Unofficial Tabletop Role-Playing Game
While it’s true that Earthlings aren’t quite as physically adapted to combat as most other races, they do possess one trait that allows them to even the playing field. Capable of pushing their body beyond the limits of what’s safe, unlocking hidden stores of strength or accomplishing unheard of feats thanks to the adrenaline coursing through their veins, in times of crisis, even the weakest fighter can become a force to be reckoned with.
AG | FO | TE | SC | IN | SP | PE |
+1(T) | +1(T) | – | – | +2(T) | +1(T) | – |
Warrior from Earth. Once per Combat Round, when you successfully strike (hit) an opponent with any type of Attacking Maneuver, you can choose to reduce the Wound Roll by 1/2. If you do so, you may regain Ki Points equal to the reduction in your Wound Roll.
If you do not deal Damage to an opponent who you have successfully hit with any kind of Attacking Maneuver, you may use either a Basic Attack Maneuver or a Signature Attack Maneuver as an Out-of-Sequence Action. This second attack gains a free Ki Wager equal to 1/2 of the Wound Roll of your first attack. You cannot Ki Wager on this Attacking Maneuver except through this effect and the effects of the Eye of the Dragon Racial Trait.
You may use +1 additional Signature Technique per Combat Round.
Desperate Combat. When you are knocked through a Health Threshold, you may immediately use a Maneuver that costs One Action and is not an Attacking Maneuver as an Out-of-Sequence Action. Maneuvers used due to this effect do not trigger a Counter Action from your opponent.
If you are below the Injured Health Threshold, you gain Superiority on the Opposed Insight Ability Check for the Experienced Fighter Racial Trait.