
- Racial Requirement: Any
- Transformation Type: Enhancement
- Enhancement Type: Standard
- Prerequisite(s): 2+ Skill Ranks in Concealment and Bluff
- Stress Test Requirement: 8
- Tier of Power Requirement. 1+
- Aspects: Enhanced Save (Impulsive), Perfect Ki Control, Limited (LV3), Exhausting
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | – | – | – | +1(T) | – | – |
Feints of Internal Energy: T
(1)-[Passive]: Increase the Skill Bonus of your Bluff and Concealment Skills by 1.
(2)-[Passive]: You gain access to the Evasive Feint Special Maneuver.
(3)-[Passive]: The Feint Maneuver has its [1/Round] limitation increased to a [3/Round] limitation, but for every use of the Feint Maneuver after the first, you must spend 1 Action (the Feint Maneuver is still an Instant Maneuver).
(4)-[Passive]: Ignore the limitation (from its own effect) to how many Ki Points you can Ki Wager on an Attacking Maneuver made through the effects of the Feint Maneuver.
(5)-[Triggered, 1/Encounter]: When you use an Attacking Maneuver through the effects of the Feint Maneuver, increase its Damage Category by 1 Category.
Evasive Feint Special Maneuver
Evasive Feint: Y
–Maneuver Type: Counter Maneuver
–Action Cost: 1 Counter Action
–Minions: N/A
–KP Cost: 2(bT)
–Effect: If you are targeted by an Attacking Maneuver, you may use this Counter Maneuver. Target the attacking Character and make a Clash (Bluff vs Intuition/Perception) against that Character. If you win, increase your Dodge Roll against their Attacking Maneuver by 3(T).
Flow of Feints: T
(1)-[Passive]: Increase the Wound Rolls of Attacking Maneuvers made through the effects of the Feint Maneuver by 1(T).
(2)-[Triggered, 1/Round]: If you use an Attacking Maneuver after having won 2+ Clashes that use your Bluff Skill during this Combat Round, you may apply an Energy Charge to that Attacking Maneuver.
(3)-[Triggered, 1/Round]: If you successfully avoid an Attacking Maneuver after using the Evasive Feint Special Maneuver in response to it, you may use the Basic Attack Maneuver as an Out-of-Sequence Maneuver.
(4)-[Triggered/Power, 1/Encounter]: If you have won 3+ Clashes that use your Bluff Skill during this Combat Round, you may use the Feint Maneuver as an Out-of-Sequence Maneuver (you do not have to spend an Action as per the 3rd effect of Feints of Internal Energy). If you do, for this Attacking Maneuver, you may use a Signature Technique Maneuver instead of the Basic Attack Maneuver through the effects of the Feint Maneuver.
Burst Limit
Flash of Feints: T
(1)-[Triggered/Transform]: Move to any Square within range of your Boosted Speed. Then, you may use the Feint Maneuver as an Out-of-Sequence Maneuver (you do not have to spend an Action as per the 3rd effect of Feints of Internal Energy). If you use an Attacking Maneuver through this use of the Feint Maneuver, apply an Energy Charge to that Attacking Maneuver.
Mastery Trait
Current of Feints: T
(1)-[Permanent]: Ki Shift loses the Limited and Exhausting Aspects.
(2)-[Passive]: Reduce the penalty from your stacks of Diminishing Offense by 1(bT).
(3)-[Passive]: The Evasive Feint Special Maneuver has its KP Cost reduced to 0.
(4)-[Triggered, 1/Round]: If you knock an Opponent through a Health Threshold with an Attacking Maneuver made through the Feint Maneuver, reduce the Dice Score of their Steadfast Check for that Health Threshold by 2.
(5)-[Triggered, 1/Encounter]: If you use the Evasive Feint Special Maneuver and win the Clash, you may either:
- Regain the Counter Action spent for the Action Cost of that Maneuver.
- Use the Basic Attack Maneuver as an Out-of-Sequence Maneuver.