Horde Battles

“Friiezaaa! FriiieeZAAAA!! FRIIIIEEEZAAAAA!!!”

Who could forget Bardock’s legendary final charge? The lone Saiyan warrior tearing through waves of Frieza’s soldiers like they were paper mache. To allow for such dramatic scenes in your campaign, where a single group of warriors are opposed by entire armies, you can use this set of Optional Rules.

Horde Creation

To create a Horde, you simply apply the Horde Minion Trait to a Minion:

Horde (Minion Trait). This Minion does not represent a single Minion, but instead a large number of individuals who would collectively be called a group of minions. A Horde functions similar to a typical group of Minions but has a few unique rules.

This Minion Trait cannot be gained by the Minion Creation rules and cannot be used by an Ascended Minion, Marvelous Minion or Super Minion.

Horde Rules

Horde Size. While the Size Category of a Horde can be anything, the default amount of Squares taken up by a Horde is 5×5 Squares – this overwrites any changes to the amount of squares they occupy due to their Size Category but while the number of Squares they occupy can be reduced (see – Horde Life Points), the number of Squares they occupy cannot be reduced lower than the amount they would typically occupy as a result of their Size Category.

If a Horde occupies more Squares than their Size Category, other characters can also occupy any Squares that the Horde occupies, the Horde cannot be moved through any means except a Movement Maneuver and they do not suffer from the Movement rules for Collision (see – Core Rules), meaning that characters cannot collide with them.

Horde Life and Ki Points. Unlike most Minions, the Life Points of a Horde are equal to those of their Master and their Ki Points are equal to 1/2 of their Master’s base Maximum Ki Point Pool. What is most interesting about this, however, is that Hordes have something akin to the Health Thresholds of a standard character known as Horde Thresholds.

Horde Thresholds. Horde Thresholds represent the number of Minions found in a Horde and therefore, their effectiveness. As a Horde suffers damage and/or their Life Points are reduced, they will reach the various Horde Thresholds. The number of Squares a Horde occupies is decided by their Horde Threshold and they cannot increase their Life Points past their current Horde Threshold. For example, if a Horde was knocked through the Weakened Horde Threshold, they would occupy 3×3 Squares and even if they would regain Life Points through any means, it would be unable to exceed 1/2 of their Maximum Life Points.

 Below are the list of Horde Thresholds:

  • Full Horde. If a Horde’s Life Points are above 3/4 of their Maximum Life Points, they are in this Horde Threshold. They occupy 5×5 Squares.
  • Trimmed Horde. If a Horde’s Life Points are below 3/4 of their Maximum Life Points, they are in this Horde Threshold. They occupy 4×4 Squares.
  • Weakened Horde. If a Horde’s Life Points are below 1/2 of their Maximum Life Points, they are in this Horde Threshold. They occupy 3×3 Squares.
  • Decimated Horde. If a Horde’s Life Points are below 1/4 of their Maximum Life Points, they are in this Horde Threshold. They occupy 2×2 Squares.
  • Empty Horde. If a Horde’s Life Points are below 1/10 of their Maximum Life Points, they are in this Horde Threshold. They occupy 1 Square.

Hordes do not suffer from Diminishing Defense while are above the Decimated Horde Health Threshold.

Horde Attacks. Through the Basic Attack Maneuver, Hordes can only use the Combination or Rapid Fire Profiles. For every Horde Threshold they are above (meaning any below their current Horde Threshold), increase the Wound Roll for the Combination and Rapid Fire Profiles by +1(bT).

Signature Techniques can be of other Profiles, but if they are then increase the Ki Point Cost for that Signature Technique by +1/2 and apply the Force or Spirit (whichever modifier is used) an additional time.

Horde Occupancy. If an Opponent is on a Square that this Horde occupies, increase their Strike Rolls against them by +1(T) and their Wound Rolls by +2(T). Additionally, treat the Horde’s Size Category as if it was +2 higher for the effects of Gigantic Grip (see – Core Rules).

Additional System Tools for Dealing with Hordes

Spellbook Advancement: Minion Summoning

Mobilize!

  • Technique Point Cost. 10 TP
  • Prerequisite. Personality Score 20+

When you create a Minion through the Minion Summoning Magical Ability, you may spend an additional 5(bT) Ki Points to give it the Horde Minion Trait.

Advantage: Anti-Army Assault

Anti-Army Assault. If this Attacking Maneuver successfully strikes (hits) a Horde, increase the damage they suffer from this Attacking Maneuver by +2(T) for each Horde Threshold they are above.

  • +5
  • Advantage
  • Ki Manipulation, Martial Arts, Magic, Dynamics

Talent: Horde Slayer

Horde Slayer
– When targeting a Horde with an Attacking Maneuver, increase all of your Strike and Wound Rolls by +1(T) and +2(T) respectively.
– Once per Combat Round, if you successfully strike (hit) a Horde with an Attacking Maneuver, you may choose to increase your Wound Roll by +1/2 (this does not include any Ki Wagers).
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