Super Evolution

As an Arcosian, your transformations exist to limit your power. The natural strength you were born with is so overwhelming that it damages not only your stamina just to keep it under control but it even gnaws at your sanity. Once you’ve been able to get that under control, however, you found that the power you held in such high regard has its limits. Those limits do not stop you, however. With fierce determination, you sought greater power and you found it: a new transformation, born from the very principle that once held your power back. By taking that concept to the opposite extreme, you’ve created an evolution that will not back down against any opponent. Your foes will fear your new might.

To gain Super Evolution, you need to have mastered every stage of the Metamorphosis Alternate Form and be Tier of Power 4+. When you first attempt to transform into Super Evolution, increase its Stress Test by 5. If you manage to pass that Stress Test, you gain access to the Legendary Form.

  • Race. Arcosian
  • Transformation. Legendary Form
  • Stress Test. 28
  • Tier of Power Requirement. 4+
  • Aspects: Enhanced Save (Corporeal), Size Increasing (Level 1), Durable Form (Level 3), High Speed Form (Level 2)
+4 +4+2 +4

Apex Mutation. Increase the Attribute Modifier Bonus of Super Evolution by the total Attribute Modifier Bonus of your True Form stage of the Metamorphosis Alternate Form. Additionally, you gain all Meta Traits available to your True Form and gain one Meta Trait that is applied solely to this form. This does not count as gaining traits from another transformation.

When first obtaining this transformation, you may choose to replace your benefits from Keratinous Plating with another benefit from Keratinous Plating while in this transformation.

Increase your Attribute Modifier Bonus (AG/FO/IN/SP) by +2 each time you maximize your Cruel Intentions. This bonus cannot exceed +2(T).

Ultra Brutality. Increase the maximum bonus to Wound Rolls from Cruel Intentions to +4(T). When you successfully strike (hit) an opponent, you increase your Wound Rolls by +2(T) instead of +1(T) through the Cruel Intentions Racial Trait.

The bonus to Wound Rolls from the Cruel Intentions Racial Trait lasts until the start of your next turn.

Unstoppable Juggernaut. Once per Combat Encounter, as an Instant Action, you may gain the Armored Form Aspect until the end of your next turn. If you use this effect, remove all Combat Conditions affecting you and for the duration of this effect increase your Soak Value by your Force or Spirit Modifier (whichever is higher).

When you are hit by a Signature Technique, you may spend One Counter Action.  Reduce the damage you take by 25% (after applying all other relevant modifiers), then you may move up to your flight speed toward the attacker and make a Basic Attack as an Out-of-Sequence Action.

Ferocious Speed. Increase all Dodge and Parry rolls by 1/2 of the current bonus of Cruel Intentions.

If you successfully defend against an attack wherein your Dodge or Parry roll is at least 2(T) higher than your opponent’s Strike Roll, gain a bonus of +1(T) on your next Strike Roll. This effect can stack up to a maximum of +3(T).

Super Evolution Mastery. When you gain Mastery for the Super Evolution transformation, you gain the following benefits: 

  • Further Evolution. Increase the Attribute Modifier Bonuses (AG/FO/IN/SP) by +2. Increase the maximum bonus to your Attribute Modifier Bonuses from Apex Mutation to +3(T).
  • Rising Bloodlust. When you knock an opponent through a Health Threshold, maximize your stacks of Cruel Intentions. If your Cruel Intentions stacks were already at maximum, apply the effect of Apex Mutation as if you’d maximized Cruel Intentions an additional time.

Legendary Trait

Mastered Offense. Your Prehensile Tail can be used to attack twice per Combat Round. Each one of your attacks reduces the target’s Dodge Value by -2 instead of -1 through Diminishing Defense.

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