge immediately afterwards as an Out-of-Sequence Maneuver.
Greatest Golden Fruit (Body): B
(1)-[Prerequisite]: You possess the Golden Fruit Factor Trait.
(2)-[Passive]: Increase your maximum amount of Divine Ki Points by 1 for each Power Level reached, and increase the Attribute Modifier Bonus (IN) of this Transformation by 1(T).
(3)-[Passive]: You are always in the God Ki Special State.
(4)-[Passive]: If an effect of a Racial or Transformation Trait would allow you to enter the God Ki Special State, you enter the Superior State instead for the duration of its effects.
(5)-[Passive]: Upon gaining access to this Awakening, select 2 God Maneuvers. You gain access to those God Maneuvers.
(6)-[Triggered/Superior, 1/Encounter]: Gain 1 Counter Action.
Grand Awakening
Full Power of a Mutant: T
(1)-[Grand Trigger]: You have triggered the 4th effect of Nurtured Mutation.
(2)-[Passive]: Increase your Combat Rolls and Soak Value by 1(T).
(3)-[Triggered, Resource, 1/Encounter]: If you use the Full Awakening Maneuver, you may gain ‘Mutant Energy’ equal to 1/2 of your Maximum Life Points. You can only spend an amount of Mutant Energy equal to 1/2 of your Max Capacity during each Combat Round.
(4)-[Triggered]: If you take Damage from an Attacking Maneuver, you may spend any amount of Mutant Energy to reduce the Damage you’d receive by an equal amount.
(5)-[Triggered]: If you would pay the Ki Point Cost of a Maneuver, you may spend any amount of Mutant Energy instead of Ki Points. If you do, you still reduce your Capacity as if you spent Ki Points.